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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • How to select the edge along a curved face

    sketchup
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    Dave RD
    Or maybe here: http://sketchucation.com/forums/viewtopic.php?t=44501
  • Creating water

    sketchup
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    L
    @jim said: How about a randomized flat mesh? [attachment=1:arp8nxua]<!-- ia1 -->2015-10_351.png<!-- ia1 -->[/attachment:arp8nxua] Yes, I´ve tried using using a mesh, but I just found a tutorial for creating water in Vray, thats the kind of photorealism I´m looking for. Thanks! [image: unclear.jpg]
  • How to Create Custom Classification

    sketchup
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    J
    I do not know how, but have you read this article? http://help.sketchup.com/en/article/3000045
  • Trouble changing a circle radius precisely

    sketchup
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    M
    You are correct, terrible job on my part trying to explain; For 32 float, you have 1 sign bit, 8 mantissa bits and 23 significant bits but because way the sign used significant bits is 24. The decimal equivalent digits for 24 bits is 7.2+ digits. Thus you see the basis of the display I was discussing earlier. Using an online converter 0.35 converts to .3499999994039..... and 0.4 to .40000000596046.... and rounding is done for those to read .35...... and .40......... and has nothing to change the precision use internal to the machine. Why the OP machine changes .35 to .40 I can only guess, but if a generic SU issue that would have many more folks flagging the problem so => probably issue with his machine or its operating system. There is zero info provided for it so no further action can be done except by the op.
  • Performing a subtraction or boolean difference

    sketchup
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    TIGT
    Vanilla "Solid Inspector" [NOT 2] indicates the issues. "Solid Inspector 2" will fix many issues, but you will need to fix some yourself manually. At the expense of "boiling these cabbages more than once" [Irish saying]... I'll reiterate what a 'Solid' is... A Manifold Solid [at least as far as SketchUp is concerned] has the following properties:- It is a "Container" [i.e. a Group or Component-instance]. If you Select it and the 'Entity Info' top-bar says 'Solid' then it is a 'Solid' [BUT subject to the provisos at the end...] It must contain only Geometry. Geometry is defined as Edges and Faces [Curves/Arcs/Circles are made from Edges, Surfaces are made from Faces]. Although the non-interacting Guide-lines and Guide-points are also "allowed" [and probably would not affect an export to STL or similar], I'd still recommend you avoid including them. So the 'exclusion' list includes nested Groups or Component-instances, Text, Dims etc... [You example does contain some nested parts in the microphone] There are further limitations on its 'Geometry'. Every Edge must support two Faces - no fewer and no more. This means that an Edge CANNOT: be 'faceless' have only one face - e.g. forming a ledge, shelf, hole-perimeter etc be shared by more that two faces - e.g. supporting an internal partition face where it has three or more faces, or a shared edge between to volumes which would otherwise be considered a solid but they'd have four faces There are 'CleanUp' plugins to remove coplanar or stray-edges etc. You can use Xray mode and temporary Section-cuts to access the inside of these forms to tidy them up by Deleting unwanted edges/faces. There are some other issues which might affect 'Solidity'... The Faces of a Solid should be consistently oriented. Use Monochrome mode... Front-faces [Style-dependent, but usually off-white] to the outside, and back-faces [Style-dependent, but usually blue-gray] to the inside. Once you have a Solid, then the Context-menu > Orient will fix this. You can still have a SketchUp 'Solid' Container reported, which is not 3d-printable ! If its Geometry defines a 3d object that cannot exist in the real world it'll fail ! An form like this 'intersects' itself - like a magician who reaches through a solid wall to touch something on the other side. To treble-check for this, you can take a Container and edit it, Select All and Context-menu > Intersect with Context. If you exit the Edit and it's still a Solid in Entity Info all is OK. If it is not then something was wrongs and you need to fix it, as outlined earlier...
  • Components That Place Themselves

    sketchup
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    R
    GeoLocation: That's what happened! Thanks for reading and for helping. This was driving us bonkers.
  • Import dwg elements to Layer0

    sketchup
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    14 Posts
    840 Views
    pbacotP
    No I haven't tried that plugin. I'll take a look. Usually I receive dwg files but I can ask for DXF. Peter
  • Load errors

    sketchup
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    3 Posts
    274 Views
    A
    Thanks Anton that took care of it.
  • Rotating a component to adjust all copies

    sketchup
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    4 Posts
    378 Views
    B
    Thanks so much for quick response, I was doing it the wrong way around, I understand now though:) you just saved me about an hour per job:) thanks.
  • Need help with opacity

    sketchup
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    7 Posts
    555 Views
    I
    Glöm inte Klingon.
  • Load Error (Fredoscale.rb)

    sketchup
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    3 Posts
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    yanrothwellY
    Thank you TIG, I also found the attached, whilst looking around for a solution. I did as you suggested and also used the function in the attached image. Seems to have gone now Ian [image: tiKj_LibFredo6settings.png]
  • Antialiased lines with 3D-GPU

    sketchup
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    3 Posts
    952 Views
    D
    Whoa! I was not aware that these are actually settings. I thought that this dialog: [image: 58f26.jpg] ...listed only video driver capabilities. However highlighting one of the rows DOES indeed change the respective setting. This dialog really should be re-designed using checkboxes! Anyway, your tip already helped on my desktop with an AMD Radeon HD 7700 card. Same on the notebook -- when the Intel HD graphics card is chosen for driving Sketchup. However, when I chose the Nvidia GPU from the Nvidia control panel for powering Sketchup, all the settings in the OpenGL section of the above dialog are ignored. I mean, there are those different rows with different Antialiasing capabilities (like 2x and 4x), but when highlighting one of them, closing that dialog and re-starting Sketchup, lines are still not anti-aliased but look like this instead: [image: wFIfoPp.png] Is there anything else I can do to force antialiasing not only on the Intel HD GPU but also with the GTX 860M CPU?
  • Way to measure these angles?

    sketchup
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    575 Views
    sdmitchS
    @djd711 said: It's sort of hard to explain. The angle has to be measured in relation to the direction of the track at any given time. I think it's the horizontal axis I need. Could you post the model(version <=2014), or a representative sample of, and diagram an instance of the angle you want measured.
  • Texture Position Edit Pins Help

    sketchup
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    5 Posts
    414 Views
    pilouP
    The best help it always oneself!
  • Curving a texture for arches?

    sketchup
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    6 Posts
    2k Views
    V
    Worked out awesome. Fredo and TIG save my butt again! Amazing work from the plugin people.
  • Google SketchUp vs. 3dsMax

    sketchup
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    57 Posts
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    C
    The 5 year old thread is alive!. I was taunted for going the sketchup path some 8 years ago. Totally abandoned my Max workflow but that took me to a new level in my designing career. I know, Im far from the best in the “rendering” area but Im able to make the decent renders that convince clients. Now I end up using both though 90 percent of what I do revolved around SU. I rarely touch Max,only when I need some high quality renders, or when I need to pass a task to some Max user colleauge and finally when I face SU’s limitations in poly count and other things. Finally some of the best stills and animation renders in the Architectural industry are done in Max. I say we cant do away with Max until our plugins or SU itself has "all" those capabilities. Gone are the days that were given a week to produce a nice decent render.Were literally given hours to produce something convincing. This is the edge of SU over Max.
  • Finding the center of circles

    sketchup
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    1k Views
    sdmitchS
    @jim4366 said: Very good, thank you so much. I run into this exact situation all the time converting imported .stl files. Circles usually come in broken with hundreds of segments. Now hoping it's not too much to ask, but would it be possible that, having the center point, could those segments that made up the circle be deleted and replaced with a real sketchup circle? In one swoop? Just a standard 24 segment circle would be fine. A circle un-exploder? Modified code m=Sketchup.active_model;e=m.entities;s=m.selection;s.grep(Sketchup;;Face).each{|f|p=f.bounds.center;e.add_cpoint(p);n=f.normal;r=p.distance(f.vertices[0].position);e.erase_entities(f.edges);e.add_circle(p,n,r)} Or,copy attached plugin to Plugins folder. You will need to supply your own icons for the toolbar created. Remake Circle.rb
  • Align to axes flips to view from below

    sketchup
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    4 Posts
    305 Views
    Wo3DanW
    @ggunn said: ...... I go to tools > axes and align the red axis with the roof edge. Then I right click on an axis outside the geolocation image and select Align View. It flips the whole model upside down and looks at it from the bottom......... If you redraw the axes you not only need to redirect the red axis, you also need to tell SketchUp where green needs to go. You skipped doing so and now blue points down. When you right click on an axis in empty space and select 'Align View' green wiil always be pointing up on your screen. red to the right and blue towards you (perpendicular to the screen and out). This means that you look at your model from underneath. Pay more attention when redrawing the axes to not only draw red but also green.
  • Exporting as a 2D graphic

    sketchup
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    1k Views
    L
    "do you export pdf or eps from SU on your mac?" Like I wrote, I was refering to Illustrator files. If there´s was any difference with other software I don´t know. Skylabridge wrote; "I have a sketchup file of a fairly complicated building that I would like to export as a 2D graphic to work on in Adobe Illustrator. I need to get vector line quality results". Both .eps and .pdf will open as vector (=vector quality) in Illustrator.
  • Can you apply double click function to MOVE tool?

    sketchup
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    5 Posts
    471 Views
    S
    awesome fredo! thanks!

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