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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • How to transform into faces?

    sketchup
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    pilouP
    Il y a aussi un forum français au cas z'où!
  • Needs help with brick material(Vray for SU)

    sketchup
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    S
    Also what version of Vray are you using? Scott
  • Pro V7.0.8657 Update?

    sketchup
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    I
    TT I see it, thanks for the link.... /D
  • Roundover Challenge

    sketchup
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    Dave RD
    Peter, yes. I drew the leg up to the point where I was ready to run Follow Me. Actually I drew it half thickness. I included a 1/4" radius are at the end of the path where the router would stop. Then I scaled it way up before running FM. I scaled it up by measuring the 7/16" thickness with the Tape Measure tool. I enter 1000 and hit enter to scale it up. After running Follow Me, Intersect and deleting waste, I measured that same line again, Entered 7/16 and hit Enter to scale it back down. Then I copied (Ctrl+Move) the half, flipped it, moved it into place and deleted the seam line. When you are drawing these sorts of details think about the tool you would use in the shop and how it will move. Or how the wood will move relative to the tool. I didn't do it in the example but if I were drawing that leg for a project of my own, I would probably redice the segment count for the roundover to no more than 6 segments. It won't look pretty up close but when viewed as part of an entire project, you won't be able to see the difference. It'll keep file size down and performance up.
  • Point me to your leader...

    sketchup
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    D
    Umm..bump. Anyone??? Any thoughts at all?
  • Free Version material export

    sketchup
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    Alan FraserA
    Thanks guys. That saves me a bit of bandwidth and time.
  • Question for the SketchUp Community

    sketchup
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    2
    @ecuadorian said: Check the websites of your local competitors, see how much they charge, and charge a little less until you become more known. Thanx for your advice mate
  • [Help]- How do I drop a Object and make it flat on XY axis?

    sketchup
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    Chris FullmerC
    And if you ever need a script that would add spikes to everyone of those faces, you know where to find that in the future too . Chris
  • I never noticed this before...

    sketchup
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    X
    do a search for sketchup on youtube, there are some amazing instructional video's. you really can create anything, its all in knowing the different techniques.
  • Videotrace

    sketchup
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    jim smithJ
    Incredible potential. Photomatch on steroids. Very glad they are offering news updates. Thanks for finding and posting this!!!
  • How to make a net

    sketchup
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    C
    I think you probably want one of these tools http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.htmlor http://waybe.weebly.com/
  • How do i turn on the view-toolbars-customize menu?

    sketchup
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    GaieusG
    I use Jim's toolbar customizing plugin. I simply stripped off all the toolbars from the main SU window and made a single toolbar with some of the rarely used tool buttons (that I don't use hotkeys for) that I float beside the SU window and thus got rid of the dreaded toolbar screw-up forever. Now if there was a way to do this with all the plugins I have...
  • Full screen mode ?

    sketchup
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    MALAISEM
    Thanks Ecuadorian, I remember to have seen it a while ago. I've downloaded the trial. MALAISE
  • PLEASE READ - Simple Good Manners Needed!

    sketchup
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    X
    @linea said: @unknownuser said: maybe even model them a fish I'm not just a fish, I'm a chameleon/fish hybrid if you could combine your avatar with Gaieus's we could put that on a pillow at the bottom of the sea
  • Need help with model.

    sketchup
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    thomthomT
    Also, check the size of them. How many pixels in height and width. Even though your texture might be bigger, SU's internal max size is 1024x1024 so there's no point going over that unless you use rendering engines. When uploading to Google Earth you can do with at least half that size.
  • SU in the design process: the matter of “Workflow”.

    sketchup
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    D
    plot-paris There's not just one "correct" workflow when working with this aplications, anyone can do the same things using diferent methods, and because the main tools are about the same if you master one of the apps you can probabaly do just about the same things in the other two (as soon as you know where every tool is). And that's not the only way to put a cube in top of other. You can move the entire cube and align it using the axes putting the units, snaping to other primitive (i supose the cube is one of the primitives), and so on. Moving each face of the cube can't be the only way (imagine you're moving the mesh of dragon with 30.000 faces...you won't move face by face). But you can see what i mean. The main diference between sketchup and the major 3D apps it's sketchup just working with faces and the others working with solids, nurbs and also faces. Other bigger diference, that for me is one of the things that is killing sketchup right now as a tool for 3D creatives, is beeing at the same time a presentation and modeling aplication. There's no render in sketchup, there's a optimized output, you present the model in the same space you use for modeling, "what you see is what you get" so the engine can't be fully optimized to just modeling or just rendering/output. In the other apps modeling and rendering it's completly diferent parts, what you see in the "model space" isn't what you're gonna get with the render. So sketchup and Maya/3DS Max/XSI can't really be compared, and don't worry about beeing faster doing in sketchup simple things because that's an illusion if you're comparing a master in sketchup with a master in 3DS Max (or any of the others), and a master in 3DS probably means that he also masters photoshop (because he also makes is own textures, bumps, spectacular maps and so on...) so his final presentation will always be better than the one from sketchup...These software can also be very specifics, there's firms that have people specialized just in modeling, other people just for texturing, animation, or rendering. There's even a animation with maya class in England (for example) of 3 years with a one class just for texturing that takes 6 months... The thing you have to ask is "Are you willing to have the patient, time, and dedication this kind of software needs to master it?" David
  • Transparent watermark

    sketchup
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    M
    Ah, Ok! Thank you for theses explanations!
  • I'm back!

    sketchup
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    T
    absolutely astounding work! wow.
  • Struggling to use Bezier curves

    sketchup
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    Dave RD
    I'm going to send you an e-mail about this. Dave
  • Surface deformation & pushpull

    sketchup
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    X
    try this http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=sketchyffd

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