⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

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  • The ideal place for beginners to get help using SketchUp

    9k Topics
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    J
    Does trimble still support Sketchup viewer for iphone?
  • No decsciption available

    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available

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    P
    @myztery need hinge and finish side concept curve hinge layout.skp
  • Videotrace

    sketchup
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    jim smithJ
    Incredible potential. Photomatch on steroids. Very glad they are offering news updates. Thanks for finding and posting this!!!
  • How to make a net

    sketchup
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    C
    I think you probably want one of these tools http://sketchuptips.blogspot.com/2007/08/plugin-unfoldrb.htmlor http://waybe.weebly.com/
  • How do i turn on the view-toolbars-customize menu?

    sketchup
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    GaieusG
    I use Jim's toolbar customizing plugin. I simply stripped off all the toolbars from the main SU window and made a single toolbar with some of the rarely used tool buttons (that I don't use hotkeys for) that I float beside the SU window and thus got rid of the dreaded toolbar screw-up forever. Now if there was a way to do this with all the plugins I have...
  • Full screen mode ?

    sketchup
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    MALAISEM
    Thanks Ecuadorian, I remember to have seen it a while ago. I've downloaded the trial. MALAISE
  • PLEASE READ - Simple Good Manners Needed!

    sketchup
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    X
    @linea said: @unknownuser said: maybe even model them a fish I'm not just a fish, I'm a chameleon/fish hybrid if you could combine your avatar with Gaieus's we could put that on a pillow at the bottom of the sea
  • Need help with model.

    sketchup
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    thomthomT
    Also, check the size of them. How many pixels in height and width. Even though your texture might be bigger, SU's internal max size is 1024x1024 so there's no point going over that unless you use rendering engines. When uploading to Google Earth you can do with at least half that size.
  • SU in the design process: the matter of “Workflow”.

    sketchup
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    D
    plot-paris There's not just one "correct" workflow when working with this aplications, anyone can do the same things using diferent methods, and because the main tools are about the same if you master one of the apps you can probabaly do just about the same things in the other two (as soon as you know where every tool is). And that's not the only way to put a cube in top of other. You can move the entire cube and align it using the axes putting the units, snaping to other primitive (i supose the cube is one of the primitives), and so on. Moving each face of the cube can't be the only way (imagine you're moving the mesh of dragon with 30.000 faces...you won't move face by face). But you can see what i mean. The main diference between sketchup and the major 3D apps it's sketchup just working with faces and the others working with solids, nurbs and also faces. Other bigger diference, that for me is one of the things that is killing sketchup right now as a tool for 3D creatives, is beeing at the same time a presentation and modeling aplication. There's no render in sketchup, there's a optimized output, you present the model in the same space you use for modeling, "what you see is what you get" so the engine can't be fully optimized to just modeling or just rendering/output. In the other apps modeling and rendering it's completly diferent parts, what you see in the "model space" isn't what you're gonna get with the render. So sketchup and Maya/3DS Max/XSI can't really be compared, and don't worry about beeing faster doing in sketchup simple things because that's an illusion if you're comparing a master in sketchup with a master in 3DS Max (or any of the others), and a master in 3DS probably means that he also masters photoshop (because he also makes is own textures, bumps, spectacular maps and so on...) so his final presentation will always be better than the one from sketchup...These software can also be very specifics, there's firms that have people specialized just in modeling, other people just for texturing, animation, or rendering. There's even a animation with maya class in England (for example) of 3 years with a one class just for texturing that takes 6 months... The thing you have to ask is "Are you willing to have the patient, time, and dedication this kind of software needs to master it?" David
  • Transparent watermark

    sketchup
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    M
    Ah, Ok! Thank you for theses explanations!
  • I'm back!

    sketchup
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    troyhomeT
    absolutely astounding work! wow.
  • Struggling to use Bezier curves

    sketchup
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    Dave RD
    I'm going to send you an e-mail about this. Dave
  • Surface deformation & pushpull

    sketchup
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    X
    try this http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=sketchyffd
  • Change font on 3D text?

    sketchup
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    DanielD
    Sophie, I'm on XP Pro, and yes it works for me - never had any problems with either versions 6 or 7. Is it just this one file, or have you always had trouble with it? Is it certain fonts, perhaps?
  • PLUGIN BOOLEAN OPERATIONS

    sketchup
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    thomthomT
    Non-Free: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15134 Free (WIP): http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14773
  • Line/Plane Intersection

    sketchup
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    GaieusG
    Well, my approach would not have been too different from Jean's - what I meant was to draw the whole dome first and then use the Follow me tool to extrude a rib along one of the radial lines of the dome. THEN make the radial array. He just made it in a different order (and the "rib" was created differently). Ribbed dome.skp
  • SU and Vray Animation

    sketchup
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    S
    http://www.youtube.com/watch?v=SG2T1xP3OIo That is a quick one I did a lil while ago.
  • Rhino Surface in SU 7

    sketchup
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    R
    Rhino's native sketchup export is not at all good, and will hopefully get a tune up before too long - it is likely it will be posted on the rhino labs page when they get around to it. In the meantime, try using these settings for a dwg export out of rhino, which i have had pretty good results from: I model in rhino in mm with a tolerance of .1 Autocad version - 2000 save curves as - splines save surfaces as - polygon meshes save polygon meshes as - polyface meshes curve options - use simple entities simplify tolerance .05 polygon mesh detailed options: as per model settings, which should be everything set to zero except max distance, edge to surface = 2 check refine mesh check simple planes in sketchup import dwg settings : millimeters, merge co-planer faces, but uncheck orient faces consistently as seems to come from rhino fine. The other way around this is to buy moi, and then immediately download the v2 beta, which has an absolutely fantastic sketchup exporter. Moi will open rhino files natively, and you can actually cut and paste between rhino and moi. - in fact, moi is coded by the same guy who originally created rhino; i just consider it a rhino plugin - it will pay for itself on the first job or two.... cheers rabbit
  • "Use maximum texture size" option and exporting

    sketchup
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    thomthomT
    As Tricia mentioned earlier, it's a limitation in the OpenGL implementation under Windows. So a fix for this would rely on Microsoft...
  • Error 12

    sketchup
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    thomthomT
    I'd hold with the SLI until you can get things running stable. SLI is just another thing that might make things more complicated. In order to try to get to the bottom of this it's best to keep things simple.
  • Placing Doors & Windows Components

    sketchup
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    GaieusG
    Hi Alexandre, Can it be a dynamic component? Can you post a link where you found it?
  • Latest Update

    sketchup
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    X
    no i always shut of all my security, firewall, defender, UAC.... i don't need it; i don't want it.

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