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  • Toolbar request

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    TIGT
    The greatest 'Ruby minds' [and me] have tried to resolve this - so far unsuccessfully... I hope Google are listening...
  • Special roof plugin

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    TIGT
    I know the data is 'surveyed'... but the survey accuracy is probably +/- several mm - you couldn't expect anything better. Many of these buildings are almost 'square' - several of the sides are at right-angles or parallel as you'd expect, but a few are 'just off' and clearly shouldn't be - I mean by 3-8mm in alignments - which is nothing in terms of their measured accuracy, BUT when applied to a top face that might then become an un-roof-able 'crooked star' it really matters - when you build a hip roof in the real world and all slopes should be say 30 degrees if one is 30.001 degrees no one will notice. I've been thinking about this - an 'orthogonalizer' tool that'd look at a form and adjusts any slight unevenness would be possible - you could set the 'accuracy' tolerance - e.g. adjust parallel edges that have 'lines' less than perhaps 10mm apart, adjust near parallel edges with 'lines' that are perhaps less than 1 degree apart, align co-vertexed near-parallel edges with 'lines' that are within 1 degree apart or make square co-vertexed near-perpendicular edges with 'lines' that are between 89 and 91 degrees apart [these 'ranges' could be customizable] - all other edges would stay as they are since you might have skewed building by design, rather than by survey or drawing inaccuracies... You'd select the form and run the tool and it would fix it - you'd not notice the difference... The new tool is on the bottom of the long list... Or I could build in some 'orthogonaliztion' into the roof tool and duplicate the top face slightly adjusted ? Alternatively I could completely change the way the roof tool makes hipped roofs and allow some 'slope tweaking' to make it work - unfortunately THAT is now very complex mathematics/geometry... and my brain hurts thinking about it already...
  • [Req] Check for N-Gons

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    K
    no point.. since even a simple six sided cube is reporting '18 Ngons' tho, if I add 3 Ngons... it reports '21 Ngons' ! for some reason it's reporting 18 instead of 0.... Edit Found the problem. it's checking all the entities in the scene. example : a new scene automatically has 18 Ngons = the default human figure. even deleting him, he registers in the Ngon check.. do a purge and remove him totally, it reports correctly...
  • - Sketcky Bevel in Context Menu

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    kenK
    TIG and Jim Well I found the script. It is in the "cd_power_extension_m.rb", lines 200 and 212, however, this script is encrypted. I like some of the menu choice in the Power Tool bar, so I guess I will need to live with it. However, I don't like all the choices, so maybe I will get rid of this script sometime in the future. On another note, TIG, thanks for the program to search for text, it works well. And yes, I have Vista, and was wondering why I couldn't find the text in the script with a search. Pray tell what good is Vista search? And to Jim, will, I looked in the Tools directory and found more that I wanted to. Found another 5 programs/scripts that were not listed as your original lists. So I changed their extension. Now I will find out if any are really needed. yaml.rb, syck.so, rational.rb, date.rb and 3SkengltExtension.rb. I know what the last one is used for, however, I have decided that I don't need this script, so I won't be loading it again. To all thanks for the help. Ken
  • Request for plugin (Which Plugin Being Used?)

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    Mike LuceyM
    Hi Ken, That could be very useful indeed. As you may have noted I have edited the title to offer a little more about what is being suggested. Mike
  • I have been a Plugin Harlot

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    M
    @tig said: path = File.dirname(__FILE__) does what you think That's actually quite filled with issues. If your script said load '../relative/path/filename.rb' then File.dirname(__FILE__) is ../relative/path/. Better to use File.expand_path( File.dirname(__FILE__) ). That gets the full path and, on PC, drive letter.
  • Terrain how to move a objects(differ.Z) to same Z level

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    TIGT
    As an alternative to 'flatten'... you might try to group all edges etc and then make a large flat surface below them, use the Sandbox tool and Stamp the group onto this flat surface ?
  • Scripts to use to construct an auger?

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    JClementsJ
    Reclub: The screw script seemed to work (a bit quirky though). I did one revolution, made it into a component, and then made adjacent duplicates. Jeff: I'm not sure how you used Extrude Edges by Rail. Could you diagram your method? Thanks, John
  • Good alignment tool for Mac?

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    GaieusG
    Hi "yourself", How about this alignment tool: http://forums.sketchucation.com/viewtopic.php?f=323&t=11224
  • Tools -> Fredo6 Collection won't open

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    W
    OK, well I couldn't get any of it to work. All the plugins seemed to be installed correctly in the proper subfolders, etc. So, I uninstalled SU 7.1 Pro. Moved the contents of the Plugins folder to a temp folder, including all the zip files that were there. Reinstalled SU 7 Pro. Did the update to 7.1. Moved the zip files back to the plugins folder. Extracted LibFredo6 3.4c first, then the other Fredo6 plugins that I wanted/needed. It all works just fine now. Dunno what happened. "Take it from the top" seems to be the trick.
  • Create construction point in the end of lines

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    B
    @miikka1978 said: Is there a plugin that creates a construction point in the end of each line (line that is not connected to anything) in the model? I am trying to create a 3D mesh (terrain). I have created lines (with Three Line Tools Plugin) that indicates the height of the terrain in each location. Now, I would like to create a construction point in the end of each line and then use Points to Mesh Plugin to create a terrain. Look at the assembly plugin from lss2008 ... "Create 3d mesh from construction points" http://lss2008.livejournal.com/22807.html @unknownuser said: Here an intermediate option, which is ready today: http://dl.dropbox.com/u/4885828/lss_toolbar_1_1.zip before unpacking (or, after) should be removed from the Plugins folder, all the old versions manually (they are now all in the folder will be 'lss_tools' and so when unpacking the surface is not written down)
  • Length line/Edge

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    R
    TIG, 10x allot for your detailed post. very useful. regevz @tig said: The edge has two vertices - its 'ends'. Found by edge.start and edge.end or edge.vertices[0] and edge.vertices[1]. Let's assume you want to move the edge's end by dist=100.mm We know the 'line' of the edge from line=edge.line, where line[0]==edge.start.position and vector=line[1] is the line's vector towards its 'end'. Now work out where the new end would be by using an offset on a copy of the end-point by dist... new_end_point = edge.end.position.clone.offset(vector,dist) So now we have the point where we want the end-vertex to move to. You have to make a transformation to apply to that vertex [ruby:anqq9m2l]tr=Geom::Transformation.new(new_end_point)[/ruby:anqq9m2l] Now you apply it to the vertex - it's done in a convoluted way for a vertex compared to other '[ruby:anqq9m2l]entities[/ruby:anqq9m2l]'... If you are working in a group use '[ruby:anqq9m2l]group.entities...[/ruby:anqq9m2l]', but here I assume it's in the model... [ruby:anqq9m2l]Sketchup.active_mode.active_entities.transform_entities(tr, edge.end)[/ruby:anqq9m2l] The end-vertex of the edge should now move 100.mm further away from the start-vertex... If you want to move the start-vertex then use [ruby:anqq9m2l]vector.reverse[/ruby:anqq9m2l] and substitute the start/end vertices. For other units change the method e.g. [ruby:anqq9m2l]0.1.m[/ruby:anqq9m2l] or with no suffix it's taken as [ruby:anqq9m2l]inches[/ruby:anqq9m2l]...........
  • Simple Plugin Request - measuremeter

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    R
    DIEGO-RODRIGUEZ thanks allot. this tool is exact what i looking for. friends, i am amaze from your responses... 10x
  • [req]Tool to add or remove objects into(out) the group

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    thomthomT
    Or, use the Outliner.
  • Rectangular Surface Subdivision Plugin

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    J
    My Protrude works on perfectly rectangular fae only, so that may be limiting. It is here: http://sketchuptips.blogspot.com/2007/10/plugin-protrude.html Thomas also added a face division tool to his Edge Tools: http://forums.sketchucation.com/viewtopic.php?f=323&t=24593&hilit=plugin
  • [REQ] UV Cube and Planar mapping

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    PixeroP
    @thomthom said: Have been thinking about it. Got a few UV mapping ideas actually. But other project has been getting the priority. Getting there though. Please get there quick.
  • Space planning plugin?

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    J
    Driving Dimensions uses constraints through dimensions, but I'm not sure it can do what you need. It's worth a look. http://drivingdimensions.com/SketchUp/tutorials.php
  • Looking for plugin to fatten up a 3d shell

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    GaieusG
    All right, I was wrong. (There are so many flying toolbars all around my desktop)
  • Make_Comonents.rb Version 1.1 Does Not Run All the Time

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    M
    @chris fullmer said: Oh it really doesn't matter. If you post in that thread, I can go ahead and delete this thread you don't mind? go ahead I copied my question to your cited thread, thanks!
  • Ruby Question

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    K
    I added .name (Sketchup.active_model.selection[0].layer.name) and got exactly what I needed. Thanks Keith

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