⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • 2k Topics
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    KrassK
    Yes, I was able to reduce the noise with a mask to which I applied a denoiser effect, but is that the denoiser you're thinking of? It's better anyway. [image: 1768162106327-adobe_premiere_pro_i8vnu3lp6r.png] [image: 1768162173554-8d20ef10-ac57-43cc-9078-b910bbaae50b-image.png]
  • 5k Topics
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    F
    Let me try and explain what I'm trying to do because I have a few things I'd like to accomplish... this being what I think should be the first step. Though I tend to change/modify my ideas as I work on them. Basically I have a cabinet plugin I'm working on and one thing I'd like to do is add nesting/cut sheet/layout functionality... so basically... identify all the top faces of the panels (I can do this). make a copy of the faces before adding them to an array... still need to figure this out. launch a new instance of SketchUp and adding the faces from the array I copied... I was thinking of making a ruby script to do this and then launch/open a plugin to manage the nesting options. I got the idea after finding this... https://community.sketchucation.com/topic/139502/sketchup-command-line-switches Hopefully that's not to confusing and makes some sense.
  • Share your 3D visualisations with the community

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    Mike AmosM
    An iterative scene with multiple contributors. I am seeing what I can come up with, Transmutr for import from a fbx file the scene mat files survive pretty well although some have no relationship in the model, Rayscaper nevertheless "see's" them and represents them pretty well tbh. https://blog.polyhaven.com/category/scene-files/ [image: 1768167320015-1-2024s-2046-x-1203-2981541tri-39s-gpu-resized.png]
  • 5k Topics
    97k Posts
    panixiaP
    No, I don't. All I can say is that if I try to drag a new icon into an existing toolbar, it doesn't add to it. I can create a new toolbar, but again, I can't populate it, if I drag icons on the new toolbar nothing happens. I'm pretty sure that the problem is related to libfredo6, because if I remove it and load an older version, everything works as intended.
  • 🍺Social chats and banter....tinfoil hats recommended

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    L
    The Internet is down apparently so I do not think Majid can get in touch with us
  • 3k Topics
    29k Posts
    Rich O BrienR
    @pixelcruncher said in Victorian Bookcase: I didn't get the 1st dibs joke Check out the prices... https://www.1stdibs.com/furniture/dining-entertaining/tableware/comprehensive-wmf-stockholm-silver-plated-flatware-kurt-mayer-germany-1960s/id-f_6959303/ ...I think that's the punchline
  • 4k Topics
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    pilouP
    Ah oui c'était pas du pipo! Excellent! https://www.arte.tv/fr/videos/RC-027513/twin-peaks/
  • Create new or adjust materials

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    Dave RD
    @ntxdave said in Create new or adjust materials: The only problem I am having now is that when I rotate the object (actually the camera) So you mean orbit the camera? @ntxdave said in Create new or adjust materials: the image on the back side of the heart comes and goes Sounds like Z-fighing. Make the image of the heart a texture and apply it to just the back face of the heart. Turn on Hidden Geometry so you can paint the back separately from the rest.
  • Silly/Dumb Question about Guidelines

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    ntxdaveN
    Once again, I want to thank all of you for your responses. As I said earlier, this is not my first model and I have been using SU for several years. Just doing things far different from what I am working on now. @Box was right on. I finally did it correctly and it worked exactly the way I wanted it to. My dimensions are slightly off (VERY minor) but I got it to do exactly what I wanted. . I have some other challenges but hope I can share what I am doing in a couple of days. You will all wonder what the heck was so difficult.
  • help needed with a push

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    R
    Much appreciated thanks
  • How to model this curled up carpet?

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    L
    Thanks Dave and Rich
  • How to save SU online model to my computer

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    L
    Cheers Mate
  • MatSim not working after buying licence

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    Rich O BrienR
    You can also now license from directly within Sketchucation Tools using the Licensing Tab [image: 1759499507011-b63998e1-181d-4c5f-91ba-6d262d4c6185-image.png]
  • Projected texture or use map?

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    L
    Thanks mate
  • Sketchucation login issues

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    J
    @TIG okay I will try to understand and figure it out I guess. Thanks
  • Bug splats

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    Dave RD
    Every SketchUp release includes bug fixes. As Rich indicates it might be related to an extension. Are these Bug Splats you are experiencing a recent thing? Can you identify what change in your computer might have happened right before you started seeing the Bug Splats? Obviously SketchUp 2017 hasn't changed in 8 years. You could disable all of the extensions and see if you still get Bug Splats. If not, enable half of them and see if there's a change. If so it's probably one of those extensions. If not, enable half of the remaining ones and check again. It could also be related to graphics drivers or operating system updates. If that's the case rolling back to a version from before when the Bug Splats started would be the next step. What operating system are you using? Keep in mind that your computer is evolving out from under SketchUp 2017 Make. I presume you are using it as a hobbyist so it may not be a big deal that you have to deal with Bug Splats but for those who any software professionally, it's important to decide whether you are going to keep the applications updated to the supported operating system and other applications or if you're going to prevent the computer from getting updates in order to stick with the OS supported by the applications.
  • SU freezes

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    L
    Hi It’s now doing the same thing on my new m2 Mac mini, have to save as , then able to carry on So frustrating
  • VEIL OVER SCENES

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    Dave RD
    @Woodarc said in VEIL OVER SCENES: I had the axes in the wrong place and, in effect, was looking at the scenes from below ground level. FWIW, the "veil" wasn't due to the location of the axes. Just that the camera was below ground level and the style had ground displayed and Show ground from below turned on. The location of the the ground plane is fixed in the model space and not tied to the location of the axes. By default the axes are positioned such that red and green lie on the ground plane and cross at the origin. Moving the axes doesn't move the ground plane nor does it move the origin.
  • Guide point out of crossed lines

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    B
    Meantime I've managed to find a plugin which solves the case - tomtom, tt_guide_tools-1.4.1, maybe it will be usefull for someone as well. However if you have any other ideas - please let me know.
  • How would model and texture this vase?

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    panixiaP
    @Rich-O-Brien said in How would model and texture this vase?: Rub some talc on it first to dull reflections Really clever. Never thought about that.. The devil is in the details
  • Window aspect ratio

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    Rich O BrienR
    What's your typical FOV in SketchUp when modelling? That might be throwing you off. I use 35mm in my startup file. But if I'm modelling from reference and use AI to estimate the FOV of the reference image and go from there. Unless the image has explicit camera data I can get from properties.
  • Make Unique Texture giving weird results

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    grizzlerG
    @Rich-O-Brien said in Make Unique Texture giving weird results: Are you using the the Yellow pin to skew the image? That's UVW mapping which is not the same as your regular UV mapping which is purely 2D. If you skew an image in SketchUp you can introduce additional UV points so a plane with 4 verts could have 5 points when you view the UVs. [image: 1746549795145-7487ff2a-5f0f-4586-98bc-f32da2c43178-image.png] Hopefully this shows what I mean. I think if this type of mapping is where the issue may lie. Either its the new engine thats flaky or the destination app does not support UVW mapping. I could be wrong.....it has happened before....many many times. I don't use the coloured pins, I used the non "fixed pins". I think I understand how the UV mapping might get messed up when I first make the adjustments, but once the image is in place I simply "Make texture unique" and that used to resolve the issue.
  • Tiny house steps

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    Mike AmosM
    I agree that this form of construction would be for limited access housing. If you consider a small single bedroom home with no need for child or constant use, it looks sharp. I have a lot of use of yacht stair types in my small home designs and frankly see no problem with it. This could be considered as loft access and how many times does anyone access their loft? Just as those who tell me that, "In the USa, people box in their fridge freezer",,, I get it but, I do not live in the USA so, consider the value of a limited use product and how it might be of valkue WITH that limited access. My 1970 VW, had an engine that IS less than 100% environmentally friendly but, considering the additnional energy consumed by a new BEV, was at least as good over the whole life. If not better, considering the reduction in use of exotic metals.......
  • SU imported texture resolution

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    L
    Thanks Rich
  • How can I model this?

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    Gus RG
    I think what you want is like a variable pitch helix. The curve of the helix begins from a horizontal plane then begins the helix and at the top the pitch transitions to another horizontal plane. In Sketchup you'd have to mess with the line segments. I tried finding something in Blender and haven't found anything. I'm still a novice with that. It looks like Solidworks and Rhino can do something like that.
  • Dynamic multiple-paneled folding doors.

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    J
    Hi, @Gus-R. How you doin'? Thanks for your answer. I've already watched most of Justin's material over dynamic objects, as well as many other developers'. His contents are very good and were a little elucidating for me, but, unfortunately, the solution to my problem doesn't lie there. Would you have any other recommendations?
  • Joint push pull

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    Dave RD
    @micagarbarini share the .skp file so we can see what you are working with.

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