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    Surface deformation & pushpull

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    • T Offline
      tomot
      last edited by

      Does SU have a way to deform surfaces, as either the Red object or the White object in the attached pic shows, or do I still need to use Rhino or Moi, to make such deformations. TIA


      offset1.png

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • R Offline
        remus
        last edited by

        You could probably do it with the sandbox tools, although you wont get a lot of precision.

        If you need accuracy go with MoI or rhino, if it's purely representational give it a go with SU.

        http://remusrendering.wordpress.com/

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        • pilouP Offline
          pilou
          last edited by

          Now in Moi you don't have function like "Bend"! πŸ˜‰
          It's not in the spirit of Nurbs! πŸ˜’
          It's pure polys' functions! πŸ˜„
          I know that Rhino has this sort of thing, but it's a perversion πŸ’š

          Of course in Moi you can deform an object by it generator curves πŸ˜‰
          In pure Nubs you "trim" a volume, you don't push pull it πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • J Offline
            Jim
            last edited by

            fred bartels posted a similar technique where he used the sandbox to manipulate Groups like that. Let me see if I can't find it...

            Ah, not quite what I thought but maybe helpful.

            [Tutorial > Modeling] Using Smoove on a Beam](http://www.sketchucation.com/forums/scf/viewtopic.php?f)

            Hi

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            • X Offline
              xrok1
              last edited by

              try this πŸ˜„ http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=sketchyffd

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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