sketchucation logo sketchucation
    • Login
    1. Home
    2. thomthom
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 7
    • Topics 628
    • Posts 16,951
    • Groups 4

    thomthom

    @thomthom

    91
    Reputation
    426
    Profile views
    17.0k
    Posts
    7
    Followers
    0
    Following
    Joined
    Last Online
    Age 42

    thomthom Unfollow Follow
    Shop Creator Extension Creator External Creator registered-users

    Best posts made by thomthom

    • RE: [Plugin] Roof.rb

      How does your plugin work? In general concept? Intersecting planes?

      posted in Extensions & Applications Discussions
      thomthomT
      thomthom

    Latest posts made by thomthom

    • RE: Upholstered furniture

      @alvis said in Upholstered furniture:

      Peregrine Barrel Armchair

      Are you still using SUbD for your models?

      posted in Gallery
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      Wow! This is fantasticality surreal! πŸ˜†

      How did you manage to turn that profile photo into a 3D head sculpture?

      posted in Plugins
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      @optimaforever said:

      I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
      I thought you lose the quad properties when triangulating but apparently not.

      QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
      It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

      @optimaforever said:

      Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

      Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

      posted in Plugins
      thomthomT
      thomthom
    • RE: Cattle Battle

      @rich o brien said:

      ...which I think holds the record for the 2nd deepest plugin menu entry in the world...

      I think Vertex Tools might battle this...

      Ideally I'd want this to be part of the native export dialog box. If only I could get the attention of someone who works in SketchUp...

      @rich o brien said:

      I could go down the rabbit hole of animation...or keep my sanity. I'll choose latter.

      hands Rich a mad-hatter-hat

      You know your path!

      posted in Gallery
      thomthomT
      thomthom
    • RE: Cattle Battle

      Dude! Rich, that scene will haunt my nightmares - love it!

      posted in Gallery
      thomthomT
      thomthom
    • RE: Malicious File Detected

      Hi

      Bitdefender started reporting false positives for SUbD last week. I've submitted a False Positive report to them, hoping they'll update their definitions soon.

      In regard to your recent post: can you check if C:/Users/Username/AppData/Roaming/SketchUp/SketchUp 2021/SketchUp/Plugins/TT_SUbD/libraries/2.1.7.0/2.7/win64/SUbD.so exists on your machine?

      If it does, and you still get this error, can you ZIP up the C:/Users/Username/AppData/Roaming/SketchUp/SketchUp 2021/SketchUp/Plugins/TT_SUbD folder and send it to me please?

      (False positives from AV software is such a pain to clean up.)

      posted in SUbD
      thomthomT
      thomthom
    • RE: Upholstered furniture

      Thank you for the peak into your workflow. πŸ‘ πŸ‘

      posted in Gallery
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      @einstein said:

      I've got one more feature suggestion.
      Merge close vertices "through groups", so if many groups/ components are selected, instead of raw geometry, vertice merge can also be performed. Currently it seems that we can only work on raw geometry. Merging vertices is sometimes a crucial fixing/ optimization algorithm and it's good if it can process many objects at once.

      I recently worked with a model - bunch of people, hundreds of thousands of faces altogether and it got imported so bad that every single face was separate, can you imagine that... I mean, I know you can. I worked around by exploding all the groups, merging the vertices and regrouping with "Loose to groups" plugin, but I would rather not repeat that in SketchUp anymore...

      hmm... main challenge here is that VT doesn't have any way to select anything other than vertices... Will have to think about this one.

      posted in Plugins
      thomthomT
      thomthom
    • RE: SubD examples and models

      Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

      I love to see what people create, and hearing the experience helps me with future development.

      posted in SUbD
      thomthomT
      thomthom
    • RE: [Plugin][$] Vertex Tools

      @einstein said:

      My suggestion was to enable not only bevelling vertices but also rounding them. So let's say bevelling means that you add one edge at a vertex between two existing edges and rounding means that you add more edges and create an arc between them. Like in Blender - you bevel a vertex and use mouse scroll to add more segments. This is the feature I pursue. There are several corner-rounding tools for SketchUp but none of them allows manipulating vertices directly, like your plugin does. That's why I believe my suggestion makes sense πŸ˜‰

      Gotcha. Yea, I have it on my list of ideas already. Rounding, or profiled, bevels are however much more complicated. I need to do more research for that.

      posted in Plugins
      thomthomT
      thomthom