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    namelessone

    @namelessone

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    Latest posts made by namelessone

    • RE: Convert circles/circles with holes to quads/triangles(image)

      @baz said:

      Tig's Split Tools/SplitDonut should do it for you.

      Yeah, it's a big help, this plugin. Thanks!

      EDIT: Forgot to mention, it doesn't work for circles (as specified, but I believe it would be a nice feature to include circles too). Luckily there's other plugin I'm using for triangulating circles - FaceSplit

      posted in SketchUp Discussions
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      namelessone
    • Convert circles/circles with holes to quads/triangles(image)

      Basically I'm figuring out how to make sketchup models more retopo/uvmap friendly (meaning as much quads as possible, with triangles when it's necessary). Check image. Is there a one-click solution to connect opposite vertexes between 2 rings and ring+circle center? I've tried curviloft, but didn't work for me.

      https://i.gyazo.com/18cdaf764cc044466c8c0b17305383a1.png

      posted in SketchUp Discussions sketchup
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      namelessone
    • Why exporting in FBX doubles vertexes? (Sketchup -> Blender)

      I found this odd problem. When I export from sketchup to ascii fbx (sadly the only one fbx version that sketchup does), then convert via autodesk fbx converter to binary fbx and import inside blender, I notice there are double vertexes that can be easily removed via Remove Doubles. But it makes workflow super cumbersome (~6k vertexes, ~3k after removing dupes). Faces are unchanged.

      When I export to obj and import directly in blender, vertex number is fine. But I need FBX format because it's the only one that keeps groups correctly (no weird grouping on its own by collada and obj formats, obj splits separate parts to group even if they're exploded into single group inside sketchup and collada is doing more weird splits)

      I've attached three files (skp + both versions of fbx in zip) I anyone could dig and see what's going on. My gut tells sketchup has ancient fbx exporter that works wonky..


      original sketchup model


      ascii fbx exported from sketchup + binary fbx from autodesk converter

      posted in SketchUp Discussions sketchup
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      namelessone
    • Can't disable uniform scaling

      When you scale anything, by default it was non-uniform for me (no fixed ratio) and I could go uniform by holding Shift. Now it's reversed for odd reason (haven't used sketchup for months) - by default its uniform, Shift enables non-uniform. Can't figure out how to fix it. It's frustrating to hold Shift for pretty much all scaling.

      posted in SketchUp Discussions sketchup
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      namelessone
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      @dave r said:

      How about sharing the SKP file so we can see what happens?

      I gave link below screenshots,
      http://tonic-art.com/round.skp

      posted in Plugins
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      namelessone
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      @gilles said:

      First thing, SU does not manage too small faces; so make your part a component, create a copy, scale up the copy X1000, work on the copy.

      Sadly, that's not it

      posted in Plugins
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      namelessone
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      Hey fredo,

      I'm having difficulties with getting round corners correct on some edges of my model. To make things simpler, I can provide screenshots of selected problematic edges and .skp file of model part I'm working on. Is it just limitation or perhaps plugin is confused?

      http://tonic-art.com/round1.jpg

      http://tonic-art.com/round2.jpg

      http://tonic-art.com/round.skp

      posted in Plugins
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      namelessone
    • RE: [Plugin] Sketchup Ivy

      Perhaps I missed the option, but is it possible to make branches less angular/zip-zappy? The Quality slider adds only more parallel faces, not perpendicular segments 😞 I'd like to make ivy looking better at close ups.

      EDIT: If there's no option for that, I guess I could try smoothing/subdividing tools.

      posted in Plugins
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      namelessone
    • RE: Is there pluging for expanding/making face along line/edges?

      Wow, thanks for suggestions! I've tested them and unfortunately haven't found one that makes the desired result in simple, elegant manner πŸ˜„The best what I've found of all suggestions, was TIG's smart offset, but it had 2 problems. 1. Doesn't erase old edges. If you're creating a complex pattern of 'ribs', selecting edges may feel cumbersome. I guess plugins dedicated for selecting edges could help there, but it that would be a little overkill. 2. If you draw circles (for axis hinge, example), the old edge interferences with offseted circle, so you have to erase/smooth/weld to achieve correct result after pushpulling pattern 3. You have to put offset length number manually, requires experimenting/measuring to get right proportions, which sometimes isn't easy if scales of pattern isn't obvious (tldr, I'd love to see visual adjustment like in fredo6' joinpushpull plugin).

      Nonetheless, smart offset is super handy for robotic modelling, I've had a lot of cases where I had to offset weird shapes and I had to clean/correct the result of sketchup's default offset tool πŸ˜„ Not anymore!

      About how 'new' plugin could work there, I've prepared graphic how I imagine the plugin progress

      PS Does anyone know how this kind of structure is called? The flat metal surface strengthened by outer edges and 'ribs' inside? Check the image I've attached, you can see these structures in upper part of model

      mech.jpg
      expandedges.png

      posted in Plugins
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      namelessone
    • RE: Is there pluging for expanding/making face along line/edges?

      Or call it an offset tool on steroids πŸ˜‰ Too bad, with such variety of plugins, I thought some of them would provide something close to feature I'm looking for. Maybe some plugin gods could listen to it? πŸ˜„

      posted in Plugins
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      namelessone