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  • [REQ] face normals

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    GaieusG
    @unknownuser said: FrontFace will be handy. Exactly. Best (such) tool I have ever seen!
  • Cutting windows hole plugin

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    Didier BurD
    Hi, @unknownuser said: when creating the component, do we have to glue it on a selected plane and define to cut a hole already? (like glue vertically, per exemple) No. @unknownuser said: the wall stays in 1 piece, and no hole is appearing Dropping the window in the wall doesn't automatically create the hole. Right-click on the window (or on a selection of windows) and select "Window and wall > Cut wall from window". See chapter 2 of the PDF, everything is in there
  • Plugin required: paste on layer

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    D
    Dave R Your workflow solution will work just fine i guess... In the meantime I have been thinking about this and figure that there could still be use for a 'paste on layer' in much the same way that components are dropped on the 'current layer' when bringing them in from the component console... That way we would get an object instance and layer change in one easy step. Could be good for bringing in CAD reference info into a model which is often multilayered.... Thanks for sharing the knowledge Dave
  • SDS Icons?

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    OxerO
    @rickgraham said: Hi all, I just purchased the Subdivide and Smooth. When it loaded, I have a series of 4 icons that are displaying completely blank. These are the SDS icons because I can click on them and they activate the plugin. Is there any known issues with this and Mac's? Or it there an EASY code fix that I can do to get them to show? Thanks in advance. Rick Hi! I use Mac too, i have the plugin Subdivide and Smooth and i see the icons. Probe to place the subsmooth_loader.rb and Subsmooth folder in this path: Users/Your Username/Applications Support/Google Sketchup 7/Sketchup/plugins If plugins folder don't exists, create it. I hope this help you, Bye!
  • Getting senile

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    GaieusG
    Or maybe they would exchange it for another plugin at least (say a free one)
  • Plugin for closing gaps9 esp in CAD documents)

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    C
    @gaieus said: Most probably CloseOpens would do it for you. Not free but if you work a lot with similarly "sloppy" CAD drawings, it will pay itself back pretty soon. thats just what im looking for- thanks!
  • Can you store Entities as attributes?

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    J
    Awesome -- just stuck that into my code and it seems to be working great. Many thanks to both of you for your help. Josh
  • Model Function

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    S
    1.2 is available now via http://modelfunction.com Major improvements are: New language 'lang.xml' file enables changes menus and commands text and language. When the designer saves the template, a jpg thumbnail created by plugin and saved in the same directory where the template file is saved. New "aiming" function that assists the designer to change axis of a component to axis of 'node'.
  • Sweep a curved shape around the z axis

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    Dave RD
    Further to Dale's post, if you don't want a top and bottom when you are finished and want a single skin, draw the profile as in his first image and draw the circle at the bottom as he has shown but make its radius match that of the bottom of the profile. Also leave the face of the circle. Add a circle at the top which is the radius of the topmost point on the profile and in contact with the profile. When you run Follow Me, it will delete the faces of the circles leaving no top or bottom.
  • [REQ] Select all connected faces with same orientation

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    PixeroP
    @thomthom said: My impression was a selection tools more in the way that Orient Faces works out how faces in a surface is oriented. (Sans the actual orienting.) Yes that was what I was thinking also.
  • [REQ] Draw rectangle/square from center or center of edge

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    utilerU
    @d12dozr said: ...or just the native polygon tool, set it to 4 sides... The only problem with this is that you only have the option to chose the centre point and the a corner [circumscribed]. What we need is the ability to select the centre point and then an offset perpendicular to an edge.
  • [Req] Texture tools

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    jo-keJ
    That is one of my most important dreams! I'm always in trouble with texturing meshes
  • Select Component Instances

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    R
    On the odd chance you don't need all of Tom's selection tools, you can get Instances from Smustard.
  • [Req]Assign Color to Scenes Tabs

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    chrisglasierC
    Thanks Gaieus for remembering my work. Unfortunately I got a bit disillusioned with trying to make the new version of the machine compatible with Macs, but now I have picked myself up and restarted making a new version from scratch (step by step method). These machines will enable their owners to build hierarchies of scenes (what I understand this thread is about) as well as collections of components (to allow them to appear in many different scenes without layer and outliner complications and restrictions).
  • Change all layers to 0

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    GaieusG
    @thomthom said: Bulk select layers..? Doh!
  • Real time shadow behavior world map

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    C
    Hi Chris. The map in the image is a model I downloaded from the Sketchup warehouse. I'm attaching it to this post. By the way, you have some great video tutorials at youtube, I was watching them before reading your reply. @chris fullmer said: Sure, it might be able to be done. Changing the shadows when the cursor moves is probably do-able. Mapping the coordinates of the map to the altitude/latitude and timezone is another matter, and probably rather time consuming. It could be an interesting project though if someone really wanted to tackle it. And actually I think that your first example might be able to work. Do you have a nice model with a map built into like the one in your images? It might be easier to play around with if the map was supplied. Chris LANDJE-PIK (THE GAME).skp
  • Uninstall

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    J
    I have a .zip file installer/uninstaller for SketchUp (Windows.) Let me work on it over this weekend and see if I can make it safe for release (or at least testing.) Something like this depends on plug-in authors building the .zip in a certain way. Luckily, every file I have tested is created properly . What I mean is that when a .zip is extracted, the contents should be as they would appear in the Plugins folder: my_plugin.zip my_plugin.rb my_plugin_folder What about existing files, you may ask? As it is, plug-ins must use unique file and folder names, so I figure it's OK to over-write existing files and folder when installing. And safe to delete them when un-installed. The exception is when a file is shared and installed by separate plug-ins. In this case, removing the shared file will break the other plug-ins that may use it.
  • [REQ] Prefix Group/Component Names

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    D
    :+1: :+1:
  • [REQ] sun plugin

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    thomthomT
    What would be even more interesting would be to import a preview texture of the environment map as an environment sphere in SU and use that as a gizmo to extract the rotation you need to position as you want in your render. Then click on the sun position.
  • With which plugin from sketchup to modeling this building

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    TIGT
    Or until next month perhaps try Extrusion Tools - EEbyRails ?

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