🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Not a render critique request.

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    Rich O BrienR
    Is this Rayscaper? What are the settings for that material?
  • Thinking of our Majid today

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    panixiaP
    @Mike-Amos said in Thinking of our Majid today: In this case Greece and parts of Italy. I live in that part of Italy and I have to partly disagree. Regardless the storytelling about that, by no means that's the main problem we have to face. To be fair, we have 1 illegal immigrant for every 100 people, we have 15 people who are basically fascists for every 100 people, we have 36 functional illiterates for every 100 people, not to mention that we have 100 members of parliament with some kind of criminal record out of 600.
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    fredo6F
    Ok. I will republish it....
  • Using AI to turn quick sketches into usable renders

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  • Medeek Wall Plugin

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    medeekM
    Tutorial 81 - Door Kick Plates (4:29 min.) https://youtu.be/14mxpz2a7A8
  • Scene animation with Animator

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    ntxdaveN
    OK guys, I think I have a model here that I think shows you can have something like I talked about before. Although there are some things I need to update (in particular the camera position/distance) on the Animation scene the model has 3 basic scenes. An Introduction scene (which is what I will use at the beginning of some future models), an Animation scene (which is the "main part of the model") where I will do the main features of presenting the model, and a Conclusion scene (which is where I will present some information like - in this case thank the donor of the plaques I modeled). I hope this might at least get people to think about the wide range that Animator has and how it can be used (IMO) to present models. Here is the "rough" model" 3 Scene Animator.skp Once again, I appreciate any comments you might have.
  • Modelling a tramway

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    Mike AmosM
    Great image, you have the gift, Sir.
  • Sketchucation Tools 5.0.5

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    Rich O BrienR
    v 5.0.5 published Bug fixing for updates
  • [Plugin] FredoSection - v1.5b - 26 Jan 26

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    fredo6F
    NEW RELEASE: FredoSectiont v1.5b - 26 Jan 26 Requirements LibFredo6: v15.8a or above Sketchup version: SU2026 and above FredoSection 1.5b is a maintenance release including: Bug fixing for Mac Home Page of FredoSection for information and Download. Main post of this FredoConnect thread.
  • Pour changer un peu...

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    pilouP
    Ou des véhicules improbables! https://youtu.be/uv9Dwo8x64U
  • 1 Votes
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    panixiaP
    I eventually found this post. I was curious about it, but for some reason the download link in this banner [image: 1769342962322-f51fe917-f560-4bff-8a79-604490db26fa-image.png] points to a completely different plugin which is something that probably @rich-o-brien should address. @jczt said in [RELEASE] Smart Spline: A new organic drawing tool for professional workflows: Feedback : I am now looking for technical feedback from the SketchUcation community to refine the tool Here you go, I tested your tool in multiple SketchUp versions: Studio 2026 Pro 2021 Make 2017 Here are my first impressions and some advice as someone with quite a few of experience in beta testing stuff General idea: I love the overall concept that you are trying to achieve in developing a clean, simple tool for something like this. I feel that this one is positioned somewhere in between the rudimentary/obsolete/limited/unintuitive Beziere Tool from SketchUp Team and the most advanced, but indeed more complex to use tools from Fredo such has BeziereSplines or FredoSplines (my personal favorite). This could be a good choice for people trying to achieve smooth shapes easily without having to learn all the different parameters and options of the full-fledged existing Fredo's alternatives. Of course this comes with quite a few limitations in therms of control and non destructiveness, so you may want to find a sweet-spot somewhere in between, but this had to be expected, I guess. Compatibility: I saw that you listed compatibility for Sketchup 2022+, but actually it's perfectly compatible with 2017-2021 (and probably even older versions which I didn't test). The only problem, as you will see in the attached screenshots, is that the toolbar is created with an empty icon (still functional). I guess that's because you only included an svg icon. That could be easily fixed adding a couple of png icons and a method to check the SketchUp version and use those as a fallback if current version doesn't support svg icons. Why this matter: your tool could be way more popular if you add full support for SU2021, which was the last version with perpetual license, not to mention SU2017, which of course was the last version usable for hobbyists. Cutting off such a huge potential user-base just for the sake of an icon.. you are shootin yourself in your own foot IMHO. Intuitiveness/usability: the tool is objectively really straightforward and easy to use. Just a couple of notes: In the vast majority of 3d tools that I used in my life, the expected/industry-standard behavior is that the "Esc" key is used to undo the last spline point. I tried that out of habit and my spline was gone. Then I figured out that the "Esc" key is to undo the whole operation and start over, while the Backspace is to undo the last control point, but I had to look at the status bar to acknowledge that. And that leads to the next point. The status bar is in French. I did a bit of research and my suspect was confirmed: French is not a language that 96% of human being can understand. That's why I had to try a couple of option to find out what the heck "Echap" means. And of course, in compliance to the Murphy's Law, it was not "Del/Canc", which is the next one I tried, but it was Backspace instead. I'd recommend to stick with English, at least as an option. I get the point that you don't want to over-complicate your tool (and probably your life), and overall you went with a nice, robust all-rounder option for your math (I guess it's a Catmull-Rom, or Hermite or whatever quite predictable and reliable local fit spline you are using), but I believe that (just for advanced users) you could include at least an option to control the tension and another option to create a cusp/split tangents (this kind of additions could be "transparent" and not interfere with the basic users workflow, if you put let's say degree/tension as an optional VBC formula and maybe Shift+Click to split tangents). It's nice to have snaps, but sometimes could be useful to disable them (You could use Alt key to cycle between different modes, like the native Sketchup pencil does, or maybe TAB). On the other hand, tapping right/left/up arrow keys to toggle axis constraint could be a nice addition. I think that those option would not ruin the "minimalistic" approach of the tool, being that they would just mimic SketchUp native behaviours. Problems/bugs: Problem #1 (usability) I noticed a thing: your spline is very "geometry dense" to say the least. Regardless the size and the curvature, the tool adds 120 segments for each node that you draw. This leads to an INSANE amount of vertices if you need to trace a complex path (see the example below). [image: 1769349476547-smart-spline-pro-2021-segments-resized.png] Of course an advanced user can still tackle this using Edge Tools, Curvizard, or something... BUT, since you are looking for users who dont't want to mess with complex tools and parameters, then I believe you should take this into account, in order to protect monkeys from themselves avoid them to get in troubles. That, again, could be easily managed in vcb (using the same native formulas of arcs and circles with a lower default value) and could be perceived as something familiar from the average Sketchup user. I suggest to add a "Num s" option or something in vcb to adjust the spline precision. Problem #2 (cosmetics/glitches) As you can see in the next screenshot, orbiting the model can cause the spline preview to be clipped. I can steadily reproduce the glitch in this model. [image: 1769349639507-smart-spline-studio-2026-clipping-resized.png] Fun fact: as you can see, I encounter this problem only in Sketchup Studio 2026. I cannot reproduce it in SketchUp Make 2017, despite the fact than in 2026 I'm drawing from a decent point of view, while in Make 2017 I'm trying my best to trigger it, even moving the camera closer and intentionally cutting the spline out of the viewport as you can see in the following screenshot. [image: 1769350309565-smart-spline-make-resized.png] I'll investigate more on this and see if can isolate the problem better, in order to maybe help you to find the cause (and hopefully the solution). Problem #3 (undesirable/potentially dangerous behavior) While I was randomly playing around with the tool, I hit my right mouse button by mistake and I noticed that, not only I selected an unwanted object, but also that the context menu was triggered. My first reaction by instinct was to quickly hit the Esc key in order to close the annoying popout. This of course closed the unwanted menu, but at the same time completely destroyed my spline. (Ctrl+T doesn't deselct stuff while the tool is active) [image: 1769350673393-smart-spline-pro-2021-right-click-select-resized.png] Of course this is an edge-case, but at the end of the day this is what beta testing is all about, isn't it? At first I tried to do the same with FredoSplines for direct comparison and it was triggering his proper context menu. So my first thought was that the problem is specific to your tool, but then I realized something that I never noticed in more than 15 years (that's one for the Doh' Book): basically every single Sketchup Tool which doesn't happen to have it's own context menu falls back to the Sketchup default right click behavior, and this can potentially cause problems. When I realized this, I was like: "Oh, sh°t.. let me doublecheck if the tool I'm developing is doing the same" ...and IT WAS. And I discovered that this also open the possibility to launch options from the context menu which potentially break tools. In my case, I was able to explode a subgroup, while the tool was active, completely destroying the full undo stack of the tool. NICE ONE. All in all, my random mistake with your tool was an "happy accident" because it gave me the opportunity to learn something new about Sketchup in general.. So I tried a few methods with the robot (by no means I'm a programmer, I'm using AI to code stuff) and none of the proposed solution worked. Apparently, if you just try to intercept the right click/context menu and tell Sketchup "I'm taking care of this, don't interfere", but then you don't do nothing.. Sketchup will fallback to his default behaviour no matter what. Then I had an idea and asked the robot to create a fake context menu with a dummy entry greyed-out just for the sake of stealing focus from the default SU context menu.. and it somewhat worked, see below. [image: 1769350876412-lock-selection-and-context-menu-example.png] This is the pseudo-code extracted from the solution that I came up with. I would be curious to know what actual developers like @tig, @fredo6 and @thomthom think about this solution, if it's robust enough, or may cause collateral problems (apparently is safe, at least for my use-case) and most importantly, if this can be done better #============================================================================== # HOW TO BLOCK SKETCHUP DEFAULT CONTEXT MENU IN YOUR CUSTOM TOOL #============================================================================== # Problem: When your tool is active, right-clicking shows SketchUp's default # context menu (with Erase, Explode, etc.) which can: # - Confuse users (entities appear selected but aren't) # - Break undo stack if operations are executed # - Interfere with tool's selection logic # # Solution: Implement getMenu() method in your Tool class and populate it # with a dummy entry. Returning true with EMPTY menu causes SketchUp # to show default menu as fallback. Populating prevents fallback. # # Where to add: Inside your Tool class (the class passed to model.select_tool) #============================================================================== # Example: Your existing Tool class structure class YourCustomToolInstance def initialize @tool_active = false # ... your initialization code ... end def activate @tool_active = true # ... your activation code ... end def deactivate(view) @tool_active = false # ... your deactivation code ... end # ========================================================================== # ADD THIS METHOD TO BLOCK DEFAULT CONTEXT MENU # ========================================================================== # Override context menu to prevent SketchUp default menu. # # Called by SketchUp before showing right-click context menu. # Populating menu with dummy entry prevents SketchUp from showing # its default menu (which includes Erase, Explode, etc.). # # @param menu [UI::Menu] Context menu object # @return [Boolean] true to indicate menu was handled # def getMenu(menu) if @tool_active # Add grayed-out entry to block SketchUp default menu item = menu.add_item("⚠ YourToolName Active - Right-click Disabled") {} menu.set_validation_proc(item) { MF_GRAYED } return true end false end # =========================================================== Oh, and last but not least... Yes: is THAT model. I forgot about it until today. I did it relatively quickly (I remodeled it at maybe 80% in a couple of hours when you gave me the base scan and then refined and textured it in the very same weekend, adding the surrounding and the printable version). I planned to share it, with proper credits to you, also in the graffiti LOL. But before sharing I wanted to test the printable models (I did both a fdm and a resin version), but my friend which owns the printers was not available at the time. So it went straight in my rather large "99% complete - abandoned models graveyard" More on that here
  • Scenes not remembering that I turned off sections

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    F
    Nailed it. Thank you!
  • The Gathering

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  • ReRender AI

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    jo-keJ
    very impressive!
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    panixiaP
    @alexpacio2013 you could try to create a ruby custom toolbar button with that command, usually that's the equivalent of launching a command from the console itself. [image: 1769328499500-426f696e-b9e2-4061-9882-cfca5fa5f4c5-image.png]
  • Lounge Scene

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    Mike AmosM
    One more go tonight. I had Sketchup close with Rayscaper when I closed Rayscaper which is not the first time. I still need to adapt a few things, perhaps change the render view. G'night folks, stay safe out there.[image: 1769333169326-4-1024s-1994-x-1171-6136469ri-2m-52s-gpu-resized.png]
  • I came across this site today.

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  • Vray Material Collection Download

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    Mike AmosM
    https://vwartclub.com/?section=learning&category=useful+tips&article=useful-tips-free-vray-materials
  • 0 Votes
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    D
    @Dave-R - I've posted on GitHub and received comments from him, no offer of the file, however. It seems that everything on GitHub is structured for SU2017 and later. I need the v1.6.3 full .rbz file. So far, no one has surfaced the file or a link I can follow.
  • [Plugin] Animator - v4.6a - 18 Dec 25

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    ntxdaveN
    I am suddenly getting a message that my license expired on 23 Jan 2026 and I do not know how to update/get it working again. Right now I cannot use Animator.