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[Help]- How do I drop a Object and make it flat on XY axis?

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  • C Offline
    chango70
    last edited by 8 Mar 2009, 00:52

    Untitled-1.jpg

    I created this object in topmod3d and imported it using obj importer. I need to align this shape to the xy axis as if it have fallen flat on the ground level. What do I do? Do I have to use SketchyPhysics? is that the only way?

    Cheers

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    • X Offline
      xrok1
      last edited by 8 Mar 2009, 02:35

      i remember seeing these and not knowing why in the world anyone would need or write them but... :
      FREE:http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10599
      $10:http://www.smustard.com/script/Flatten

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • G Offline
        Gaieus
        last edited by 8 Mar 2009, 05:58

        I don't think Chango means to get it into a 2D shape as the simple Drape tool of the Sandbox or Didier's project scripts could do that.

        But why not rotate?

        Gai...

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        • X Offline
          xrok1
          last edited by 8 Mar 2009, 06:19

          i think Chris may have answered your prayers earlier this very evening:
          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17306


          Capture.JPG

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • C Offline
            Chris Fullmer
            last edited by 8 Mar 2009, 07:11

            But that depends on how the axis is set up in the component. If it is set up on the angle with the component, then yes my plugin actually will help (surprising, I know!). But if the axis is aligned to real world axis, then my plugin won't quite help unfortunately. And I'm going to guess that SU aligned its axis to the world axis system unfortunately. But you could edit it and change it as best you can by hand.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • C Offline
              chango70
              last edited by 8 Mar 2009, 14:19

              Hmmm does anyone know if sketchy physics can help in this situation?

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              • X Offline
                xrok1
                last edited by 8 Mar 2009, 16:53

                @chango70 said:

                Hmmm does anyone know if sketchy physics can help in this situation?

                as far as i can see it should try it. did you try chris's script?

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • C Offline
                  chango70
                  last edited by 8 Mar 2009, 16:58

                  @xrok1 said:

                  @chango70 said:

                  Hmmm does anyone know if sketchy physics can help in this situation?

                  as far as i can see it should try it. did you try chris's script?

                  Yes but because of the geometry's group box isn't oriented properly it doesn't drop flat.

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                  • C Offline
                    chango70
                    last edited by 8 Mar 2009, 17:42

                    Howto.skp

                    I've uploaded the file, can someone give it a go? I can't figure out sketchy physics, it keeps giving me bug splats...

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                    • X Offline
                      xrok1
                      last edited by 8 Mar 2009, 17:53

                      i finally found a practical use for SP


                      Howtolevel.skp

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        chango70
                        last edited by 8 Mar 2009, 18:09

                        @xrok1 said:

                        i finally found a practical use for SP

                        Amazing! How did you do it?

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                        • R Offline
                          remus
                          last edited by 8 Mar 2009, 18:44

                          You can do it natively in SU by drawing a line between opposite points on the shape then making it in to a plane. You can then rotate the shape+plane to get it flat then move the shape down.

                          Proof:
                          Howto_native.skp

                          http://remusrendering.wordpress.com/

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                          • B Offline
                            BTM
                            last edited by 8 Mar 2009, 20:16

                            @chango70 said:

                            @xrok1 said:

                            i finally found a practical use for SP

                            Amazing! How did you do it?

                            that would be easy. group it, convexhull, play, it lands flat, pause, save a copy as., and you're done. works for action poses too, if you have something in the middle of breaking down a wall or something.

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                            • X Offline
                              xrok1
                              last edited by 8 Mar 2009, 20:47

                              @chango70 said:

                              @xrok1 said:

                              i finally found a practical use for SP

                              Amazing! How did you do it?

                              the convexhull is probably what you missed. that and saving the file while the geometry was on the ground, oh that and you didn't have a (static) ground plane in your scene for it to land on. 😛

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • C Offline
                                chango70
                                last edited by 8 Mar 2009, 23:58

                                lol YES! Convexhull! I was trying static mesh the whole time... THX Everyone!

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                                • C Offline
                                  Chris Fullmer
                                  last edited by 9 Mar 2009, 04:22

                                  And if you ever need a script that would add spikes to everyone of those faces, you know where to find that in the future too 😄.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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