before/after: rayscaper project/Nano banana+Magnific upscale




before/after: rayscaper project/Nano banana+Magnific upscale




Amazing work, truly inspiring. I couldn't resist; I created an oil painting of it using D5 Render Lite (without Photoshop retouching) and placed this glass roof in Paris. Sorry, I hadn't noticed that the building is actually in Germany?
I also have it in 4K.

Hello,
first interior render with GPU, 10 000 samples, took 20:50 mn. Still very noisy

after external denoiser

final high res render, reduced in 1080 p and an other render, exterior
https://jskup.fr/wp-content/uploads/2025/02/rayscaper-1080p.jpg
https://jskup.fr/wp-content/uploads/2025/02/final2.jpg
in this scene, a series of bulbs of the same type and two others for the individual lamps. And I end up with the list of numbers if I want to adjust the intensity... it would be necessary to have noted the number of each light that we add...

an old project, rendered with Rayscaper photoshop retouching and AI upscale

I previously attached images of Rayscaper with a very satisfactory upscale and I am now adding a character: So, Rayscaper rendering, adding a character with Flux dev basic (via my ComfyUI installation for those who know), and upscale with Magnific via the Xfigura site which gives a few free credits per month.

I use AI Upscale to get a sharper render and correct details, characters, it improves materials, wood, etc.
Salut,
j'ai préparé mes tablettes d'acide, et j'ai cliqué sur les liens, en vain... je vois pas les vidéos
Thanks for the report, I can confirm the error with GPU rendering. Would you mind sending me the scene so I can try to reproduce the error?
Thanks,
Thomas
Hello, it's done, I sent you the file
I should point out that I initially succeeded with a project in version 93. Then this problem occurred.
hello, I'm trying this new version but I get a bugg, It doens't want to render anymore. I get this error message

I will send you my log file
I can send a skp file with two textured rectangles if you want..
test textures.skp
I have the impression that the function I wanted isn't available: I want to be able to preserve the mapping of a modified texture.
For example, I have a texture A that I apply and rotate 90 degrees.
I have a textured geometry with B onto which I want to be able to apply the modified texture A, already rotated 90 degrees.
Is this already possible with your update? I can't seem to get it to work. I did manage to preserve the mapping on texture B after applying texture A.
parfait, wonderfull ! Un grand merci, thank you !
It's a shame it doesn't take into account the scale and orientation of the materials, or that these have been modified. Would that be possible?