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    How can I model this?

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    • L Offline
      L i am
      last edited by L i am

      Does anyone Know how to model these stair ends? Screenshot 2024-11-28 145007.png.jpg

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        nlipovac @L i am
        last edited by

        @L-i-am I would try this way:

        1. Draw curves flat and weld them together.
        2. Copy it vertically, use Vertex tools with Soft selection radius, and adjust the heights of that curve.
        3. Use Curviloft - Loft by Spline to make a surface.
        4. Use Joint Push Pull to add thickness.
        5. Add a cylinder to match the bottom curve, (in my case I use a circle for the last part of that curve).
        6. Join them with Solid Tools.

        stair_end_v1.skp

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        • L Offline
          L i am @nlipovac
          last edited by

          @nlipovac Thanks so much, I dont have many plugins and not the ones you mentioned. I used your model thanks againπŸ‘ πŸ‘

          Rich O BrienR 1 Reply Last reply Reply Quote 1
          • Rich O BrienR Offline
            Rich O Brien Moderator @L i am
            last edited by

            @L-i-am You can also try Smoove that is under the native Sandbox menu

            SketchUp_pkOFpuaQAO.gif

            Download the free D'oh Book for SketchUp πŸ“–

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              1e5d87c5-1d92-4c39-b4a7-756f1678e902-image.png

              Download the free D'oh Book for SketchUp πŸ“–

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              • BoxB Offline
                Box
                last edited by

                You could also try Chris Fullmers Shape Bender. Note how tapping the up and down arrow changes the preview, and then Enter to complete. I through the ellipses in to show how it reshapes things.
                GIF 29-11-2024 12-01-27 AM.gif

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                • Gus RG Offline
                  Gus R
                  last edited by

                  I used CurviShear on the plan view for the curves here then extruded with Eneroth Upright Extrude for the wall. I think your curves might be more helical.

                  Office Building Model.JPG

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                  • Gus RG Offline
                    Gus R
                    last edited by

                    I think what you want is like a variable pitch helix. The curve of the helix begins from a horizontal plane then begins the helix and at the top the pitch transitions to another horizontal plane. In Sketchup you'd have to mess with the line segments. I tried finding something in Blender and haven't found anything. I'm still a novice with that. It looks like Solidworks and Rhino can do something like that.

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