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    "Use maximum texture size" option and exporting

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    • AnssiA Offline
      Anssi
      last edited by

      @gaieus said:

      You used it for the background then, didn't you, Anssi?

      Yes, I had a moderately high-resolution aerial photo as a photomatch background,

      Anssi

      securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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      • T Offline
        TriciaS
        last edited by

        Hello,

        Unfortunately, the behavior you are describing, Ezdmanx, is a known limitation of textures/images on the PC. Ansii, background photos, as you noticed, are processed differently, so this limitation does not apply to them.

        For SU7, on the PC, the "Use Maximum texture size" option affects only the display of textures/images on the screen. On the Mac, however, the option affects both the display as well as export/printing. My understanding of the PC limitation is that Microsoft's OpenGL version does not support larger textures and we need to use their limited renderer for printing/exporting as many PC graphics cards don't support off-screen rendering, or don't support it robustly.

        I did check our Help documents and I don't think this is very well documented. I'll request that the documents be updated. Coming up with a solution to this OS related issue is also a feature request that we hope to address in the future.

        Sorry I don't have better news at this point...

        Best regards,

        Tricia
        Google QA

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        • R Offline
          remus
          last edited by

          Thanks for explaining that tricia, always good to hear it from the horses mouth, as it were.

          http://remusrendering.wordpress.com/

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          • GaieusG Offline
            Gaieus
            last edited by

            So now you are calling Tricia a horse... πŸ˜’
            🀣

            Gai...

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            • plot-parisP Offline
              plot-paris
              last edited by

              🀣

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              • R Offline
                remus
                last edited by

                Tut tut gai. I considered that but thought youd be mature enough to not pick up on it shakes head in a disapproving manner

                http://remusrendering.wordpress.com/

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Never mind - she'll love it! πŸ˜‰

                  Gai...

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                  • T Offline
                    TriciaS
                    last edited by

                    Easy now. (pulling in on the reigns)

                    Thanks for the laugh!

                    Tricia

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                    • V Offline
                      valerostudio
                      last edited by

                      Any new developments with this? I saw that there was a new Pro 7 release last week but was disappointed to see that this issue was not addressed. I use large textures as base plans all the time and the biggest complaint I get is that they look "muddy" and the quality is too pixilated. Is there no quick fix for this problem with OpenGL?

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        As Tricia mentioned earlier, it's a limitation in the OpenGL implementation under Windows. So a fix for this would rely on Microsoft...

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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