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  • ExtrudeEdgesbyRailsbyFace Study

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    simon le bonS
    Dear TIG, I wish a strength health for your family. Thank you for attention and to your explanation guides. -> Quotes and rectifications added in consequence here and there. @unknownuser said: Also the built-in FollowMe that's used can 'twist' the profile, so you need to factor that in... [image: TIGeebfbr_026_th.jpg] Two observations: [image: TIGeebfbr_027_th.jpg] [Plugin] Extrude Edges by Faces [image: TIGeebfbr_023_th.jpg] Re:for me, icons number 2 and 3 are affected to the same "extrude edges by face" @unknownuser said: use EEbyFace... A good idea. This shows me I was wrong to think until now that profiles and rails was treated differently [image: TIGeebfbr_024_th.jpg] Playtime: Cubic chocolate cage [image: TIGeebfbr_025_th.jpg] *s
  • Why is it UNTOUCHABLE?

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    Chris FullmerC
    You could try to save the couch out to a separate file and upload just that here. Then we can play with just the problem part. Chris
  • Window components

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    K
    yes, it works! I made my windows in the SU components folder in the upright position, should have done it in the horizontal plane... thanks a lot tig!!!
  • Updating sketchup broke my (very simple) extension

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    thomthomT
    You only need to create one component definition. You can apply different materials to each component instance. When you apply materials to component instances and groups the faces inside with default material will inherit the group/instance's material. That's what makes components so great. You can model a car - do all the detailing, add material to the wheels windows etc, but leave the body with default material. So you can then place lots of instance with different materials. something like: ` model.start_operation('Voxel Thingymajiggy', true) # wrap everything in one operation and disable the UI voxel_def = model.definitions.add("Voxel") # create new definition voxel_def.entities.add_face(...) # build the voxel here <loop> read file calculate a transformation to place the instance voxel = model.entities.add_instance(voxel_def, transformation) voxel.material = myPrettyMaterial </loop> model.commit_operation` Very quick and dirty pseudo-code...
  • Req:SU to Zbrush Exporter

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    TIGT
    View your skp with hidden geometry 'on' and in mono-chrome mode in a style where back faces have a distinct color compared to the front. Then you can see if there are any reversed faces - reverse them to match the rest [I recommend that you make a shortcut key to 'reverse faces' for speed]. Now view it in texture-mode, you might find some faces aren't colored - fix those... You might also have some unneeded hidden.smoothed edges - erase those if the faces stay OK... Only now export etc...
  • Simultaneous Multiple Push Pull At a Desired Level

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    TIGT
    It scales 'up' only [there's also a scaledown2face too]... It's a simple script - but to scale to any face and adjust all vertices etc, like 'trim wall to roof' tools in some packages is v_e_r_y complex...
  • [Plugin] Reports coordinates of a cpoint

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    TIGT
    Here's another update v1.2 http://forums.sketchucation.com/viewtopic.php?p=238662#p238662 It now lets you pass a Point3d OR a Vertex3d as an argument as well as in raw x,y,z values or an array [x,y,z]. Now has one step undo for plain cpoint texting... You can call it from other scripts so for example you could read a number of points an array of them, or say vertices from faces...
  • Plotting points by triangulating

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    C
    that was it , thank you , would be nice if there was a way to just keep point a and b the same and on the same plane and just keep entering my c measurements , but now I'm just being lazy. Thanks again
  • Foci of an Ellipse

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    TIGT
    One man's flow is another man's dribble...
  • [Plugin] Scale2Face.rb

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    X
    @j_forrester said: Great Plugin btw, Just wondered if there are any developments of a version that takes into account a sloped surface instead of a flat plane? Many thanks it would be awsome if the scaled face matched the shape/angle of the scaled to face. any plans? [image: think.gif] [image: wsAI_Capture1.JPG]
  • Subdivide by Texture

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    L
    Hello everyone and thank you for your attention! I am using Render Thea and to use displacement maps is necessary to subdivide the plans to work correctly, my initial idea was something like the following image. Using the geometry of the image applied to subdivide the face would be quite interesting and wondered if it would be possible to use clipping maps, to cut the face geometry as well ... [image: rNcy_subBYTEx.jpg]
  • Nudge orbit

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    S
    Couldn't thank you enough, TIG.
  • [REQ] Fractal suggestion

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    T
    @unknownuser said: Nice one by Pavel Boytchev Very, Very, nice give me goose bumps just watching
  • Thickness or Shell Ruby... Thanks Fredo6

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    T
    @unknownuser said: This exist for more 2 years You sure know how to hurt a guy!
  • Face Sun Plug-in

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    C
    Thom: I would greatly appreciate it if you can do this. Thanks again for your help. @thomthom said: @construsol said: Thank you very much, this is just what I needed with the "Face Sun" Plug-in. I tested it by putting a perpendicular line to the plane that is facing the sun and it does not cast shadows, so it looks that it works great. One question, ¿How can a plane of a cube be selected and then the entire cube, not just the plane, faces the sun? Thanks again. @thomthom said: Made a quick plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=27499 I could make it orient the connected geometry to the selected faces. Doubt I have time until after the weekend though.
  • Connecting SketchUp to Pachube v0.2

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    T
    thanks jim
  • [Plugin] SectionCutFace v2.0

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    TIGT
    There is a new version 2.4 available here - http://forums.sketchucation.com/viewtopic.php?p=172583#p172583 Please use this...
  • Sandbox script

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    T
    Sand bax is one of SU's defalt plugins ... you can easily edit or use the script. the .rb file is open source . it's located in : Program..> SU...> Tools
  • End of a line

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    B
    Pilou, thank you so much. I didn't even know how to search for it. Bless you.
  • Object Viewer for ABS object

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    K
    I did export it to a .DWG format, but when I imported it into SU, none of the lines transfered from the curved pipes. If I explode the drawings multiple times, I lose the pipes all together and get circles that were the end of the pipes. I was wondering if there was a way to convert the pipes, which seem to be object based, into a geometric form that would be recognized by SU. Thanks for the input.

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