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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Window size

    sketchup
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    EdsonE
    @thomthom said: @edson said: I am not complaining as I do not really see much I would like to change. Anit-aliasing? On my windows box I can pick which anti-aliasing quality I want SketchUp to use. On my Mac Mini I can't. I miss that. hi thom, one does not miss something one does not know. this is my case with GPU's tweaking.
  • Explode shortcut

    sketchup
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    wind-borneW
    I have a lot of ⌥ shortcuts installed within either SU or system preferences. edit to show in action per later responses 0ption.mov
  • Chunky 3D Text

    sketchup
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    D
    Glad it worked, but that's the only way I know of - if you do find another way, let us know!
  • Using Vray version 01.05.30 with SU 8.0

    sketchup
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    thomthomT
    @jorgensen said: It works fine in version 01.05.30, but if I do exactly the same in the newer versions it looks very strange. Do you know if I'm doing something wrong, and it acualy works in the newer versions ? that would be nice. I have attached the texture I use, so you can se if we are referring to the same method. No - I've not got it to work. Still bugged. @jorgensen said: When installing it does not ask for a folder, just automatic installs it in sketchup version 7. Might be because I heve both 7 and 8 installed. hmm.... maybe... can't remember any more...
  • .net framework 4 compatibility for sketchup

    sketchup
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    thomthomT
    I can check the specs tomorrow when I'm back at the office. (just got home.) Was looking at octgacores - or even one decacore I think - but two computers with hexacores gave the most bang for the bucks.
  • I want a tutorial for making leather sofa

    sketchup
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    TIGT
    http://forums.sketchucation.com/viewtopic.php?f=81&t=35657 is a tutorial for a leather Barcelona Chair... http://forums.sketchucation.com/viewtopic.php?f=18&t=14073&p=105815&hilit=sofa#p105815 has links for modeling a sofa... Look in the 'Tutorials' forum there are several threads that might be of interest to you - you can 'Search' within a forum [left-side search] or the whole SCF site [top-right search]...
  • A concave roof shape

    sketchup
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    TIGT
    Edwin I've answered you in a PM... but it might be useful to 'all'... What you want to do can be achieved by hand because the elements are nice and straight [I'll cover the general 'complex' case later] - just think of it as a weird 'spiral-staircase' laid on its side... Make a grouped beam and a grouped rafter - each drawn flat and somewhat longer than the actual length you need [we'll trim them later]. Draw the four edges of the roof-form at the appropriate angles/flatness [inside their own group too]. First let's do the beams [long side]. You can calculate how many copies of the initial flat beam you want from the roof's length and the beams' required centers... Choose the orthogonal-view that lets you see it in end elevation. Select the flat beam. Activate the Rotate Tool, locked in the plane of the view, press Ctrl to enter its copy mode. Start the rotated-copy horizontal and end it so the copy is at the maximum angle [snap to the angled end], immediately type in the number of copies required thus /7 and the intermediate copies will be made divided evenly into that angle. These beams are currently all at the start of the roof. Change your view so that you can select all 7 copies and use the Move Tool to locate them along the roof at the first center distance. Deselect the lowest angled beam that is the remain there [Select+Ctrl+Shift to remove the picked object from the selection]. Use the Move Tool to move the 6 to the next center etc, repeat removing a beam from the selection and moving what's left until you have relocated all of the beams at the expected centers. I suggest that you select all 8 beams and group them for ease of editing later... Now repeat the process to copy and move the rafters... You now have a set of purlin groups and rafter groups inside their own 'container' group. They are now too long on the up-slope end and need trimming to suit. If you want square-cut ends to all of them simply edit each group in turn and PushPull the end face until it aligns with a roof-edge line you drew earlier. If you want angles ends then do this... inside the containing group, draw a large vertical rectangle aligned with the appropriate roof-edge line, group it and move it so it intersects the ends of the all of the grouped beams/rafters. Select the grouped face and use Edit>Cut to move it onto the Clipboard. Edit a grouped let's assume it's a 'beam'] and use Edit>Paste_In_Place to add the grouped face into the beam's entities. Select All and right-click context menu Intersect with Selection. The grouped face will slice through the beam's geometry. Select the face-group and Edit-Cut it again. Now use Erase to remove the unwanted end of the beam you've just sliced off - you will need to draw over one edge of the cut end to get a closing face to form... Repeat the process editing each group and pasting the face-group in place until all ends have been sliced off. Repeat for the rafter groups with the face-group rotated 90 degrees in plan... Explode groups of things as desired - it's recommended that you leave the individual rafters etc as groups as it makes moving/editing them easier as they won't stick to other adjacent geometry... Now... let's assume that the verges/eaves weren't straight lines... It means each member needs an individual rotation etc and then you can use the EEby* tools... [you could use them for the roof you illustrated too - simply Divide the four roof-edges in turn to suit the number of centers then use Weld to make Curves - use the 4 curves as profiles/rails in EEbyRails to make the roof-surface (later use JointPushPull to add thickness to it), then use EEbyLattice with just Rail and just Profile to make the center-lines of the beams/rafters (do some exploding of nested groups etc), then use EEbyFace to extrude a pre-drawn profile for the member along each of the lines you've just made - the beams/rafters will always have square ends...] For a roof like a 'hyperbolic-paraboloid' the four edges are curves and each member is itself curved...[image: S7Pg_Capture.PNG]
  • SketchUp faster on Win 7 64 bit. - Really?

    sketchup
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    R
    @thomthom said: I use Win7 64bit on all my machines at home and at work. No performance issue there. What are the configs of processor and RAM that you're using? [on Windows 7]
  • Problems intersecting terrain

    sketchup
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    289 Views
    GaieusG
    Intersection always works in the editing context you are in. So while you were "outside" the terrain group, the intersection lines did not affect it as they were also created outside. Now as you have exploded the terrain, try to intersect again (if there is no volume intersection, select all you want to intersect and intersect with selected). Turn on hidden geometry and only select the faces in the terrain that should be affected - the time needed will be much less this case.
  • Creating Styles

    sketchup
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    Rich O BrienR
    I was thinking to create a 'scene' for paralell projection and one for perspective. So you can quicly flick between both.
  • Dxf or 3ds with textures?

    sketchup
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    BurkhardB
    Thanks to both,give a try with the old 3ds. @dereeei - I was asked how to import in Sketchup with textures. These files are only in dxf and 3ds.People are often lazy to change their ways
  • How to make this, using Subdivide and smooth?

    sketchup
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    Rich O BrienR
    http://forums.sketchucation.com/viewtopic.php?p=295172#p295172
  • Lines not intercepting ( Accuracy bug ?)

    sketchup
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    5 Posts
    346 Views
    T
    I was unable to make a drawing face either, but I installed a toggle units plugin which gave me more accuracy with the coordinates so now they intercept. Thank You
  • Project front material to back face?

    sketchup
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    thomthomT
    Various formats got various ways to store data. For instance, .3ds doesn't embed the textures - while .skp does. Things like that make up differences.
  • A couple of warehouse questions

    sketchup
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    3 Posts
    220 Views
    J
    The only time I've ever responded to a question in the ratings was to answer in the model details section. Not the most elegant solution but an effective one.
  • SKETCHUP hiden Button

    sketchup
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    Alan FraserA
    Some kind of Easter Egg or development tool?
  • Import Component Pain

    sketchup
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    5 Posts
    499 Views
    Alan FraserA
    Thanks for pointing this out. This appears to be a feature that has crept up on us. All versions up to and including V7 had a two part attribute...you could 'Locate' a model anywhere you liked (all FF stuff was located to San Luis Obispo CA) If you export a kmz from any of these, that model will indeed be located in someone's driveway near an intersection in downtown SLO. However importing such a model into SU did not (and does not) result in the behaviour you noted. However there is also a georeferencing check box (up to V7); if this is also checked then you get the behaviour you noted. This appears to be the case in the model mentioned. We'll make sure this doesn't occur again and try to track down any errant files in which this is the case. V8 has no such two part attributes...either a model is geolocated, or not. The weird thing is that all the legacy FF models that are located but not georeferenced (all but a tiny handful, I'd imagine) show up in V8 as not being geolocated at all...yet they still spit out a kmz that places them in SLO.
  • Sign In Error?

    sketchup
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    Dave RD
    No wonder! And I couldn't carry a tune in a bucket.
  • Sketch Up Viewer for Android?

    sketchup
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    2 Posts
    849 Views
    bazB
    +1
  • Textures resizing themselves

    sketchup
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    11 Posts
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    B
    It's not a funny way really - it's brilliant, and it does so for a very good reason If you have fought with other 3D programs where the textures scale themselves when you move a line or do some other modifications, which is what happens with normal UV mapped faces, you ought to love the way SU does it. The textures keep the same physical size whatever you do to the model (except scale the group/component, in which case the texture is scaled with the rest of the group), unless you tell it to scale, rotate, shear etc by using the Texture tools. This is one of the features that makes SU so great for architectural models etc.

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