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    Krass

    @Krass

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    Best posts made by Krass

    • RE: Rayscaper New Releases

      before/after: rayscaper project/Nano banana+Magnific upscale

      1web.jpg

      1upweb.jpg

      3web.jpg

      3upweb.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      thanks, great !

      secrataire.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      Hello,
      first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy
      0c0946f4-b02c-420a-a214-d5d3adab8f2d-image.png

      after external denoiser
      c47b667d-2203-45aa-ac44-4a1a4d730af3-image.png

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      final high res render, reduced in 1080 p and an other render, exterior
      https://jskup.fr/wp-content/uploads/2025/02/rayscaper-1080p.jpg
      https://jskup.fr/wp-content/uploads/2025/02/final2.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      I'm getting used to this little program
      https://jskup.fr/wp-content/uploads/2025/02/2denoised.jpg
      https://jskup.fr/wp-content/uploads/2025/02/4denoised.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...
      eden-rayscaper-2.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      an old project, rendered with Rayscaper photoshop retouching and AI upscale
      rayscaper-upscaled.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.

      xfigura_image_freepik-upscale_1x1_7vzo.jpg

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      I use AI Upscale to get a sharper render and correct details, characters, it improves materials, wood, etc.

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      Hello, pictures of another apartment I would like to buy, I prefer this one. the exterior is made up, it's the hdri map. but the view is really nice in truth. Rayscaper render Magnfic Upscale

      3.jpg
      2.jpg

      posted in Extensions & Applications Discussions
      K
      Krass

    Latest posts made by Krass

    • RE: Tools on surface not working

      yes you are right! I forgot to scale the object... But at the end, I did it manualy

      posted in Developers' Forum
      K
      Krass
    • RE: Tools on surface not working

      no this zone is not selectable as it should

      posted in Developers' Forum
      K
      Krass
    • RE: Tools on surface not working

      yes, i need to paint high poly surfaces, hard edges painting, but no way

      posted in Developers' Forum
      K
      Krass
    • RE: Tools on surface not working

      ce serait tellement bien si ça pouvait marcher un jour....

      posted in Developers' Forum
      K
      Krass
    • RE: Tools on surface not working

      hello, I have a model with many polylines and the line tool doesn't work... is there a trick?I have a model with many polygons, and the line tool isn't working... is there a trick?
      It can't isolate these faces; I've also tried showing the hidden geometry. Sometimes it works, sometimes it doesn't.
      tos.png

      posted in Developers' Forum
      K
      Krass
    • RE: Rayscaper New Releases

      ok, I will send you the scene. Regarding the issue of geometry not displaying when enclosed in groups and subgroups, if I find an earlier version where I haven't broken everything down inside. As for exposure, there may be aspects I don't fully understand, but generally I have this problem: like in photography, if you take an interior shot focused on objects, your window will be white, with saturated light. If you focus on the window, the outside landscape, a digital camera will make the interior extremely dark so you can see the trees and the garden. Just like the human eye. Except our eyes are very fast and correct in microseconds, which allows us to see both the exterior and the interior so clearly. That's light sensitivity. If there's a way...

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      On this page I show a comparison slider between the original rendering and the changes that Magnific Upscale adds

      https://jskup.fr/comparatif-rayscaper-magnific-upscale/

      Of course, we then have to go back through Photoshop to correct the errors that the upscaling process generates.

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.
      It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

      posted in Extensions & Applications Discussions
      K
      Krass
    • RE: Rayscaper New Releases

      Hi,
      anyway, it's fixed, the latest version installed correctly.

      As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

      posted in Extensions & Applications Discussions
      K
      Krass