@Gus-R Dark mode would be nice too.
![](/uploads/imported_avatars/upload/2cde590848b478d382d186ea9f7f6116_12739.png)
Gus R
@Gus R
Drafting • Design • Rendering • Architecture • D5 Render • Thea Render • Sketchup
Best posts made by Gus R
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EMD SD45 - Union Pacific
Here's the latest. Still a WIP but I'm getting close to finishing. This is modeled with SU 2022 Pro and rendered in D5 Render.
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RE: Bremer bay house render
Looks great, L i am. I seem to be doing a lot of free renderings as well lately. Mostly for practice. Sometimes I show it to the architect I do drafting for and doesn't go further than that. I guess after outsourcing we're all just waiting for AI to take over the universe. IMO most of the AI "art" I've seen looks like an illustration for the cover of a supermarket romance novel.
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Another House in D5
Originally modeled for a NPR render in 2011 for Chalet Colorado. I reworked the model and rendered it here in D5 Render.
This was the original render generated in SU with some Photoshop work.
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Brick - Seamless Textures/Material
For several years I was using Acme Brick's texture program but that required manually creating a seamless texture by changing a few brick modules. I discovered that it's been updated to an online seamless textures generator which works really well almost instantly.
You find that here: Masonry Designer | brick.com
The seamless textures can be generated under Save: Seamless Tile. The rest is self explanatory.
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RE: Another House in D5
@majid said in Another House in D5:
Looks nice,
I am interested to know what parts are done inside Sketchuo, Are IVYs part of the Sketchup model?Thanks Majid. This is the extent of all the Sketchup work. The rest is D5 Render assets. The vines are also from D5 with their recent addition of vine procedurals. The arched brick is done first with Curviloft and I settled on using Quadface Tools for mapping.
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RE: SketchUp native graphic style
It was created by Justin Horstmann. It's native Sketchup but I don't know about the shadows. You could try shooting him an email. Lots of neat stuff at his website.
If you're wondering about how I found that I just did a screenshot of one of your screenshots and did a reverse image search in Google Images.
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RE: Oooops
@Rich-O-Brien It says I need a reputation of 20 to downvote.
Latest posts made by Gus R
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RE: EMD SD45 - Union Pacific
Another update!
Added/created: window wipers; 27 point connectors in front (the red and blue plug covers); window wind screens; window shade (still working on that); new decals in front of hood; fuel cap texture; manufacturer plate; tool box on side finished; door latches at 600 volt access panel; weathering; etc.
Also changed the gray to a lighter gray. I have to add the walk in front with chain and latch; some hoses and a valve for air brakes; etc. Train signal by others and the two figures are from D5 Render. Otherwise I slogged through almost every single piece of this model.
I tried to find reference drawings for most of it including blue prints for the trucks which have to be upgraded to a later model. Some things like the window shade apparatus and the tool box latch I had to do my best guess at the design using some fuzzy images.
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RE: EMD SD45 - Union Pacific
@Gus-R For D5 Render I add an imperfections image to the AO (ambient occlusion) layer pushing the AO up high. You have to use an inverted image which you can do in Photoshop, GIMP, etc.
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RE: EMD SD45 - Union Pacific
@Gus-R This is the imperfections setting for Thea Render for SU. You can see on the upper right I added a scratches jpg on a diffuse layer as shown. It really can make a big difference and is an easy option for weathering or distressed metals, plastics, etc.
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RE: EMD SD45 - Union Pacific
@L-i-am said in EMD SD45 - Union Pacific:
@Gus-R said in EMD SD45 - Union Pacific:
DGruwier Surface Imperfections
Is DGruwier Surface Imperfections, something you just put in a diffuse slot?
For D5 Render I invert the texture image and put it in the AO slot. With Thea Render I mix it directly in a layer slot. I forgot exactly the where and how.
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RE: EMD SD45 - Union Pacific
@Rich-O-Brien said in EMD SD45 - Union Pacific:
@Gus-R Love the variation in the in textures. Grimy and dirty but no noticeable repetition.
Incredible detail too!
What's the file size? Would love to see some raw SU with wires to really appreciate the modelling.
Thanks Rich. It's 29 MB right now.
I get a little carried away with my line segments even though it slows me down sometimes. I manage it with scenes like turning of the trucks.
The weathering is by adding a material to the AO layer using images from a package called DGruwier Surface Imperfections - Volume 1 from Gumroad. It's pretty handy and works with D5 Render and Thea Render.
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EMD SD45 - Union Pacific
Here's the latest. Still a WIP but I'm getting close to finishing. This is modeled with SU 2022 Pro and rendered in D5 Render.
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Fredo Thurpaint License
Is Thrupaint payware now? Looks like I need a license for 20 bucks.
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RE: Denver Architecture
@Rich-O-Brien It's a ray tracing engine. Usually takes about 5 to 15 minutes to render depending on output size.
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RE: Denver Architecture
@Rich-O-Brien I can soften the shadows but it winds up muddling the foreground tree shadows on the porch walk and sidewalk. If I increase the softening it completely wipes out and tree form. This is D5 Render and not Twinmotion.
Architectural visualization went from mid 20th century depictions utilizing pencil on paper; pencil and watercolor; colored pencil; watercolors; etc. Many of which depicted shadows with hard lines.
Today there's an expectation of total realism and a sort of uniformity in rendering styles. Many would argue that as realism in architectural visualization increased such as photo real renderings, the quality or beauty in architecture has declined. The same is true with music and automation and re-processing in music studios.
Whether it's rendering or drafting, much of architecture involves a lot of tedium.