@duanekemp said:
not a solution for "on purpose" projects.
A couple of weeks ago, while I was modeling that compost turning machine you probably saw on sketchup facebook page, a friend came out with one of those "magic" AI modeling website..
He prompted the robot to produce "A square sofa pillow with white and red stripes" to put it in a rendering.
The robot proposed 4 different (half decent) pillows and he was like "You see? You can use this stuff for actual work".
So I was curious to test it for my "actual work" and prompted in more or less the following (which were the exact requirements for my animated model) just to see to what extent it could be "useful":
I need a self-propelled compost heap turning machine, about 3 meters tall and 4 meters wide.
It should consist of 3 draw calls, the first one for the main body, the second one for the animated tracks and the third one for the animated roller.
The main material should be orange paint with compost splats coming from below and the "AMIU Puglia S.p.a" logo on the back of the cabin.
The textures should be packed for Unity HDRP metallic-smoothness PBR shader.
I need the UV chart to be split in 2 different UDIM tiles, a 4k set for the main body and a 2k set for the animated parts.
It should be rigged to follow a spline and I need constraints on the tracks and the roller in order to follow accordingly whenever the model animates along the spline
The robot proposed 4 different machines similar to a coffee grinder (static models, with only base color map, about 1m x 1m x 1m large, with no tracks or roller whatsoever).
Two were blue and two were green.
None of them was at least orange.
So yeah.. that's it