Sketchup causing n-gon triangulation when imported to UE4
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I think that when you wore modeling you made that square on the right. You should just triangulate all of your mesh prior exporting, or before triangulation, you should delete all hidden edges on that surface.
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That triangle on the top right I added today just to test to see if it would triangulate correctly. But it seems like a crazy task to have to apply that across my entire model, that would take so long to do. is there a way to automate the triangulation process across a whole model?
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This is what I would have to do in order to have all triangulations to work correctly. To have to do this across my entire model would take forever. are there any other solutions? plugins?
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Thomthoms Quad Tools will triangulate quads.
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Sketchup works with Ngons though doesnt it? So how to a convert a Ngon to a Quad and then triangulate it?
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SketchUp work with ngons but leaving another to manage triangulation and keep the UVs is not the way the go.
This convert ngons to quads you need to do it manually.
A better alternative is to not model with ngons. Tris and quads only.
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in most cases I cannot control what software is being used. I am just receiving the models most of the time theyre in Sketchup.
So if i cannot control the fact that the models are being made in sketchup then I will have to convert the ngons into quads one by one? there is no automated plugin that can do this for me?
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Take a look at s4u slice (not automatic but still very helpful)
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SketchUV plugin has a "triangulate" function which works automatically also on N-gons.
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Different triangulation plugins can work, but you still get problems.
You should consider manually creating 'guides' in your models to provide triangulation 'hints' for your model. Take this part of the alamo model I'm doing. You can see how the lines in the faces help with the triangulation.
You can of course use the eraser tool and ctrl-click (PC, not sure Mac) to 'hide' the lines and they will still work as shown:
FWIW, the fastest triangulation plugin I've found is the SketchUV plugin triangulator.
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