🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download
  • Ropefall

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    massimoM
    http://sketchucation.com/forums/viewtopic.php?p=594165#p594165
  • [Plugin] Pipe Tool (UPDATE 3/19/2011)

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    F
    OK, thanks. I have not tried it yet but then I will! I hope you do not mind my question
  • Reset/zero transformation, scale and rotation

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    G
    Alternatively, you can delete that component instance, and create a new one with the components window. It will have an identity rotation/scale, just place it on the origin.
  • [Plugin] Free Rotate 4.4

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    Rich O BrienR
    I meant to reply and hit edit instead...epic fail Now the OP is gone for this thread.... Here's the answer he needs... Download this... http://sketchucation.com/resources/plugin-store-download Login in with your sketchucation account and search for free rotate
  • [Plugin] UVTools v0.1

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    N
    I use SketchUV and Roadkill, and it works great. WrapR is in development and it will make unwraping inside SU.
  • Generate Centerlines

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    D
    as a basis for a plugin I would use this workflow... copy selection into new drawing... move all axes to centre,centre, bottom [e.g. TT_axes tools]... create a proxy with same axes, a single line with the length of the most used element and hidden square at one or both ends [to allow scaling]... select all and replace with proxy... scale each proxy to intersection points... this workflow could possibly be automated, but would still require tweaking by eye and addition of missing bits... [image: 98xa_trusses-sample-centerlines_001.png] trusses-sample-centerlines_001.skp john
  • [Plugin]ArcCurve-set_segments.rb & changearcsegments 130830

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    M
    First of all: I am NOT a programmer, so there is ZERO error handling on this quick-and dirty script. I had tried TIG's solution, but did not work on my DWG because some of the arcs would "clip" others as they were rebuilt by the script. So I wrote this small routine to: loop through imported AutoCAD entities. select curves and group them (individually) create a more refined clone of the curve (the number of segments is controlled by two parameters. See script) Delete the original curve. Anyone is welcome to turn this snippet into something better and more reusable. Best, Marcos. theModel = Sketchup.active_model #selEntities = theModel.selection theModel.selection.clear allEntities = theModel.entities Collect user values: prompts = ["Minimum number of segments:", "Minimum Segment Length:"] defaults = [36, 10] input = UI.inputbox(prompts, defaults, "Enter Desired Settings") #set minimum length for each arc segment (in model units) userSegs = input[0] minLen = input[1] #UI.messagebox(userSegs.to_s) #UI.messagebox(minLen.to_s) allEntities.each do |i| if (i.typename == "Edge") aCurve = i.curve if (aCurve) Sel = theModel.selection unless defined?(Sel) Sel.add (aCurve.edges) newGroup = allEntities.add_group (theModel.selection) Sel.clear else #not a Curve end end end theModel = Sketchup.active_model theModel.selection.clear allEntities = theModel.entities Loop through all entities allEntities.each do |i| #open Groups, search for Curves if (i.typename == "Group") #Loop through array of Entities inside each Group subset = i.entities subset.each do |s| curve = s.curve if it is a curve, collect a few properties if (curve) get coord. transformation, since entities are in a group #use "transform" below to translate to global coordinates tr=i.transformation cCenter = curve.center.transform! (tr) cSangle = curve.start_angle cEangle = curve.end_angle cRadius = curve.radius cNormal = curve.normal.transform! (tr) cXaxis = curve.xaxis.transform! (tr) cYaxis = curve.yaxis.transform! (tr) cLength = curve.length #UI.messagebox(" Curve Length is " + cLength.to_s) #divides arcs in minLen(model unit) increments divSegs = (cLength / minLen).to_i #UI.messagebox("Divided Result is " + divSegs.to_s) #for very small arcs, sets a minimum number of segments if (divSegs <= userSegs) numSegs = userSegs UI.messagebox("Using: " + numSegs.to_s) else #subdivides larger arcs using target length numSegs = divSegs.to_i UI.messagebox("using Divided total" + numSegs.to_s) end myarc = allEntities.add_arc cCenter,cXaxis,cNormal,cRadius,cSangle,cEangle,numSegs #Erases original i.erase! end # if curve end # entities inside group loop end # if it is a group end #loop through all entities
  • Plugins Not Compatible with SU2015-64bit

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    TIGT
    You must get in touch with the author of this Extension direct... It almost certainly uses some dll or similar PC helper files which must be made to be 32 or 64bit compatible. I assume their download site does not give clear guidance ?
  • Place proxy object at all scene camera locations

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    P
    works great now to see if I can create a ruby with an icon so the script can be run by clicking an icon. I also may want to add an identifier tag to the components IE: VR-Scene name or even VR-cam-## and then the numbers would be progressively created based on the scene order. We are trying to create an import script for Unity that would create jump or teleport positions based on SketchUp scene cameras. So when a model is exported in FBX format and then Imported into Unity the unity script would automatically place a teleport location at each "proxy" for a camera. This way if you have a SketchUp file with scenes for kitchen, dining, bedroom, hall, basement, etc. when exported and then imported into Unity we can use the Xbox controller on the Rift to teleport you to those preset camera locations in the model. I'll see if I can take it from here but I may come back and ask for your help. thanks again for getting me this so quickly.
  • [Plugin]Hide Invisible Polygons and Component

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    R
    Thanks for sharing! 'hide invisible' doesn't sound logical. maybe 'remove'?
  • [Req] Component Picker

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    K
    @jql said: Thanks for your interest, but there's just so much to do in so little time... So true. I only write code in the downtime of my architecture business. Its just prototype code. Making proper plugins out of that code would greatly increase the coding time so probably Will never happen. I tried iT once and No succes. Hats of though to the people who can and do.
  • Circle Intersect Plugin error after installing

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    J
    SB_intersect_circles.rb lines 443 and 444: "circle_intersect_16.png" and "circle_intersect_24.png" resp., but files in Plugin are named "circle_intersect_24.png" and "circle_intersect_32.png". If I correct source or renam .png files, SU loads w/o error msg, but there is no circle intersect cursor (blank square).
  • SketchyFFD problem

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    TIGT
    This is a quite ancient plugin - but it should still work... I assume you installed the latest version [RBZ] of this from the SketchUcation PluginStore. http://sketchucation.com/pluginstore?pln=SketchyFFD If not, then please do so now, and restart SketchUp... It's use is relatively simple - you select the desired group to be free-formed, the right-click > context-menu... Editing the guide [control] point group should modify the associated form... The usage-guidance is here... http://sketchucation.com/forums/viewtopic.php?p=36127#p36127
  • [Plugin] [$] S4U Scale

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    C
    Hi, My licensing doesn't seem to work properly. I purchased it yesterday, but it keeps saying no license. Same in the "My Extensions" section. I already tried to reinstall. I purchased a number of plugins, but this was my first purchase using the Extension Warehouse. I didn't use my google email address for purchase.. might that be a problem?
  • [Plugin] Drop Vertices

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    mariochaM
    @pilou said: Does it possible to imagine a "drop" on X or Y direction ? (sure I can rotate all before but...) In this port are functions for the 3 axis. I tried to stick to the actual extension standards. Re-named it since it does more than just drop. Added LanguageHandler, french. And a contextual menu for the most frequent ones I use. Mc-AlignEnds.rbz
  • [plugin] Clip or Trim Terrain Mesh (Update)

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    sdmitchS
    Because I don't want to? Download from the blog. Send to a compressed folder. change extension from zip to rbz. Install as usual.
  • [Plugin] Curve Maker v1.6.2 &amp; Taper Maker v1.5.2 Updates

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    F
    thanks - fixed all my problems on on 2016- cornu spline is great
  • [REQ] Delete groups with just groups in them

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    PixeroP
    I commented away all that stuff i didn't need and now it was superfast. Less than a second on the same model. Will try with the deleted coplanar edges added and see how fast it is... Edit: Nope, that took a great while. Tried again with just the remove groups part and then Thomthoms CleanUp and that finished in some 30 seconds.
  • [REQ/Q?] Flattening and exporting scenes as skp files.

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    JQLJ
    Hi here is the model: Flatten Faces Simple Model - DWG based - 2013.skp All scenes starting with "V" are the dwg files imported with Tig's "Xref Manager" Plugin (I'm using Sketchup Pro here), the only thing I changed was adding faces to those components wich could eventually help me design on top of them. The process is done by hand and very labourious to setup as one has to export each dwg individually, create a lot of scenes and layers, correctly manage them and then insert dwgs and align them with model. Alternativelly, one could import all dwg files and lay them flat in the XY plane, wich would allow for less work. This is also similar to what CADup does and is closer to what I used to do when I worked with CAD too. All this work could make sense on VERY complex buildings wich Layout can't really handle if they are 3D, but with this system it would handle easilly. The file has 3 kinds of scenes: Standard sketchup 3D section scenes wich have no prefix. They show the model, an active section and the corresponding SectionCutFace; 2D Scenes with isolated SectionCutFaces wich have the "X" prefix; And also 2D scenes with the imported DWG files wich have a "V" prefix. Each "X" and "V" scene has a corresponding layer wich is visible only on that scene. I have also changed the layout file to correspond to this setup: Simple Architectural Layout - DWG Based 2013.layout [image: zuDz_SimpleArchitecturalLayout-DWGBased2013_2.jpg] [image: qRq3_SimpleArchitecturalLayout-DWGBased2013_3.jpg] [image: tb6c_SimpleArchitecturalLayout-DWGBased2013_4.jpg] [image: AeHY_SimpleArchitecturalLayout-DWGBased2013_5.jpg] By now my hopes are no longer very high, but I'd really wish this, or something similar would be possible to develop... Thanks for all your input so far!
  • Req: Solid tools which don't destroy components

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    Dave RD
    @pbacot said: I can't make sense of what this has to do with groups, but whenever I have worked on a component without opening it, e.g. scaling, it has only changed that particular instance. But as Dave has says there seem to be a number of requests to change this for Solid Tools and it should be achievable, as proved by Jim's plugin. Peter, making other changes to components without opening them, Scaling them, for example, doesn't make any changes to the geometry inside. Although the Solid tools don't open the component for editing, they are making changes to the geometry within. This is more like editing a component to add or subtract geometry. It is reasonable to expect any tool which change the geometry within a component to make those changes to all instances of the component. Any other tool that modifies a component's geometry does that. The native Solid Tools are inconsistent in that regard.

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