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  • 3k Topics
    22k Posts
    KrassK
    @Rich O Brien My Architect Ai : same as most other. Pay first and you will see ! I was able to do a test and it went completely haywire.
  • 5k Topics
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    Rich O BrienR
    Email support@sketchucation.com
  • Share your 3D visualisations with the community

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    orgelfO
    Pictures generated by IA from my 3d renders in Blender. Text IA. Here is a new set of images based on my Taurus building, part of my series of JoJo’s Bizarre Adventure-inspired Stands reinterpreted through the European zodiac. The original building was modeled in SketchUp, with additional sculpting work done in Nomad on iPad, then assembled and rendered in Blender/Cycles. For this new experiment, I used my own 3D renders as a strict architectural base and asked AI to develop different scenes from them. One important rule throughout the process was to preserve the geometry of the building as much as possible. The AI was mainly used to reinterpret materials, improve photorealism, change the lighting and atmosphere, and add characters or narrative elements. The first group is in color, with a more magical and extravagant atmosphere. The building becomes inhabited by strange creatures and characters: a unicorn-headed butler welcoming children, a cloud-being pouring a rainbow from a champagne coupe, an Indian princess with a hummingbird-headed prince, a moonlit hive with silver-and-blue bees and a strange smoke filled with eyes, or a crocodile postman delivering a sealed parchment to an old king drinking chai on his balcony. For the second group I completely changed direction and switched to black and white. I wanted something much darker and more unsettling, inspired by the atmosphere of old spooky cartoons from the late 1920s and early 1930s, but imagined as if those worlds existed in real life. IA added strong grain, dramatic lighting and a slightly old-film look. The building is then invaded by ghostly figures, spider webs, skull-headed doves, violent thunderstorms, giant carnivorous plants and insects, or a strange party where all the guests wear black bodysuits painted with skeleton bones while hundreds of candles melt over the façade. So the basic architecture remains the same, but each render becomes a small scene with its own story and atmosphere. It was also an interesting way for me to use AI not as a substitute for the 3D work, but as a tool for art direction, lighting, material exploration and visual storytelling on top of an existing model. [image: 1786971279560-base01.jpg] [image: 1786971290058-ia01.jpg] [image: 1786971305103-base02.jpg] [image: 1786971312983-ia02.jpg] [image: 1786971327093-base03.jpg] [image: 1786971335303-ia03.jpg] [image: 1786971350417-base04.jpg] [image: 1786971358650-ia04.jpg] [image: 1786971373621-base05.jpg] [image: 1786971381433-ia05.jpg] [image: 1786971793770-modele06-resized.jpg] [image: 1786971799880-ia06.jpg] [image: 1786971810018-modele07-resized.jpg] [image: 1786971820408-ia07.jpg] [image: 1786971831285-modele08-resized.jpg] [image: 1786971838243-ia08.jpg] [image: 1786971854352-modele09-resized.jpg] [image: 1786971861986-ia09.jpg] [image: 1786971872817-modele010-resized.jpg] [image: 1786971881212-ia010.jpg]
  • 5k Topics
    98k Posts
    S
    Hi all, I've released Sherpa Render on the Extension Warehouse and I'd rather explain it here honestly than let a store listing do it. [image: living03-warm-aug2026.webp] WHAT IT DOES You set your camera, hit render in the Sherpa panel, and a lit image of that view comes back into the dialog. No export step, no render engine installed. It works from your viewport geometry — it doesn't generate a building from a text prompt. What you drew stays where you drew it; what you left open is what it fills in. There's no prompt box. Light, time of day, colour temperature, artificial lights, whether people appear, styling level, and per-surface materials ("floor: ceramic", "countertop: marble") are all set with controls. Leave a field blank and that surface stays as you modelled it. WHAT IT ISN'T It isn't photorealistic and it isn't a V-Ray or Enscape replacement. If you're producing a final photoreal image, use a real engine. This is for the stage before that — concepts, pitches, the first client conversation. I'd rather say that up front than have you find out on render three. [image: goodstart-living-styling.webp] THE FREE PART The package also installs a Straightener: level your verticals, square to the model or to a selected face, or re-aim and widen until your selection fits the frame. It moves the SketchUp camera itself, so what you see is what you get, and Undo restores your original viewpoint. It costs no credits and doesn't need a Sherpa account. Use it on its own if that's all you want from this. ONE FOR THE DEVS Worth passing on, because it cost me a fortune in time: doing socket I/O from a Ruby thread inside SketchUp isn't merely slow, it's broken. I measured the same upload running roughly 600x slower from a thread, right up to TCP timeouts. Sketchup::Http is now the default path for everything in the extension, with a HEAD check after upload to confirm byte integrity. If you're building anything that talks to a server, save yourself the week. THE HONEST COMMERCIAL BIT The extension is free; renders run on credits from a Sherpa account. A new account gets 5 renders free, no card. After that it's a subscription from EUR 49/month. Failed renders are refunded automatically. Your images are never used to train models, you keep ownership, and files are deleted after 30 days. REQUIREMENTS SketchUp 2021 or newer, Windows or Mac, plus an internet connection. SketchUp for Web won't work — no extensions there. Extension Warehouse: https://extensions.sketchup.com/extension/83e9cc43-5326-48ac-8f16-82a2b39d1d0c/sherpa-render-ai-rendering-for-architects Setup and usage: https://sherpa-render.com/en/learn/sketchup-extension Tear it apart — I'd genuinely rather hear where it falls over than where it works. I'll be in this thread.
  • 🍺Social chats and banter....tinfoil hats recommended

    6k Topics
    73k Posts
    pilouP
    Sympa Bing https://www.bing.com/images/create/ai-image-generator 4 images 3 formats ! 200 prompts day ! 15 boost... https://moiscript.weebly.com/videos-ia.html here 290 ai creator images! [image: 1787092499551-gif_bing.gif] 822 x 1248 [image: 1787092516895-oig3.jpg]
  • 3k Topics
    29k Posts
    TIGT
    @Naty-Mureb Your best bet at SKP 'repair' is through @ colin on SketchUp.com forum. He's a SketchUp team member and has access to specialized tools, that others don't have. PM him there and mention me [TIG] if you want to...
  • 4k Topics
    40k Posts
    pilouP
    Sympa Bing https://www.bing.com/images/create/ai-image-generator 4 images 3 formats ! 200 prompts day ! 15 boost... https://moiscript.weebly.com/videos-ia.html here 290 ai creator images! [image: 1787092499551-gif_bing.gif] 822 x 1248 [image: 1787092516895-oig3.jpg]
  • Need a Blender Community/Forum Recommendation (maybe BlendUcation)

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    panixiaP
    @majid said: using Su Make (2007 I guess ) version 2017
  • visuel de plan tronqué apres mise à jour

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    panixiaP
    Try to turn on all the layers in the "tags" panel and se if it's something related to layer visibility.
  • Question about stable diffusion in sketchup

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    Rich O BrienR
    Any AI image generation relies on the input image to have some level of clarity. You don't get any real control over materials. Try it out with and already existing model to get a feel for it.
  • SketchUp Solid Instagram?

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    Mike AmosM
    As far as I know it is an instagram page referencing Sketchup solid model tools.
  • Animation Along a Path Plug-in?

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    F
    A largely forgotten plugin – MSPhysics. Also not so easy to get running under SUp2022: https://community.sketchucation.com/user/faust07
  • Create new or adjust materials

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    Dave RD
    @ntxdave said in Create new or adjust materials: The only problem I am having now is that when I rotate the object (actually the camera) So you mean orbit the camera? @ntxdave said in Create new or adjust materials: the image on the back side of the heart comes and goes Sounds like Z-fighing. Make the image of the heart a texture and apply it to just the back face of the heart. Turn on Hidden Geometry so you can paint the back separately from the rest.
  • Silly/Dumb Question about Guidelines

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    ntxdaveN
    Once again, I want to thank all of you for your responses. As I said earlier, this is not my first model and I have been using SU for several years. Just doing things far different from what I am working on now. @Box was right on. I finally did it correctly and it worked exactly the way I wanted it to. My dimensions are slightly off (VERY minor) but I got it to do exactly what I wanted. . I have some other challenges but hope I can share what I am doing in a couple of days. You will all wonder what the heck was so difficult.
  • help needed with a push

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    R
    Much appreciated thanks
  • How to model this curled up carpet?

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    L
    Thanks Dave and Rich
  • How to save SU online model to my computer

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    L
    Cheers Mate
  • MatSim not working after buying licence

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    Rich O BrienR
    You can also now license from directly within Sketchucation Tools using the Licensing Tab [image: 1759499507011-b63998e1-181d-4c5f-91ba-6d262d4c6185-image.png]
  • Projected texture or use map?

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    L
    Thanks mate
  • Sketchucation login issues

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    J
    @TIG okay I will try to understand and figure it out I guess. Thanks
  • Bug splats

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    Dave RD
    Every SketchUp release includes bug fixes. As Rich indicates it might be related to an extension. Are these Bug Splats you are experiencing a recent thing? Can you identify what change in your computer might have happened right before you started seeing the Bug Splats? Obviously SketchUp 2017 hasn't changed in 8 years. You could disable all of the extensions and see if you still get Bug Splats. If not, enable half of them and see if there's a change. If so it's probably one of those extensions. If not, enable half of the remaining ones and check again. It could also be related to graphics drivers or operating system updates. If that's the case rolling back to a version from before when the Bug Splats started would be the next step. What operating system are you using? Keep in mind that your computer is evolving out from under SketchUp 2017 Make. I presume you are using it as a hobbyist so it may not be a big deal that you have to deal with Bug Splats but for those who any software professionally, it's important to decide whether you are going to keep the applications updated to the supported operating system and other applications or if you're going to prevent the computer from getting updates in order to stick with the OS supported by the applications.
  • SU freezes

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    L
    Hi It’s now doing the same thing on my new m2 Mac mini, have to save as , then able to carry on So frustrating
  • VEIL OVER SCENES

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    Dave RD
    @Woodarc said in VEIL OVER SCENES: I had the axes in the wrong place and, in effect, was looking at the scenes from below ground level. FWIW, the "veil" wasn't due to the location of the axes. Just that the camera was below ground level and the style had ground displayed and Show ground from below turned on. The location of the the ground plane is fixed in the model space and not tied to the location of the axes. By default the axes are positioned such that red and green lie on the ground plane and cross at the origin. Moving the axes doesn't move the ground plane nor does it move the origin.
  • Guide point out of crossed lines

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    B
    Meantime I've managed to find a plugin which solves the case - tomtom, tt_guide_tools-1.4.1, maybe it will be usefull for someone as well. However if you have any other ideas - please let me know.
  • How would model and texture this vase?

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    panixiaP
    @Rich-O-Brien said in How would model and texture this vase?: Rub some talc on it first to dull reflections Really clever. Never thought about that.. The devil is in the details
  • Window aspect ratio

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    Rich O BrienR
    What's your typical FOV in SketchUp when modelling? That might be throwing you off. I use 35mm in my startup file. But if I'm modelling from reference and use AI to estimate the FOV of the reference image and go from there. Unless the image has explicit camera data I can get from properties.
  • Make Unique Texture giving weird results

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    grizzlerG
    @Rich-O-Brien said in Make Unique Texture giving weird results: Are you using the the Yellow pin to skew the image? That's UVW mapping which is not the same as your regular UV mapping which is purely 2D. If you skew an image in SketchUp you can introduce additional UV points so a plane with 4 verts could have 5 points when you view the UVs. [image: 1746549795145-7487ff2a-5f0f-4586-98bc-f32da2c43178-image.png] Hopefully this shows what I mean. I think if this type of mapping is where the issue may lie. Either its the new engine thats flaky or the destination app does not support UVW mapping. I could be wrong.....it has happened before....many many times. I don't use the coloured pins, I used the non "fixed pins". I think I understand how the UV mapping might get messed up when I first make the adjustments, but once the image is in place I simply "Make texture unique" and that used to resolve the issue.

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