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    How to remove a chamfer on a box?

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    • chippwaltersC Offline
      chippwalters
      last edited by

      Here's a box, which is off axis and tapered. Not a few right angles. I'm wondering how best to remove the chamfer from all sides. Here's my best thinking on how to do this. I'd like to know if others have a better way?

      FILE:
      https://altuit.cloud/web/3Dnew/chamfer.skp

      Currently working with Cross-Reality technologies

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      • ecatiE Offline
        ecati
        last edited by

        You want it to look like in the pictures. You can use Round Corner plugin.
        https://sketchucation.com/forums/viewtopic.php?t=20485


        1.JPG


        2.JPG

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        • BoxB Offline
          Box
          last edited by

          Draw the two edges in using the magenta inference then pushpull.


          Magenta.gif

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          • R Offline
            rv1974
            last edited by

            @ecati said:

            You want it to look like in the pictures. You can use Round Corner plugin.
            https://sketchucation.com/forums/viewtopic.php?t=20485

            How exactly Round corner would solve this task?
            I thought of JPP (Follow pushpull)- but unfortunately it has no snap at the moment the pushed chamfer desappears. And there's 'delete coplanar edges' (of fredo6?) for one-click cleaning.

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            • chippwaltersC Offline
              chippwalters
              last edited by

              @ecati said:

              You want it to look like in the pictures. You can use Round Corner plugin.
              https://sketchucation.com/forums/viewtopic.php?t=20485

              I don't think you understood the question. It was how to REMOVE chamfers, not how to ADD them. πŸ˜„

              Currently working with Cross-Reality technologies

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              • chippwaltersC Offline
                chippwalters
                last edited by

                @box said:

                Draw the two edges in using the magenta inference then pushpull.

                That was the first think I tried. While that works, it has lots of mouseclicks then cleanup. I think my way may be faster.

                Currently working with Cross-Reality technologies

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                • pilouP Offline
                  pilou
                  last edited by

                  Best will be a plugin who special join 2 any faces by the common edges starting the chamfer (or fillet) and kill them! πŸ˜‰

                  Don't know if yet existing?

                  But that is a funny challenge with the native tools! β˜€

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    @pilou said:

                    Best will be a plugin who special join 2 any faces by the common edges starting the chamfer (or fillet) and kill them! πŸ˜‰

                    Don't know if yet existing?

                    But that is a funny challenge with the native tools! β˜€

                    Or even a merge vertices which merged them to the second point selected (instead of the average of the two). Newtek has one called "weld" which will move all the points to the last selected. Very handy!

                    Currently working with Cross-Reality technologies

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @pilou said:

                      Best will be a plugin who special join 2 any faces by the common edges starting the chamfer (or fillet) and kill them! πŸ˜‰

                      This was my first thought as well.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • R Offline
                        rv1974
                        last edited by

                        my try, x1 speed. suitable for simple cases. Unfortunately TT's flatten works only in Z direction.
                        Flatten, marge coplanar, TIG's fillet, make face were used


                        GIF.gif-jjjj.gif

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          @rv1974 said:

                          my try, x1 speed. suitable for simple cases. Unfortunately TT's flatten works only in Z direction.
                          Flatten, marge coplanar, TIG's fillet, make face were used

                          I like that! One could also use Vertex Tools to flatten as well. I'll have to look into TIG's fillet tool. Thanks for sharing!!!

                          Currently working with Cross-Reality technologies

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                          • R Offline
                            rv1974
                            last edited by

                            One couldn't. Vertex tools aren't 100% precise.

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              @rv1974 said:

                              One couldn't. Vertex tools aren't 100% precise.

                              They've worked for me. I typically scale to ~0 two or three times in a row and haven't had any problems creating planar faces. Artisan also has a make planar feature. Both also work on non orthogonal geometry as well.

                              Currently working with Cross-Reality technologies

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                              • R Offline
                                rv1974
                                last edited by

                                Hmm.. Does 'make faces' work after x3 VT scale to 0 on NON-XY planes? I'll check it tomorrow.

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                                • R Offline
                                  rv1974
                                  last edited by

                                  Doh! moment: I discovered Artisan's 'make planar-best'. Vertex tools are way less accurate.

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                                  • K Offline
                                    kenancakir
                                    last edited by

                                    I draw a rectangle from outside of the group, make it fit with push pull tool easily, there was one egde to move with move tool and done.. πŸ˜„

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      For this special box case with any 4 chamfers (fillets) with only native tools (a big effort from my part! πŸ’š

                                      • 4 guides lines on any of the original box = 4 clicks
                                      • Draw Oriented Rectangle (second icon of Rectangle Tools) with 3 of intersctions above = 3 Clicks
                                        Push Pull this new rectangle = 1 click

                                      Total = 7 Clicks for an original new oriented box without chamfers(fillets)! πŸ˜„

                                      GIF_erase_chamfer.gif

                                      Just now erase the original chamfered box! πŸ˜„

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • K Offline
                                        kenancakir
                                        last edited by

                                        Our ways are the same pilou.. "Thinking outside of the box" got its exact meaning.. πŸ˜„

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Sure, maybe there is more tricky for draw easily this rectangle with less clicks! πŸ€“
                                          What is your method ?

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            @pilou said:

                                            For this special box case with any 4 chamfers (fillets) with only native tools (a big effort from my part! πŸ’š

                                            • 4 guides lines on any of the original box = 4 clicks
                                            • Draw Oriented Rectangle (second icon of Rectangle Tools) with 3 of intersctions above = 3 Clicks
                                              Push Pull this new rectangle = 1 click

                                            Total = 7 Clicks for an original new oriented box without chamfers(fillets)! πŸ˜„

                                            [attachment=0:1oo1awgy]<!-- ia0 -->GIF_erase_chamfer.gif<!-- ia0 -->[/attachment:1oo1awgy]

                                            Just now erase the original chamfered box! πŸ˜„

                                            OK. But now try it with the file I provided. A simple pushpull extrude won't get it because the sides are NOT parallel.

                                            Here's the link again...
                                            FILE:
                                            https://altuit.cloud/web/3Dnew/chamfer.skp

                                            Currently working with Cross-Reality technologies

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