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  • 34k Topics
    413k Posts
    panixiaP
    I was hoping it was a hobby project, so that maybe I could collaborate just for fun...
  • 24k Topics
    187k Posts
    Rich O BrienR
    Exactly, I don't know how that impacts DC creation. But I figure they didn't really consider simple planes as 'dynamic'. I prefer ProfileBuilder for these trimsheet type of assemblies.
  • LayOut Forums

    General discussion related to LayOut
    1k Topics
    11k Posts
    P
    @Rich-O-Brien Many thanks to you. Regards
  • Rendering & Subdivision

    No decsciption available
    2k Topics
    19k Posts
    panixiaP
    @Rich-O-Brien yeah, in Sketchup is hard to imagine this kind of stuff working in realtime. For simple objects sometime I do some basic retopology using Tools on Surface, or Artisan Knife or Intersecting geometry, then extract the edges, weld and run QFT "create quadfaces from wireframes". Another workaround is to pre-triangurate (with qft diagonals) small patches and then use the "Drop To" plugin to trow/conform them over objects. I usually do those tricks for smaller portions of models. For massive retopology on heavy meshes like this (this model is 120k+ vertices) I usually run Topogun (whith QFT oj import/export) then import back the base topology to refine and detail it using VT, Artisan, Edge tools, Qft, fredo corner, JPP, Flowify and basically every plugin compatible with quads (and basically whatever tool and plugin as long as I use the pretriangulation trick). I did a quick video to demonstrate this tecnique a few time ago.. https://www.youtube.com/watch?v=q582fh_r540

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