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    Rayscaper New Releases

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    • K Offline
      Krass
      last edited by

      Helo Thomas,
      Yes, other renderings have the same problem, but I remember that this one down below didn't pose any problems even though the light sources were significantly less powerful. Maybe further away?
      https://jskup.fr/wp-content/uploads/2025/03/loft-cuisine-grise-web.jpg

      Krass

      1 Reply Last reply Reply Quote 0
      • K Offline
        Krass
        last edited by

        Hello, with better settings (transparent shadows) and a little cleaning (5 mn, photoshop), another render, I am very satisfied with it
        https://jskup.fr/wp-content/uploads/2025/04/rendu-9.48.jpg

        Krass

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        • pixelcruncherP Offline
          pixelcruncher Extension Creator
          last edited by

          Hey, Rayscaper users!

          Another release!

          Rayscaper 0.9.50 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

          What Changed?

          • Bring back the transparency shadows option for the glass material. This option makes the glass material invisible to
            shadow rays, allowing direct light to pass through the glass. This is useful for allowing direct light through glass
            in indoor scenes.
          • Add extra logging to help diagnose failed installations.
          • Cyrillic glyph support: The user interface now supports Cyrillic characters.
          • Improved pixel filtering: Fixed an issue where edges appeared overly jagged with the default settings.
          • Enhanced texture sliders: Scale and translation sliders now have more intuitive ranges.

          Help me build the community 👍

          If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

          Happy Rendering!

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

          majidM 1 Reply Last reply Reply Quote 0
          • majidM Offline
            majid
            last edited by

            Those renders are lovely!

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

            1 Reply Last reply Reply Quote 1
            • K Offline
              Krass
              last edited by

              Great!
              Thank you!

              Krass

              1 Reply Last reply Reply Quote 1
              • majidM Offline
                majid @pixelcruncher
                last edited by

                @pixelcruncher I DMed you, do you mind checking it please?

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                1 Reply Last reply Reply Quote 1
                • K Offline
                  Krass
                  last edited by

                  I notice that your new default HDRI map intensity settings are excellent, almost no adjustments needed, it's a huge improvement

                  Krass

                  pixelcruncherP 1 Reply Last reply Reply Quote 1
                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass Great to hear that! Still more good stuff coming.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                    1 Reply Last reply Reply Quote 0
                    • majidM Offline
                      majid
                      last edited by

                      How may I share a "carpaint" material pack?
                      If it is easier to make it in another app and share (online or locally) or use the RS?
                      How may I set a castum "preview" for the materials? If it is possible to change the "internal" material test scene?

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                      1 Reply Last reply Reply Quote 0
                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        @majid

                        If you go to C:\Users\SomeName\AppData\Roaming\Rayscaper\UserAssets you will find the custom materials you have made zipped.

                        If you unzipped you will see the preview image. If you change that image and zip it making sure to delete the original zip and name the new one the same you get custom icons.

                        image.png

                        Download the free D'oh Book for SketchUp 📖

                        1 Reply Last reply Reply Quote 2
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator
                          last edited by

                          Back from a holiday, but whatever Rich says makes sense 🙂

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            Krass
                            last edited by

                            hello,
                            I thought I read above that Rayscaper had become free, exactly I read that there was no longer a limitation on rendering size. Thank you for confirming this.

                            Krass

                            Mike AmosM 1 Reply Last reply Reply Quote 0
                            • Mike AmosM Offline
                              Mike Amos @Krass
                              last edited by

                              @Krass

                              Not heard that and frankly it is nonsensical.
                              Rayscaper is being developed by one very hard working human being in his off work hours.

                              You need to be very careful when using the internet for information, spelling and slight word differences can lead you right up the garden path into the manure pile.

                              1 Reply Last reply Reply Quote 0
                              • pixelcruncherP Offline
                                pixelcruncher Extension Creator
                                last edited by

                                To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.

                                You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.

                                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                Rich O BrienR 1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator @pixelcruncher
                                  last edited by

                                  @pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....

                                  Interior render using Rayscaper for SketchUp no denoising

                                  Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins

                                  Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins

                                  Interior render using Rayscaper for SketchUp with denoising

                                  Download the free D'oh Book for SketchUp 📖

                                  1 Reply Last reply Reply Quote 4
                                  • Mike AmosM Offline
                                    Mike Amos
                                    last edited by

                                    I think he is doing a great job tbh. No complaints.

                                    1 Reply Last reply Reply Quote 2
                                    • pixelcruncherP Offline
                                      pixelcruncher Extension Creator
                                      last edited by

                                      The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      1 Reply Last reply Reply Quote 1
                                      • pixelcruncherP Offline
                                        pixelcruncher Extension Creator
                                        last edited by pixelcruncher

                                        Hey, Rayscaper users!

                                        Another release! It took a while to get this one out. A lot has changed under the hood, making things more robust and
                                        easier to maintain. Plenty of bug fixes and improvements, too.

                                        Rayscaper 0.9.60 Beta is available in the SketchUcation store. As
                                        always, I recommend upgrading to the latest version.

                                        What Changed?

                                        • Fixed glowing emission on some models.
                                          Example: link.
                                        • Fixed metallic presets—no more flipping back to custom settings.
                                        • Added a button to reload library assets (useful if you start offline, then go online).
                                        • Faster asset downloads.
                                        • Larger environment texture thumbnails in the editor.
                                        • HDRI thumbnails are now tone-mapped (less dark).
                                        • Picking cursor (material, camera, info) is now black & white—always visible.
                                        • Denoising is now a post-process step: toggle it anytime without restarting renders.
                                        • Renamed "Tone Mapping" tab to "Post-Processing" (includes AI denoise switch).
                                        • New lights default to 5600 K.
                                        • Material emission also defaults to 5600 K.
                                        • Normal map settings (strength, on/off, etc.) are more prominent in the UI.
                                        • Fixed scroll issues in the material and lights lists.
                                        • Removed archive creation option (will return once stable).
                                        • Asset browser now remembers category/tag selections across asset types.
                                        • Dropped flip-green for normal maps—now flagged as DirectX or OpenGL (default: OpenGL).
                                        • PolyHaven normal maps are explicitly set to OpenGL.
                                        • Increased max render samples to 50,000 (better for noisy scenes).
                                        • Fixed cyan textures in saved materials with embedded images.
                                        • Tweaked the material saving panel.

                                        Help Me Build the Community 👍

                                        If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
                                        and helps me showcase its capabilities to new users.

                                        Follow me on Twitter.

                                        Happy Rendering!

                                        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                        1 Reply Last reply Reply Quote 1
                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Yay! Great update Thomas

                                          Download the free D'oh Book for SketchUp 📖

                                          1 Reply Last reply Reply Quote 1
                                          • S Offline
                                            sashapepperspray
                                            last edited by

                                            thank you for the new release.
                                            I noticed two bugs with this release

                                            1. it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
                                            2. the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
                                              [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
                                            pixelcruncherP 1 Reply Last reply Reply Quote 0
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