⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
  • 0 Votes
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    chippwaltersC
    Different triangulation plugins can work, but you still get problems. You should consider manually creating 'guides' in your models to provide triangulation 'hints' for your model. Take this part of the alamo model I'm doing. You can see how the lines in the faces help with the triangulation. [image: Trian.jpg] You can of course use the eraser tool and ctrl-click (PC, not sure Mac) to 'hide' the lines and they will still work as shown: [image: Trian2.jpg] FWIW, the fastest triangulation plugin I've found is the SketchUV plugin triangulator.
  • Reorient several group axes

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  • Auto-save as a real backup

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    Rich O BrienR
    No way I know of. SKB files are only controlled via timer or not enabled in the Preferences. Hard to trap for accidents like deletion. Did you try Microsoft SyncToy?
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    sk8er6S
    @dave r said: It would make it a whole lot easier for us to help you if you upload the SKP file so we can see what you've got and what you're trying to do. Just uploaded what I have, thanks.
  • How to print guide lines and guide points

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    Dave RD
    Guides are not printable in SketchUp. They could be made to show and print using LayOut or you could replace the guides with real dashed lines in LO. Using LayOut would give you better options for dimensions and adding text to the views, too. You should be using SketchUp Pro for your business instead of Make anyway.
  • Now you see it! - Now you Don't!

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    HornOxxH
    this again is a D'oh! Book moment to me I didn´t get that so far as well - so thanks Dave and Ken for clarifying this
  • 3D Vegetation

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    L
    Hi Garry, why do you need sketchup pro to download models from 3d warehouse? And I am curious why you would be using sketchup 8? I think 3d warehouse is only compatible with sketchup 13 and above. Why wouldn't you download sketchup make 2017?
  • File linking

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    jujuJ
    Cross Reference Organizer
  • When to do edge fillet???

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    pbacotP
    Twilight has a chamfer function tied to textures.
  • Making of the Alamo Thread

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  • Adding chamfers to rounded material

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    Dave RD
    Oh. You can use Fredo's Round Corner for that.
  • Paint Bucket Lag

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    V
    I have and use Thru Paint but its not mapped to fire. It is a large project with a bunch of hi-res textures. I disabled SimLab FBX Exporter and OBJ Importer, STL Import Export, Super Drape, Texture Resizer, VRay Tools, VoronoiXYZ, Photo Textures, PlayUp, RpWallmaker, Trimble Connect, and Easy Sketch. My materials and textures were mapping to my AppData location, so it was local but I remapped it to a location where I have all my local libraries. So far, the lag seems fixed but I have no idea which thing resolved it.
  • Extension for extruding walls from dwg

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    R
    My sincere condolences to those who will adopt this ^ vid
  • Oops! Invalid license issue. FYI

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  • Copying attributes

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  • Convert 3D Max files to SketchUp

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    O
    Hello! What does the maxscript actually? You can turn the textures visibility on in the viewport with the max menu but it doesn't interfere with the export does it? In any case you need to convert the vray/corona/mr/revit materials to standard before exporting to obj/fbx within 3dsmax. With 3dsmax 2017-2018 you have a scene converter inside max, which is useful to convert any material to standard. BUT as usual sometimes you need to switch to manual pilot as lots of things like fallof, blend, color correction, 2-sided, mix and other things aren't easily translatable to standard shader. I use fbx to export to SU (and import with Fluid Importer Pro) but obj works nice too.
  • Measurement value for Push/Pull doesn't work

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    SJS66S
    Actually, correction! It wasn’t TIG Layerwatcher, it was doing what it is supposed to do, just in a funny way. The real problem was me! Creating line work & faces off Layer 0! Sorry TIG. Layerwatcher is a great extension & is reinstalled because I think I need it. LOL.
  • Laser distancemeter

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    I think what @pace514 means is that when he records a wall in 3D with the disto, it turns out not to be truly vertical, maybe only by a few mm's, hence he can't push/pull the resulting face. It's probably quicker to survey in 2D. If measuring a series of internal rooms, why not survey in plan format...measure the lengths of the walls corner to corner, all the ground floor will be at, say 0.00m level, push/pull the walls up 2.40m say to get the to the ceiling, push/pull the doors & window openings, then group the walls. Allow for the floor thickness and do the same on the upper floors. I know you are not using the Leica DISTO S910 to its full potential but in the case of a home survey, with no commercial benefit, it's safe to assume the walls and corners are vertical and 90°. Move from room to room and take a few diagonal check measurements, a few through open doors to distant walls, do the fine detailing at the end when you are happy with the overall shape. Don't forget to check the wall thickness's as you go, at window/door openings, the structural walls may be thicker and walls upstairs may be thinner as they ate not supporting as much weight. The Disto will be very handy when measuring inaccessible points, roof pitch/height/angle etc. have a look at the video below for working in 3D mode... https://www.youtube.com/watch?v=nX8AVHZY464
  • Drawing a house model in 45 min

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  • Edge Smoothing Effect on Rendering Speed

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