@alsomar said in [Plugin] QuadFaceTools:
other software such as Substance Painter or RizomUV may struggle to handle these duplicates correctly
Hi Alejandro, I have no problem at all in Substance with QFT obj files (I can even bake hipoly objs into low poly objs with no issue).
BTW it's a known problem and has been there forever.
There's also a problem with unwelded UV islands (the UV are in the right places but actually each quad has cuts/seams at all edges).
I shared a few info and workarounds about this problem years ago, but unfortunately Thom is really busy and apparently doesn't have time to fix it for now, so we still have to use workarounds.
https://community.sketchucation.com/topic/129714/plugin-quadfacetools/634
The workaround in 3dsMax I mentioned in that post is outdated.
Now I just filter the selection for polygons with 3 sides (in the selection tab) and erase all of them.
In some cases I also export from QFT to Blender and then export an FBX to 3dsMax.