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    aclark

    @aclark

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    Latest posts made by aclark

    • Offset Face & Paint or Offset Face and Push script

      All,

      I do not know how to create ruby scripts but I'm willing to try to help automate a task. Or, if you know any tools to help do this quickly, your help is appreciated.

      I'm in dire need of creating MANY instances in a model that would quickly generate the following actions:

      1-Open Component
      2-Select outside face
      3-Offset distance
      4-Paint offset face certain material or push offset face certain distance
      5-Close Component
      5-Paint Component certain material

      offset 1.JPG
      offset 2.JPG

      posted in SketchUp Discussions sketchup
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      aclark
    • Request: Offset & paint or Offset and push scripts

      All,

      I do not know how to create ruby scripts but I'm willing to try to help automate a task. Or, if you know any tools to help do this quickly, your help is appreciated.

      I'm in dire need of creating MANY instances in a model that would quickly generate the following actions:

      1-Open Component
      2-Select outside face
      3-Offset distance
      4-Paint offset face certain material or push offset face certain distance
      5-Close Component
      5-Paint Component certain material

      offset 1.JPG

      offset 2.JPG

      posted in Extensions & Applications Discussions extensions
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      aclark
    • Help! - Curve Stitcher

      surve.PNGJesus,
      what happened to all the useful plugins! Does anyone know of a curve stitcher plugin for Sketchup 2015?

      posted in SketchUp Discussions sketchup
      A
      aclark
    • RE: Help! Need send line to face or Divide face array

      divide.PNGOk, so for those who need to do this in the future, my best solution is as such.

      Install two extension. 1 = 1001 points 2 = CLF Vertical Line tool

      Use 1001 points to divide edge by a given length. It will place a construction point at those division. Then, use CLF line tool and define line height and pick the construction points as you go around. This is the fastest I could do it. 1 floor took about 5 minutes. Not bad.

      posted in SketchUp Discussions
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      aclark
    • RE: Help! Need send line to face or Divide face array

      Yeah, this isn't working

      posted in SketchUp Discussions
      A
      aclark
    • RE: Help! Need send line to face or Divide face array

      The horizontal lines are not the issue, but I think that same workflow could do for vertical mullions. I will just need to create lots of vertical faces.

      My next problem will be when I actually have to model the mullions and place them in the same locations as the lines. Does anyone know of a tool that can generate mullions or extrusions using the line as a center point and the line length as the extrusion length?

      posted in SketchUp Discussions
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      aclark
    • Help! Need send line to face or Divide face array

      divide face.PNGFor god sake I hope someone can help me. I have a very complex building form that I need to articulate with mullion lines at approximately 5' on center. I can't for the life of me find an extension that will allow me to do this operation quickly, The closest I get so far is Thom Thoms edge tools>divide face, but that goes one at a time. Every floor is different on this building and I would spend hours doing them one at a time. Can anyone help?

      posted in SketchUp Discussions sketchup
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      aclark
    • RE: Photomatching Issue

      Has anyone had any success in figuring out how to fix this issue with VRAY and SU 2015? I have used photo match to setup multiple camera views.

      posted in V-Ray
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      aclark
    • RE: 3ds/obj import into SU 2015

      FYI, I got it sorted out. I think it has something to do with the z and y axis being flipped. My solution, was to download a trial of Atlantis, imported the obj with textures, then exported it again as an obj to a different folder. Then imported the obj using sim lab into sketchup and it worked like a charm. Hefty file indeed, it is the city of Seattle after all. Thanks for your help.

      posted in SketchUp Discussions
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      aclark
    • RE: 3ds/obj import into SU 2015

      Thanks for checking it out. The textures need to be extracted in the same folder as the obj, and then they come in. I got the model in just fine, like how you show. I've tried multiple file formats now, and still have the same problems with textures misaligned. I know it works fine in 3ds max, so I'm puzzled why it's not working for SU.

      posted in SketchUp Discussions
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      aclark