⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • I have been a Plugin Harlot

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    @tig said: path = File.dirname(__FILE__) does what you think That's actually quite filled with issues. If your script said load '../relative/path/filename.rb' then File.dirname(__FILE__) is ../relative/path/. Better to use File.expand_path( File.dirname(__FILE__) ). That gets the full path and, on PC, drive letter.
  • Terrain how to move a objects(differ.Z) to same Z level

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    TIGT
    As an alternative to 'flatten'... you might try to group all edges etc and then make a large flat surface below them, use the Sandbox tool and Stamp the group onto this flat surface ?
  • Scripts to use to construct an auger?

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    JClementsJ
    Reclub: The screw script seemed to work (a bit quirky though). I did one revolution, made it into a component, and then made adjacent duplicates. Jeff: I'm not sure how you used Extrude Edges by Rail. Could you diagram your method? Thanks, John
  • Good alignment tool for Mac?

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    GaieusG
    Hi "yourself", How about this alignment tool: http://forums.sketchucation.com/viewtopic.php?f=323&t=11224
  • Tools -> Fredo6 Collection won't open

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    OK, well I couldn't get any of it to work. All the plugins seemed to be installed correctly in the proper subfolders, etc. So, I uninstalled SU 7.1 Pro. Moved the contents of the Plugins folder to a temp folder, including all the zip files that were there. Reinstalled SU 7 Pro. Did the update to 7.1. Moved the zip files back to the plugins folder. Extracted LibFredo6 3.4c first, then the other Fredo6 plugins that I wanted/needed. It all works just fine now. Dunno what happened. "Take it from the top" seems to be the trick.
  • Create construction point in the end of lines

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    @miikka1978 said: Is there a plugin that creates a construction point in the end of each line (line that is not connected to anything) in the model? I am trying to create a 3D mesh (terrain). I have created lines (with Three Line Tools Plugin) that indicates the height of the terrain in each location. Now, I would like to create a construction point in the end of each line and then use Points to Mesh Plugin to create a terrain. Look at the assembly plugin from lss2008 ... "Create 3d mesh from construction points" http://lss2008.livejournal.com/22807.html @unknownuser said: Here an intermediate option, which is ready today: http://dl.dropbox.com/u/4885828/lss_toolbar_1_1.zip before unpacking (or, after) should be removed from the Plugins folder, all the old versions manually (they are now all in the folder will be 'lss_tools' and so when unpacking the surface is not written down)
  • Length line/Edge

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    TIG, 10x allot for your detailed post. very useful. regevz @tig said: The edge has two vertices - its 'ends'. Found by edge.start and edge.end or edge.vertices[0] and edge.vertices[1]. Let's assume you want to move the edge's end by dist=100.mm We know the 'line' of the edge from line=edge.line, where line[0]==edge.start.position and vector=line[1] is the line's vector towards its 'end'. Now work out where the new end would be by using an offset on a copy of the end-point by dist... new_end_point = edge.end.position.clone.offset(vector,dist) So now we have the point where we want the end-vertex to move to. You have to make a transformation to apply to that vertex [ruby:anqq9m2l]tr=Geom::Transformation.new(new_end_point)[/ruby:anqq9m2l] Now you apply it to the vertex - it's done in a convoluted way for a vertex compared to other '[ruby:anqq9m2l]entities[/ruby:anqq9m2l]'... If you are working in a group use '[ruby:anqq9m2l]group.entities...[/ruby:anqq9m2l]', but here I assume it's in the model... [ruby:anqq9m2l]Sketchup.active_mode.active_entities.transform_entities(tr, edge.end)[/ruby:anqq9m2l] The end-vertex of the edge should now move 100.mm further away from the start-vertex... If you want to move the start-vertex then use [ruby:anqq9m2l]vector.reverse[/ruby:anqq9m2l] and substitute the start/end vertices. For other units change the method e.g. [ruby:anqq9m2l]0.1.m[/ruby:anqq9m2l] or with no suffix it's taken as [ruby:anqq9m2l]inches[/ruby:anqq9m2l]...........
  • Simple Plugin Request - measuremeter

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    DIEGO-RODRIGUEZ thanks allot. this tool is exact what i looking for. friends, i am amaze from your responses... 10x
  • [req]Tool to add or remove objects into(out) the group

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    thomthomT
    Or, use the Outliner.
  • Rectangular Surface Subdivision Plugin

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    J
    My Protrude works on perfectly rectangular fae only, so that may be limiting. It is here: http://sketchuptips.blogspot.com/2007/10/plugin-protrude.html Thomas also added a face division tool to his Edge Tools: http://forums.sketchucation.com/viewtopic.php?f=323&t=24593&hilit=plugin
  • [REQ] UV Cube and Planar mapping

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    PixeroP
    @thomthom said: Have been thinking about it. Got a few UV mapping ideas actually. But other project has been getting the priority. Getting there though. Please get there quick.
  • Space planning plugin?

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    J
    Driving Dimensions uses constraints through dimensions, but I'm not sure it can do what you need. It's worth a look. http://drivingdimensions.com/SketchUp/tutorials.php
  • Looking for plugin to fatten up a 3d shell

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    GaieusG
    All right, I was wrong. (There are so many flying toolbars all around my desktop)
  • Make_Comonents.rb Version 1.1 Does Not Run All the Time

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    @chris fullmer said: Oh it really doesn't matter. If you post in that thread, I can go ahead and delete this thread you don't mind? go ahead I copied my question to your cited thread, thanks!
  • Ruby Question

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    K
    I added .name (Sketchup.active_model.selection[0].layer.name) and got exactly what I needed. Thanks Keith
  • Searching for Plugins to create holes through curved faces

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    numbthumbN
    Like this one http://www.smustard.com/script/BoolTools
  • Entities Observer for group

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    thomthomT
    I've found the EntitiesObserer to be bugged... http://forums.sketchucation.com/viewtopic.php?f=180&t=20676
  • Using view.line_width= ?

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    TIGT
    The 2D Tools set is available in the Plugins forum here do a search for it and by author 'TIG'... I could give you a direct link but it's good that you learn to find things yourself - 'give a man a fish or teach a man to fish' etc...
  • Seasonal animations

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    Chris FullmerC
    @davidboulder said: I haven't looked through this entire post. Good, don't waste your time Just watch the videos and if there is one you like, then use code associated to that video. Much of the thread was me rambling on and on. @davidboulder said: As long as I was careful how I named my scenes, I could drop swap out my SketchUp fle in my Layout project, and get a quick shadow studies for any project. I think that is an neat idea too. I find myself drawn to video and animation for this type of study personally, but whatever works for what you need it for. I would like to develop a full script that layers multiple shadow times on top of eachother and colors them differently - maybe blue red and orange or something for morning noon and afternoon, for each day of the year. I think that is potentially a useful script. Bytheway, Al at renderplus has a script that will layer shadows on top of each other and output them as a single image. I think it is part of his NPR (non-photo-real) toolkit. I'm not sure if it costs or is free. But he developed that after we had some discussions along this line, about how to layer shadows. It is workth looking at. Chris
  • Camera Rays wanted

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    @august said: Sorry for the sarcasm. I should have remembered a rule from one of my college professors, Gregory Bateson, "Never an untrue word spoken in jest." Can still allow sarcasm, just not hyperbole.

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