Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
I like 3D, UV and XP
Wishing everyone from members to visitors a very Merry Christmas and prosperous new year

Little festive render to up the mood!
Some Rayscaper tests....



I love the Polyhaven integration to just drag drop HDRIs to switch up the lighting.
Would be nice if AI tackled real world problems rather than disrupting markets that create employment.
@pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins
Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

I've never seen or tasted Twinkies and for obvious reasons they couldn't have a brand name in the game.
Nor do I know what this even does in the game. But it was a fun challenge. The texture did all the work.

The guys over at Lightbeans had added Lightbeans to our ExtensionStore and site.
3D SketchUp Community for Design and Engineering Professionals.
(sketchucation.com)
I've been using there site for a few months and the textures are high quality. If you are doing ArchViz and need access to high quality render ready building products this is a must have!
Plus it's free! They also drop new materials every week and its all accessible directly in SketchUp.
Check it out if you're interested....

@ntxdave said in Ho Ho Ho! Merry Christmas:
The two of you have been very helpful to me recently
2026 the gloves are off @ntxdave 
Have a great holiday. Hopefully Santa brings you a F1 key 
@Dave-R said in Ho Ho Ho! Merry Christmas:
Merry Christmas to you and yours, Rich.
To you and your family too Dave! And a very Happy New year too!
Sometimes it's easier to start 2D flat and progress to 3D then add gentle deformations...

With the 'crude' form you can then let SUbD do the heaving lifting.
But, like your other thread this is now unrelated to creating materials.
My advice to practice, make mistakes, try fix them yourself and rinse repeat.
That's called Camera Clipping. It occurs when parts of a 3D scene that fall outside the camera's visible region, known as the viewing frustum.
Hold CTRL and with it held press and release W.