before/after: rayscaper project/Nano banana+Magnific upscale




before/after: rayscaper project/Nano banana+Magnific upscale




Hello,
first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy

after external denoiser

final high res render, reduced in 1080 p and an other render, exterior
https://jskup.fr/wp-content/uploads/2025/02/rayscaper-1080p.jpg
https://jskup.fr/wp-content/uploads/2025/02/final2.jpg
in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...

an old project, rendered with Rayscaper photoshop retouching and AI upscale

I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.

I use AI Upscale to get a sharper render and correct details, characters, it improves materials, wood, etc.
Hello, pictures of another apartment I would like to buy, I prefer this one. the exterior is made up, it's the hdri map. but the view is really nice in truth. Rayscaper render Magnfic Upscale


yes you are right! I forgot to scale the object... But at the end, I did it manualy
no this zone is not selectable as it should
yes, i need to paint high poly surfaces, hard edges painting, but no way
ce serait tellement bien si ça pouvait marcher un jour....
hello, I have a model with many polylines and the line tool doesn't work... is there a trick?I have a model with many polygons, and the line tool isn't working... is there a trick?
It can't isolate these faces; I've also tried showing the hidden geometry. Sometimes it works, sometimes it doesn't.

ok, I will send you the scene. Regarding the issue of geometry not displaying when enclosed in groups and subgroups, if I find an earlier version where I haven't broken everything down inside. As for exposure, there may be aspects I don't fully understand, but generally I have this problem: like in photography, if you take an interior shot focused on objects, your window will be white, with saturated light. If you focus on the window, the outside landscape, a digital camera will make the interior extremely dark so you can see the trees and the garden. Just like the human eye. Except our eyes are very fast and correct in microseconds, which allows us to see both the exterior and the interior so clearly. That's light sensitivity. If there's a way...
On this page I show a comparison slider between the original rendering and the changes that Magnific Upscale adds
https://jskup.fr/comparatif-rayscaper-magnific-upscale/
Of course, we then have to go back through Photoshop to correct the errors that the upscaling process generates.
Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.
I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.
It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.
Hi,
anyway, it's fixed, the latest version installed correctly.
As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.