Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
I like 3D, UV and XP
Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
Some Rayscaper tests....



I love the Polyhaven integration to just drag drop HDRIs to switch up the lighting.
Would be nice if AI tackled real world problems rather than disrupting markets that create employment.
@pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins
Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

I've never seen or tasted Twinkies and for obvious reasons they couldn't have a brand name in the game.
Nor do I know what this even does in the game. But it was a fun challenge. The texture did all the work.

The guys over at Lightbeans had added Lightbeans to our ExtensionStore and site.
3D SketchUp Community for Design and Engineering Professionals.
(sketchucation.com)
I've been using there site for a few months and the textures are high quality. If you are doing ArchViz and need access to high quality render ready building products this is a must have!
Plus it's free! They also drop new materials every week and its all accessible directly in SketchUp.
Check it out if you're interested....

From this separate thread I ended have some play time with texturing...

Modelled using SUbD, UV unwrapped with WrapR and a quick render in Rayscaper

@Christel-Chenot said in SCFLicense: Extension Licensing on Sketchucation:
Would it be possible to obtain a history or correct this date error?
ThruPaint was originally free and got a major update and went commercial.
I believe v1 is still in FredoTools
I would think there is a few issues here that are mesh related.
My approaching to fixing things would be to use Curvizard. Cleanup and resample the curve to re-create the shape with a more manageable edge count. Without affecting the silhouette.
You could go from ~650 edges to <300 quite comfortably.

If you overlap the profiles you can see no benefit from the excessive edge count.
You can then run Fredo Corner:

I would guess the reason RoundCorner 'works' is because Fredo Corner has parametric abilities to restore or edit bevel post-op. If the input is troublesome then Fredo Corner is saying 'I can't do this because the computation and parametric abilities are not suited to geometry'.
@ecati said in Help with using WrapR:
whether WrapR supports UDIM workflows or multi-tile UV layouts
Not fully, but you can place shells outside the 0,1 space.
Try watching this by @panixia
@1115 said in Cannot License FredoCorner β Any Help or Suggestions?:
- Do I need to purchase a higher-version license of FredoCorner?
Or can my original perpetual license still be used?
No, your license is perpetual so you can continue to use it. Make sure you have the latest version of Libfredo installed
https://sketchucation.com/pluginstore?pln=LibFredo6
- Where can I download Sketchucation ExtensionStore v3.1 or above?
You can download Sketchucation Tools 5 from here
@alexpacio2013 said in Sketchucation Tools 5.0.4:
Is it possible to add an option to not update a particular plugin in the updates list, meaning it should no longer show the update for that plugin and display it with a flag?
Ignore? We can look at that.
UV mapping is an advanced topic to cover. WrapR comes with an expectation that the user is already familiar with mapping and needs to create UV maps from SKP meshes.
Without any clearly defined question it is hard to offer advice.
The basic operation would be to group the mesh you want to unwrap. Edit the group and use the Seam Marker tool to mark seams.
Send that group to WrapR for unwrapping. Save your UVs and reimport from WrapR in SketchUp.
@Gus-R said in Interior Renderings - Pacific Palisades, CA:
I would consider my own interior design
You have very expensive tastes!
So many details. Great renders.