Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
I like 3D, UV and XP
Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
Some Rayscaper tests....



I love the Polyhaven integration to just drag drop HDRIs to switch up the lighting.
Would be nice if AI tackled real world problems rather than disrupting markets that create employment.
@pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins
Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

I've never seen or tasted Twinkies and for obvious reasons they couldn't have a brand name in the game.
Nor do I know what this even does in the game. But it was a fun challenge. The texture did all the work.

the newer version of profile builder seems to be a good tool.
Is it possible to insert an own profile?
Sorry, I missed your query.
Yes, you can create a library of custom profiles.
Getting places I see. Add a Sun Light and play with direction and power for more dynamism!
Is there an easy process?
Did you install FFmpeg?
Did you click New Movement?
It will refactor the GUI to a dedicated Movement panel.
The order of operation would be pick your transformation choice then select the object to apply that transformation to.
You don't pre-select objects. Pick type then object to apply type.
You need to use the Clip Editor (first icon on toolbar) to use the GUI to add a Movement

I need a path in the middle and two rails (special profile) left and right, to follow the path.
With Curviloft the profiles can be offset from the path...

That does mean you need to do each side as a separate operation.
Or with ProfileBuilder 3 (or above) you could make an Assembly with a mix of Profiles and objects like bolts to do it in one sweep.

TIG's Extrusion Tools would do it too similar to CurviLofts approach.