šŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

Subcategories

  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    ntxdaveN
    @Rich-O-Brien Thanks Rich. Now I know that I can share the link with Fredo6 on the Animator thread so he can download the file and look at it (to hopefully identify the problem I have been having trying to generate a video). You might also try generating an Animator video and see what results you get.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Push Pull Created New Object That Can't Be Intersected

    sketchup
    7
    0 Votes
    7 Posts
    914 Views
    Dave RD
    @trip12091 said: UPDATE #1: I've noticed the following... While the edge I am pulling is absolutely 100% square and plumb (as confirmed by the protractor), the pulled extension is coming out 0.6% off. It's barely visible until you really zoom-in, but it is there. No. It isn't absolutely 100% square. If you set the precision in angle units higher, the Protractor will show confirm it. You can also check the coordinates using the Text tool. [image: DPJE_Screenshot-9_11_20174_47_25AM.png] UPDATE #2: I have now found that if I take the one face of the original plate, copy it, then push-pull it to the proper thickness, and then, after than, push-pull the edge to the proper width, it is working-out fine and I can delete the line. I have Nooooo idea why, or what's going on. Trip[/quote] The reason that works is because Push/Pull is precisely extruding at 90° to the face each time. So by copying the single face and extruding that, you areleaving the problem of your out-of-square edge behind.
  • How to collapse near vertices together in a mesh?

    sketchup
    3
    0 Votes
    3 Posts
    638 Views
    chippwaltersC
    Great! Thanks for such a quick reply. Ugh. Getting old... Turns out I commissioned such a plugin from Jim Fultz over 10 years ago and just now discovered it. I created a post on it as well. Vertex tools is better. https://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=64554%26amp;p=592146#p592146
  • No Connection - suscripts.com security issue

    sketchup
    4
    0 Votes
    4 Posts
    672 Views
    SJS66S
    Contacted Chuck Vali, all fixed, connection good again.
  • Error Msg "Invalid ID" - SU can't fix

    sketchup
    4
    0 Votes
    4 Posts
    630 Views
    Rich O BrienR
    @sjs66 said: What exactly does it mean when it says "close the mesh?" It means that the mesh is not manifold. It is not a solid volume and there's a hole somewhere that need to be filled. If you make a cube and group it SU Entity Info will report it as Solid. Delete a face and it becomes non-solid. Solid Inspector is hunting and finding this exact problem.
  • Now you see it! - Now you Don't!

    sketchup
    5
    0 Votes
    5 Posts
    912 Views
    HornOxxH
    this again is a D'oh! Book moment to me I didn“t get that so far as well - so thanks Dave and Ken for clarifying this
  • How to delete a vertex and have SU automatically restitch?

    sketchup
    15
    0 Votes
    15 Posts
    2k Views
    R
    Thanks Chip I am in the habit of selecting the objects before the tool. I didn't realize that the move tool must be selected first for this to work.
  • Paint Bucket Lag

    sketchup
    5
    0 Votes
    5 Posts
    703 Views
    V
    I have and use Thru Paint but its not mapped to fire. It is a large project with a bunch of hi-res textures. I disabled SimLab FBX Exporter and OBJ Importer, STL Import Export, Super Drape, Texture Resizer, VRay Tools, VoronoiXYZ, Photo Textures, PlayUp, RpWallmaker, Trimble Connect, and Easy Sketch. My materials and textures were mapping to my AppData location, so it was local but I remapped it to a location where I have all my local libraries. So far, the lag seems fixed but I have no idea which thing resolved it.
  • Adding chamfers to rounded material

    sketchup
    4
    0 Votes
    4 Posts
    452 Views
    Dave RD
    Oh. You can use Fredo's Round Corner for that.
  • SCF Power Toolbar

    sketchup
    18
    0 Votes
    18 Posts
    20k Views
    jujuJ
    I think this is the same thing: https://sketchucation.com/pluginstore?pln=JHS_PowerBar_2015
  • Extension for extruding walls from dwg

    sketchup
    6
    0 Votes
    6 Posts
    1k Views
    R
    My sincere condolences to those who will adopt this ^ vid
  • Convert 3D Max files to SketchUp

    sketchup
    11
    0 Votes
    11 Posts
    32k Views
    O
    Hello! What does the maxscript actually? You can turn the textures visibility on in the viewport with the max menu but it doesn't interfere with the export does it? In any case you need to convert the vray/corona/mr/revit materials to standard before exporting to obj/fbx within 3dsmax. With 3dsmax 2017-2018 you have a scene converter inside max, which is useful to convert any material to standard. BUT as usual sometimes you need to switch to manual pilot as lots of things like fallof, blend, color correction, 2-sided, mix and other things aren't easily translatable to standard shader. I use fbx to export to SU (and import with Fluid Importer Pro) but obj works nice too.
  • Laser distancemeter

    sketchup
    3
    0 Votes
    3 Posts
    805 Views
    R
    I think what @pace514 means is that when he records a wall in 3D with the disto, it turns out not to be truly vertical, maybe only by a few mm's, hence he can't push/pull the resulting face. It's probably quicker to survey in 2D. If measuring a series of internal rooms, why not survey in plan format...measure the lengths of the walls corner to corner, all the ground floor will be at, say 0.00m level, push/pull the walls up 2.40m say to get the to the ceiling, push/pull the doors & window openings, then group the walls. Allow for the floor thickness and do the same on the upper floors. I know you are not using the Leica DISTO S910 to its full potential but in the case of a home survey, with no commercial benefit, it's safe to assume the walls and corners are vertical and 90°. Move from room to room and take a few diagonal check measurements, a few through open doors to distant walls, do the fine detailing at the end when you are happy with the overall shape. Don't forget to check the wall thickness's as you go, at window/door openings, the structural walls may be thicker and walls upstairs may be thinner as they ate not supporting as much weight. The Disto will be very handy when measuring inaccessible points, roof pitch/height/angle etc. have a look at the video below for working in 3D mode... https://www.youtube.com/watch?v=nX8AVHZY464
  • How to remove a chamfer on a box?

    sketchup
    34
    0 Votes
    34 Posts
    5k Views
    JQLJ
    @pilou said: A little more enlighting! yes, video is better thqn talk, however there are a lot of steps in the video that could be faster. I'll try making a little gif after holidays
  • How to impress pattern on a sphere

    sketchup
    5
    0 Votes
    5 Posts
    1k Views
    N
    Flowify? https://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=61363 https://www.youtube.com/watch?v=T99WJL46Si8
  • Place components at guide points?

    sketchup
    9
    0 Votes
    9 Posts
    1k Views
    F
    That worked wonderfully too! Thanks cotty!
  • Implications of end of google earth

    sketchup
    70
    0 Votes
    70 Posts
    14k Views
    TwilightRenderT
    I know this is a bit of an old post, but we at Twilight Render wanted to let you know that after a lot of hard work we are bringing satellite and terrain back to SketchUp Make through Twilight Render Pro and the Terrain Tools AddOn package. We've posted more about it here https://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=68220 or you can visit our website announcement here: https://www.twilightrender.com/phpBB3/viewtopic.php?f=10%26amp;t=5861 We hope this provides a useful workflow for all SketchUp users who have been missing their terrain since May!
  • Number of vertices in the selected objects?

    sketchup
    6
    0 Votes
    6 Posts
    617 Views
    chippwaltersC
    Thanks to both of you! Turns out I had FredoTools installed and it does the trick exactly. Much appreciated!
  • Convert circles/circles with holes to quads/triangles(image)

    sketchup
    3
    0 Votes
    3 Posts
    731 Views
    N
    @baz said: Tig's Split Tools/SplitDonut should do it for you. Yeah, it's a big help, this plugin. Thanks! EDIT: Forgot to mention, it doesn't work for circles (as specified, but I believe it would be a nice feature to include circles too). Luckily there's other plugin I'm using for triangulating circles - FaceSplit
  • Rough Corner plugin

    sketchup
    13
    0 Votes
    13 Posts
    2k Views
    ntxdaveN
    The tutorial video was really good.........
  • How to navigate the viewport in SketchUp

    sketchup
    5
    0 Votes
    5 Posts
    850 Views
    chippwaltersC
    @pilou said: hello Chipp! I have not but someones say that is the best! Minute 8.47 to the end! https://www.youtube.com/watch?v=WdnHP7xxWXs Hi Frenchy, I have a Space Mouse on my desk and I use it some, but it keeps my left hand off the keyboard I think I'm happier (faster) with it on the keyboard. It is great for 'fine tuning' a scene though. Something which I can't do easily in KeyShot, so sometimes I create the camera view in SU and export to KS.

Advertisement