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    grizzler

    @grizzler

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    Best posts made by grizzler

    • RE: Sketchup 2024.

      @Mike-Amos The 2024 upgrade is the best one I've ever seen, normally they're just a nuisance but this one is worth the effort.

      posted in SketchUp Discussions
      grizzlerG
      grizzler
    • RE: Unable to import dxf files

      @Glenn-at-home It's resolved now Glenn, apparently there's a new version of dxf that Sketchup doesn't like so I just reverted to .dwg file format and it's fine.

      posted in SketchUp Discussions
      grizzlerG
      grizzler

    Latest posts made by grizzler

    • RE: JHS Powerbar for SU 2025

      I hope there's going to be an updated version soon, I miss this plugin 😁

      posted in Extensions & Applications Discussions
      grizzlerG
      grizzler
    • RE: 3D terrain scanning/point cloud import

      @Rich-O-Brien said in 3D terrain scanning/point cloud import:

      3.6gb mesh is a lot to handle for many apps. But SketchUp is not meant to be a platform for such a use case.

      I'd import that into Blender and try using either a Decimate or Remesh modifier to reduce the point count to get something usable in SketchUp.

      You also may have many duplicate points in that mesh which would cause chaos in SketchUp so some cleaning would be needed in that area too.

      I tried importing a 64,000kb monochrome .dae into Sketchup and that was completed within 30 seconds or so, but working with it was pretty much impossible. I tried running both a cleanup and converting triangular mesh to quad, but both failed.

      I've previously imported a small 3D scan of a room complete with textures as a .glb from an ipad and that worked great, but anything beyond that is a world of pain.

      posted in Extensions & Applications Discussions
      grizzlerG
      grizzler
    • RE: 3D terrain scanning/point cloud import

      Update: It seems like Sketchup just isn't able to cope with this kind of input due to only using a single processor core, even a 3.6gb .obj was too much for it. I've been on various forums and it seems people use either Rhino, Blender or Revit - I was thinking of getting Blender and importing the .obj into there and exporting it as a .glb to see if that worked, but I'm rapidly losing hope. I tried using Thomthom's Quadfacetools extension to import the .obj, but after 8 hours still nothing had happened.

      posted in Extensions & Applications Discussions
      grizzlerG
      grizzler
    • RE: Layout 2025 applying transparency that shouldn't exist

      I had one last thing to try clicking and it seemed to do the trick, I deselected the 'Auto' option next to the Vector/Hybrid/Raster drop down and then reselected it, and that's done the trick.

      posted in LayOut Discussions
      grizzlerG
      grizzler
    • Layout 2025 applying transparency that shouldn't exist

      Hello. I've opened up a project that I started in version 2024 and have edited in 2025, and it has applied transparency to some viewports that all have the same 'style' applied (ie one with no x-ray applied). This is something I've not come across before, can anyone tell me what I'm doing wrong please?

      posted in LayOut Discussions
      grizzlerG
      grizzler
    • RE: 3D terrain scanning/point cloud import

      @Rich-O-Brien Thanks for the info, that's completely new to me. It seems like a very capable software and looks like it offers way more than I require as I just need a glTF binary file (.glb) of a texture mapped terrain to use as my starting point in sketchup.

      posted in Extensions & Applications Discussions
      grizzlerG
      grizzler
    • 3D terrain scanning/point cloud import

      Hello folks.

      I think I'm a bit behind the times with how I do my land surveys for domestic gardens as I currently just use a Moasure, but I'd like to scan sites using a drone to create a 3D file that I can import in to Sketchup Pro - does anyone know where I should begin? I'm not sure what hardware or software I need, the only one I've seen work with Revit only and involves lots of other steps before you can import it. I've previously scanned a small area by hand using an ipad which then allowed me to import it directly into Sketchup, but I'm starting to be more involved in gardens covering an acre or two so I want to make it as efficient as possible.All guidance welcomed because I'm cluelss 🫀

      posted in Extensions & Applications Discussions
      grizzlerG
      grizzler
    • RE: Make Unique Texture giving weird results

      @Rich-O-Brien said in Make Unique Texture giving weird results:

      Are you using the the Yellow pin to skew the image?

      That's UVW mapping which is not the same as your regular UV mapping which is purely 2D.

      If you skew an image in SketchUp you can introduce additional UV points so a plane with 4 verts could have 5 points when you view the UVs.

      7487ff2a-5f0f-4586-98bc-f32da2c43178-image.png

      Hopefully this shows what I mean. I think if this type of mapping is where the issue may lie.

      Either its the new engine thats flaky or the destination app does not support UVW mapping.

      I could be wrong.....it has happened before....many many times.

      I don't use the coloured pins, I used the non "fixed pins". I think I understand how the UV mapping might get messed up when I first make the adjustments, but once the image is in place I simply "Make texture unique" and that used to resolve the issue.

      posted in SketchUcation Community Forums
      grizzlerG
      grizzler
    • RE: Make Unique Texture giving weird results

      I've tried taking the original photos on different devices, both apple and android (HEIC has to be turned off for Apple pics to be useable, but they still deform)

      posted in SketchUcation Community Forums
      grizzlerG
      grizzler
    • RE: Make Unique Texture giving weird results

      @Dave-R said in Make Unique Texture giving weird results:

      @grizzler said in Make Unique Texture giving weird results:

      still persists with the new graphics engine only.

      What graphics card are you using? What OS?

      Nvidia RTX4090
      Studio Driver 576.02 (although I've tried Game drivers and older Studio drivers too)
      Windows 11

      posted in SketchUcation Community Forums
      grizzlerG
      grizzler