How can I model this?
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Does anyone Know how to model these stair ends?

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@L-i-am I would try this way:
- Draw curves flat and weld them together.
- Copy it vertically, use Vertex tools with Soft selection radius, and adjust the heights of that curve.
- Use Curviloft - Loft by Spline to make a surface.
- Use Joint Push Pull to add thickness.
- Add a cylinder to match the bottom curve, (in my case I use a circle for the last part of that curve).
- Join them with Solid Tools.
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@nlipovac Thanks so much, I dont have many plugins and not the ones you mentioned. I used your model thanks again

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@L-i-am You can also try Smoove that is under the native Sandbox menu

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You could also try Chris Fullmers Shape Bender. Note how tapping the up and down arrow changes the preview, and then Enter to complete. I through the ellipses in to show how it reshapes things.

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I used CurviShear on the plan view for the curves here then extruded with Eneroth Upright Extrude for the wall. I think your curves might be more helical.

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I think what you want is like a variable pitch helix. The curve of the helix begins from a horizontal plane then begins the helix and at the top the pitch transitions to another horizontal plane. In Sketchup you'd have to mess with the line segments. I tried finding something in Blender and haven't found anything. I'm still a novice with that. It looks like Solidworks and Rhino can do something like that.
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With your input, this post could be even better π
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