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  • The ideal place for beginners to get help using SketchUp
    9k Topics
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    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
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    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
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    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Using Components - need a hand...

    sketchup
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    tuna1957T
    Another idea.... As you build your model work out the various sub structures as components. Example - wings, nose section, main fuselage, tail section etc. Assign each sub structure to it's own layer. When you want to work on a particular assembly , turn off layers for the other parts.
  • How analyze .skp content / file size?

    sketchup
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    D
    have you tried Texture Resizer? http://sketchucation.com/forums/viewtopic.php?p=360679#p360679 john
  • Trouble w/ dynamic stair

    sketchup
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    P
    use for lenz attribute LenZ =current("lenz") it will adjust first then become stable make X,y adjust to position, you have them set at a value, delete the = with Z, you could create a option to change its value or use =current("z")
  • Fur not even

    sketchup
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    L
    Yep, I use that plugin as well. For trees.
  • Chair Modelling

    sketchup
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    Alan FraserA
    I'm sure it can be done in Blender, but I have no experience of that. You might also try out Sculptris. That looks pretty useful for organic modelling. It's going to be pretty high-poly though. http://pixologic.com/sculptris/ More useful might be the free open-source subdivision modeller Wings3D http://www.wings3d.com/ As for SketchUp, I can't think of any free smoothing plugin to get that final smooth effect, but Joint Push Pull is free/donate. To subdivide the mesh, it is possible to use the free Fractal Erode plugin with iterations set to 1 and the pointyness set to 0
  • Flip Along Shortcut

    sketchup
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    N
    my mirror tool shortcut is "M", i use it all the time But yes it is another good way to do it. Mirror tool + 3 points (sometimes not easy with complex models and the inference engine) vs copy/paste in place + select both instances + flip along + select one and delete it i'm still voting for a combined flip tool
  • Modeling big city for animation.

    sketchup
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    K
    From 2004 to 2006 my job was just what you are asking for: making 3d city models. Our workflow back then was (in 3dsMax): start with some sort of planning / script so you know what needs to be in 3d, what can be a billboard/panel and what can be skipped. Edit: there's a big difference in a walkthrough model and a birdseye view model. get the contours of the houses (2d dxf city data) -> maybe OpenStreetmap? take photographs yourself of all the buildings you need to model roughly model the shape of a building by doing: 4a. model a shape using the 2d city data (contours, streets etc). The 2d city data helps here because now you have the contour and exact width of the individual buildings 4b. Add a texture to the facade. Scale(z) the facade with the texture so its proportions are just like in the photographs 4c. add all the 3d details that define the building (overhangs, chimneys etc) 4d. use some sort of hierarchy in the model Name your models and textures so you can easily find something. 4e. edit the textures in Gimp/Photoshop to remove perspective in the windows, people, bicycles etc. Back then we used a constant TexturePerMeter for the textures so all the textures had the same sharpness / blur. Because of the limitations of hardware we used 32 pixels per meter. With the modern graphic cards you can go much higher for the curbs and roads we used a lofting technique with tileable textures you really need trees, streetlights, streesigns, cars, decals etc etc to make it come alive This is a very very very brief explanation. Feel free to ask more specific questions. Edit: if you brief allows you to keep all the buildings white instead of textured, you will save a TON of work. Edit: added a picture of some of our projects in 2004-2006 edit: think about a consistent level of detail. Max [image: f0OZ_city3d.jpg]
  • Improvements since Trimble Takeover

    sketchup
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    JQLJ
    Revit will never be Sketchup, you got that one right for sure. Sketchup starts as a simple and intuitive software. However Sketchup could eventually be a Revit competitor. That is only a matter of wanting to deveop the right plugin. Plusspec claims something along this line right? (Not quite there probably, I wouldn't know.) I believe it would be a matter of choice for the trimble team, but I bet they prefer to keep SU within a wider scope as a modeller, than try pursuing Revit...
  • Sketch up to a new pc.

    sketchup
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    Alan FraserA
    Actually, Trimble recommends that you don't just copy the plugins folder from one installation to another; you should install them properly. In any case, some extensions (like certain renderers) will install themselves into their own program folders...just putting a loader rb into Plugins. You won't have that program folder on a new system; plus you may have more than one Plugins folder. The default for 64bit versions is in Users/AppData..... but there's often another one in Application Data. It depends on what you've installed. I would recommend making a list of all your current plugins and extensions then installing them one by one using the Sketchucation Plugin Store (rapidly evolving into the Extension Store) plugin. This will create a Bundle that you can then rapidly copy to any other SU installation. As for the toolbar arrangement, I've made a screenshot of my preferred layout. I just import this as an image into SU, Zoom to fit, then arrange all the toolbars to match it. Also don't forget any custom templates, material libraries, styles etc. They'll need to be ported-over too. I'm currently running SU on 3 different systems. I just use it on 1 system at a time. It's likely that the latest release of SU will be out shortly. It's also possible that it may need a clean install...ie uninstalling the old version first, so having a bundled version of up-to-date plugins that can be installed with a single click will probably prove more economic in the long term. Like everybody else, I used to just copy-over my old plugins folder, but you can end up with a whole bunch of outdated plugins that way....except for Fredo's, which have a checking gizmo. You can also end-up with several plugs all doing effectively the same thing. I've just installed on a new laptop; and I took the opportunity to make a fresh start. The point about the SCF Plugin Store installer is that it will automatically install the latest versions directly from here, rather than copying some old version that's been knocking around on your hard drive for years.
  • Reverse engineering a render file back to SKP

    sketchup
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    Alan FraserA
    It's true that both formats are saved in simple text format...what appears to be a list of vertex coordinates; but it's how those vertices are referenced that appears to be different. I think a translation from rof to obj would require at the very least some kind of batch Find and Replace script.
  • Plugin to hide rest of model except immediate group context?

    sketchup
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    D
    Check out HideAll (free on smustard.com) Select entity and rt/clk for contex [Hide All Unselected] Will save with scene if wanted Bread and butter app and thanks to Todd Burch for the freeBee dtr
  • Objects cutting through other objects

    sketchup
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    S
    Thanks a lot! That looks good. I'll download it now and have a go!
  • Solid works conversion

    sketchup
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    D
    @deanlegg said: Is it possible to import solidworks files into SU? Not directly. Third party software may be used to convert the file into something that Sketchup recognizes - like Frederik mentioned. Even better, if you have access to Solidworks, you can save the file as DWG (or DXF, STL, etc.), and import that file into Sketchup. If you don't have access to Solidworks to convert the file, feel free to PM me the files and I can help you.
  • RoundCorner issues

    sketchup
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    ely862meE
    It works alright for me, but check the button with the three vertical lines. It will try to keep the offsets as untouched as possible
  • Array along a path

    sketchup
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    S
    Thanks all. I bought the smustard one and it didn't work! $5 wasted! haha. But sdmitch your plugin works great, thank so much. S
  • 123D Scanning for Architecture

    sketchup
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    K
    @jql said: Has anyone had any success in usin Autodesks's 123D for Architectural purposes? I'm in need of something that can, with more or less effort, 3D scan buildings: Facades; Interiors; Staircases and complex interior rooms. I tried it a while ago. See http://sketchucation.com/forums/viewtopic.php?f=169%26amp;t=62602%26amp;hilit=+123d#p573897 Personally, the results aren't good enough yet to use them for my projects. For now it's just for fun and personal research. Exteriors might go ok. There are a few examples on youtube. Interiors could fail if the individual photo's don't have enough unique markers to match them. Rooms with large white walls and a polished concrete floor most likely fail. Reflective surfaces most likely fail I would expect some trouble with staircases if there aren't enough unique markers on them. Complex interior rooms could go either way. Maybe someone else did some more testing and had some better results?! Max
  • World globe for payment

    sketchup
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    L
    OK, Rich, thanks!
  • Entity info not showing volume?

    sketchup
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    J
    @dave r said: Next time try resetting the workspace. [attachment=0:3ig1rkuu]<!-- ia0 -->Reset.png<!-- ia0 -->[/attachment:3ig1rkuu] This happened to me recently, too. This fixed the problem. thanks, it worked for me
  • How upgrade my system?

    sketchup
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    M
    My limited experience SU primitive geometry contributes as second order impact on processing speed: Usually its is the graphics processor and computational load of the image textures; I some times save model and use that, delete all materials and see what the speed a nd program size is; That at least gives you some idea of the problem facing you. The actions can be done: Model work in monochrome mode since it reduces the processing load; 2 Save the materials as a collection. That creates a skm file and since you can open in the windows explorer you will have an idea of which materials are causing the problem and take action to change size if possible, usually it seems a few are culprits. ( If you want to open change extension to zip and the you can open.; You gave no info on machine and sku version you have, but make sure the graphics card is set for operation when running SU. You can also particularize its setting for SU by using its control panel. My info on that is out of date but someone will have it for you. Can even give NVIDIA a call. Select the widows styles and deselect enable transparency because that make process load more, also it sees thru the material or set opacity also., use layers to minimize processing load and scenes to help with navigation. The new task manager ( came in about vista time frame? ) at bottom right corner has greatly expanded info ( resource monitor ) you can get, read its help, understand and then use that. It may point finger at problem area. Shut down all other threads running you can. Just some thoughts :smiley
  • Geo location error with Pro

    sketchup
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    G
    Fixed. Just tried geo-locating & it works as normal. Glenn

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