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  • 3k Topics
    22k Posts
    TIGT
    @frontif Your Ruby Consol error messages might be helpful to @fredo6
  • 5k Topics
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    R
    Hi everyone! I’ve made a small plugin that calculates the total edge length in selected components and groups, grouped by material. It can also find components without a material and export the results to CSV. Would this be useful to anyone? If there’s enough interest, I’ll try to publish it in the Plugins section. [image: 1784715304108-6112ff72-eeb2-4426-856c-63f26f6ea5a1-image.jpeg]
  • Share your 3D visualisations with the community

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    Mike AmosM
    Au naturelle. [image: 1784934776043-4-4000s-3958-x-2508-7636472-tri-14m-20s-gpu-resized.png]
  • 5k Topics
    98k Posts
    TIGT
    Have you installed the required supporting LibFredo6 and restarted SketchUp ? Is you have the Ruby Console open are there any error messages etc you could share ? Can you outline the steps you are doing and not getting the expected result ? Where did you get these steps ? If you had posted this is the main thread the @fredo6 would have been more likely to have seen it and joined in...
  • 🍺Social chats and banter....tinfoil hats recommended

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    L
    I agree. An online calculator is especially useful because it's available from almost any device without needing to install software. A calculadora en línea is particularly convenient since it lets you access powerful calculation tools instantly through your browser. For everyday arithmetic as well as more advanced mathematical and scientific calculations, having a reliable, easy to use tool can save time and reduce errors for both students and professionals.
  • 3k Topics
    29k Posts
    O
    so cool. thank you very much.
  • 4k Topics
    40k Posts
    pilouP
    Le gars arrive à toucher les boules sans les bouger! Dans une autre vidéo il expliquait qu'en fait les boules immobiles faisaient une sorte de mini cuvette en dessous sur le tapis! https://youtu.be/pCyHbtPejDI
  • Need a Blender Community/Forum Recommendation (maybe BlendUcation)

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    panixiaP
    @majid said: using Su Make (2007 I guess ) version 2017
  • visuel de plan tronqué apres mise à jour

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    panixiaP
    Try to turn on all the layers in the "tags" panel and se if it's something related to layer visibility.
  • Question about stable diffusion in sketchup

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    Rich O BrienR
    Any AI image generation relies on the input image to have some level of clarity. You don't get any real control over materials. Try it out with and already existing model to get a feel for it.
  • SketchUp Solid Instagram?

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    Mike AmosM
    As far as I know it is an instagram page referencing Sketchup solid model tools.
  • Animation Along a Path Plug-in?

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    F
    A largely forgotten plugin – MSPhysics. Also not so easy to get running under SUp2022: https://community.sketchucation.com/user/faust07
  • Create new or adjust materials

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    Dave RD
    @ntxdave said in Create new or adjust materials: The only problem I am having now is that when I rotate the object (actually the camera) So you mean orbit the camera? @ntxdave said in Create new or adjust materials: the image on the back side of the heart comes and goes Sounds like Z-fighing. Make the image of the heart a texture and apply it to just the back face of the heart. Turn on Hidden Geometry so you can paint the back separately from the rest.
  • Silly/Dumb Question about Guidelines

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    ntxdaveN
    Once again, I want to thank all of you for your responses. As I said earlier, this is not my first model and I have been using SU for several years. Just doing things far different from what I am working on now. @Box was right on. I finally did it correctly and it worked exactly the way I wanted it to. My dimensions are slightly off (VERY minor) but I got it to do exactly what I wanted. . I have some other challenges but hope I can share what I am doing in a couple of days. You will all wonder what the heck was so difficult.
  • help needed with a push

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    R
    Much appreciated thanks
  • How to model this curled up carpet?

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    L
    Thanks Dave and Rich
  • How to save SU online model to my computer

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    L
    Cheers Mate
  • MatSim not working after buying licence

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    Rich O BrienR
    You can also now license from directly within Sketchucation Tools using the Licensing Tab [image: 1759499507011-b63998e1-181d-4c5f-91ba-6d262d4c6185-image.png]
  • Projected texture or use map?

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    L
    Thanks mate
  • Sketchucation login issues

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    J
    @TIG okay I will try to understand and figure it out I guess. Thanks
  • Bug splats

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    Dave RD
    Every SketchUp release includes bug fixes. As Rich indicates it might be related to an extension. Are these Bug Splats you are experiencing a recent thing? Can you identify what change in your computer might have happened right before you started seeing the Bug Splats? Obviously SketchUp 2017 hasn't changed in 8 years. You could disable all of the extensions and see if you still get Bug Splats. If not, enable half of them and see if there's a change. If so it's probably one of those extensions. If not, enable half of the remaining ones and check again. It could also be related to graphics drivers or operating system updates. If that's the case rolling back to a version from before when the Bug Splats started would be the next step. What operating system are you using? Keep in mind that your computer is evolving out from under SketchUp 2017 Make. I presume you are using it as a hobbyist so it may not be a big deal that you have to deal with Bug Splats but for those who any software professionally, it's important to decide whether you are going to keep the applications updated to the supported operating system and other applications or if you're going to prevent the computer from getting updates in order to stick with the OS supported by the applications.
  • SU freezes

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    L
    Hi It’s now doing the same thing on my new m2 Mac mini, have to save as , then able to carry on So frustrating
  • VEIL OVER SCENES

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    Dave RD
    @Woodarc said in VEIL OVER SCENES: I had the axes in the wrong place and, in effect, was looking at the scenes from below ground level. FWIW, the "veil" wasn't due to the location of the axes. Just that the camera was below ground level and the style had ground displayed and Show ground from below turned on. The location of the the ground plane is fixed in the model space and not tied to the location of the axes. By default the axes are positioned such that red and green lie on the ground plane and cross at the origin. Moving the axes doesn't move the ground plane nor does it move the origin.
  • Guide point out of crossed lines

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    B
    Meantime I've managed to find a plugin which solves the case - tomtom, tt_guide_tools-1.4.1, maybe it will be usefull for someone as well. However if you have any other ideas - please let me know.
  • How would model and texture this vase?

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    panixiaP
    @Rich-O-Brien said in How would model and texture this vase?: Rub some talc on it first to dull reflections Really clever. Never thought about that.. The devil is in the details
  • Window aspect ratio

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    Rich O BrienR
    What's your typical FOV in SketchUp when modelling? That might be throwing you off. I use 35mm in my startup file. But if I'm modelling from reference and use AI to estimate the FOV of the reference image and go from there. Unless the image has explicit camera data I can get from properties.
  • Make Unique Texture giving weird results

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    grizzlerG
    @Rich-O-Brien said in Make Unique Texture giving weird results: Are you using the the Yellow pin to skew the image? That's UVW mapping which is not the same as your regular UV mapping which is purely 2D. If you skew an image in SketchUp you can introduce additional UV points so a plane with 4 verts could have 5 points when you view the UVs. [image: 1746549795145-7487ff2a-5f0f-4586-98bc-f32da2c43178-image.png] Hopefully this shows what I mean. I think if this type of mapping is where the issue may lie. Either its the new engine thats flaky or the destination app does not support UVW mapping. I could be wrong.....it has happened before....many many times. I don't use the coloured pins, I used the non "fixed pins". I think I understand how the UV mapping might get messed up when I first make the adjustments, but once the image is in place I simply "Make texture unique" and that used to resolve the issue.

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