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    pixelcruncher

    @pixelcruncher

    Extension Creator
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    Age 40
    Website rayscaper.com
    Location Belgium

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    Rayscaper Beta Testers Extension Creator registered-users

    Best posts made by pixelcruncher

    • RE: Rayscaper New Releases

      Hey, Rayscaper lovers (and haters?),

      Rayscaper 0.9.8 is available in the SketchUcation store . It has more improvements, so we recommend upgrading to the latest version

      What Changed?

      1. Fix a self-intersection bug causing dark lines in CPU renders.

      2. Add support for a near-clipping plane to the camera. With the near-clip plane, you can configure a near-clip plane at a distance orthogonal to the camera, and Rayscaper will cut away all geometry before the clip plane. It's not as powerful as section cuts (which are planned), but it can help for some use cases.

      f9f3b1c3-2850-46c4-945a-22cc9e10baae-image.png

      1. Improve the sliders in Rayscaper:

        • Every slider now supports dragging.
        • Scrolling is consistent across sliders. Each mouse scroll wheel increment/decrement will step up/down by one slider step value. Holding shift will step up or down with 10x the slider step value.
      2. Make global illumination (GI) the default render method for new scenes. Using approximate GI as the initial render method might give new Rayscaper users the wrong impression because of its non-physical hacks and limitations.

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: A piece from my real job, not really sketchup related.

      @Box Thanks for sharing those pictures. It must be a hard life for sure πŸ™‚ I assume this is somewhere in Australia based on the Whitsundays reference.

      posted in Corner Bar
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.10 is available (0.9.9 was a test release) in the SketchUcation store. More good stuff so we recommend you upgrade to this version.

      What Changed?

      • Support for SketchUp 2024.
      • Add a panoramic projection mode to the camera.

      81059f6b-e7e9-40fc-949c-892ea2034120-image.png

      • Add an orthographic projection mode. The camera is the Rayscaper equivalent of the parallel projection in SketchUp.

      1c8b0d5d-d777-4ab5-a9e6-a19caa4e43ef-image.png

      • Optionally sync the SketchUp field-of-view with the Rayscaper perspective camera. Note that the FOV in SketchUp differs from the value displayed in Rayscaper because SketchUp uses a vertical FOV value while Rayscaper uses a horizontal FOV.
      • Add a focal length control to the perspective camera. This is coupled to the horizontal FOV. I introduced this for users who prefer to work with focal length instead of FOV.
      • Add a toggle to turn DOF on/off explicitly.
      • Express the depth-of-field effect with a blurriness value instead of lens radius. This should make it easier to control the DOF effect.

      02c34497-7308-4df5-9b6b-cdbc6d9deab9-image.png

      • Bugfix: Ensure the rendered image keeps panning when the render restarts. Before this change, the panning would reset on every render restart, which was annoying.

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: I need a model of a cushion

      @majid Hang in there friend, an opportunity for someone as talented as you will come.

      posted in Corner Bar
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Rayscaper 0.9.13 is available (0.9.11 and 0.9.12 were internal test releases) in the SketchUcation store. There is more good stuff, so I recommend you upgrade to this version.

      What Changed?

      • Fix flaky material picking. Sometimes, material picking would not work, or pick the wrong materials. This is fixed.
      • Fix a cursor problem after viewport dragging; sometimes, the hand cursor would not go away.
      • This release also features a simplification of the user interface:
        • Add more readable icons for the Rayscaper window.
        • Improved editors for the scene settings with more intuitive controls.

      4c92244e-d09e-44b5-981d-56c78a71ce04-image.png

      Reworking the editors was a significant code change, so let me know if something is not working or some things don't make sense to you. I'm here to help!

      I'm also on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community! πŸ™

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Lamp on table

      @Rich-O-Brien What an amazing result! Keep those Rayscaper renders flowing πŸ™‚

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper friends!

      Rayscaper 0.9.15 is available (0.9.14 was an internal test release) in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.

      What Changed?

      Improvements

      Desktop Scaling

      Some users complained that Rayscaper was not legible on high-res, especially with display scaling enabled. I added a configuration option to scale the user interface to make it more readable on such displays.

      7912036f-c41f-4b63-9c9b-33eb26bfe809-image.png

      Fast Tone Mapping

      Improve the speed of the tone mapping operations. All operations now run in real-time, even on big render resolutions.

      More Intuitive Exposure Control

      Make the exposure slider more intuitive. Negative values darken the image, and positive values brighten itβ€”an exposure step value of one doubles or halves the brightness. A value of 0 means a neutral exposure.

      e55e195a-a692-4302-a875-0347a56cf778-image.png

      More Zoom Controls

      Add zoom controls to the Rayscaper toolbar and the option to fit the viewport.

      df508f8f-a0eb-4b0f-876c-09b13a8e4b7b-image.png

      Fewer Watermarks

      Although Rayscaper is commercial ( and I think it is a very affordable piece of software πŸ™‚ ), I also wanted to reduce the watermarking to improve the experience for free users.

      7d836c01-55d8-472b-a483-b60655e47f69-image.png

      Bug Fixes

      • Add the option to scale the user interface. This makes Rayscaper a lot more legible on high DPI displays.
      • Bring back the capability to configure the following texture types (cc: @sashapepperspray):
        • Noise Texture
        • Uv Texture
        • Mix Texture
        • Checkerboard Texture
      • Bring back the double-sided and fake emission controls for light-emitting materials (cc: @majid).

      Help me build the community πŸ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! πŸ™

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Living Room by FYM.

      @Mike-Amos

      I would like to set GPU as the render default please, is this in the timeline?

      Yes, this is in the timeline. @Rich-O-Brien asked for something similar. The idea is to save a particular configuration as the default and then load your preferred configuration whenever you set up a new scene. So, let's say your preferred default is "Approx GI" + GPU rendering. Every time you set something new up from scratch, that would be your starting default.

      Also, the hearts un favourites (HDRI) seem to breed like bunnies on a motorway centre reservation. Can this be turned off please?

      That's a nice way of describing it πŸ™‚ It's definitely a bug. The next release contains a big UI rework, and this should be fixed. Tap my shoulder if it isn't after the next release.

      The orange and white (?) checker on the 'all HDRIs title here, what is that? Aberrant or intended?

      Another bug, should be gone in the next release.

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • Rayscaper - Keep window always on top

      This is a quick tip for those who want to keep the Rayscaper window always on top. You can do this with a nifty utility called Microsoft PowerToys.

      • Install PowerToys.
      • Bring the Rayscaper window to focus and hit CTRL + WIN + T. The window should have a colored border and stay on top.
      • To turn off this behavior, again, hit CTRL + WIN + T.

      40cbd739-d78a-4e83-b999-e4fead304f8e-image.png

      Will work for other windows as well, not just for Rayscaper πŸ™‚

      posted in Extensions & Applications Discussions rayscaper tip
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper Render.

      Well done @Mike-Amos !

      posted in Gallery
      pixelcruncherP
      pixelcruncher

    Latest posts made by pixelcruncher

    • RE: Rayscaper New Releases

      @Krass Wow, that's jaw-dropping. Congratulations. Great work!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass

      To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:

      1b51425b-802f-40de-a857-47ed841b52c8-image.png

      I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.

      268661f9-7022-4bed-946b-d74e09cba0da-image.png

      If you want to use the larger size, reapply the HDRI later.

      I hope that clarifies things!

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass, just as a sanity check, you are not changing the name right, and not the component definition name?

      40df0bca-e5d2-4aba-a329-14b242af87d8-image.png

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Another release!

      Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
      always, I recommend upgrading to the latest version.

      What Changed?

      • Fix weird artifacts in the interactive render viewport.
      • Fix the upside-down images when saving.
      • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
      • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
        light component again.
      • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
      • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

      Help Me Build the Community πŸ‘

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
      and helps me showcase its capabilities to new users.

      Follow me on Twitter.

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass Very cool, I didn't know about ComfyUI; I'm going to try that out. Thanks for sharing the workflow!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @nickchun can you also mail me the file for which it keeps crashing? thomas@rayscaper.com.

      Thanks!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @nickchun, can you send me the log file immediately after it crashed? That would help me debug the issue. You can find the log file under C:\Users\YourUserName\AppData\Roaming\Rayscaper, the file is called SUEX_Rayscaper.log.

      It should not crash because your PC is not beefy enough.

      Thanks!
      Thomas

      [1] https://rayscaper.com/getting-help/report-a-bug/

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass said in Rayscaper New Releases:

      yes, but for now if I rename RS lights components, they all shut down

      Sorry about that; I just noticed there's a bug here, and the renaming of lights is now broken. I already have a fix and will make a new release very soon.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass - The only way right now is to rename the light component in SketchUp itself. I will add the option to name the lights in Rayscaper. And have something to multi-edit the lights. @Rich-O-Brien complained about this as well.

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: WIP - Kitchen

      Great renders!

      posted in WIP
      pixelcruncherP
      pixelcruncher