Here is a recent example of an urban infill house. Really digging Enscape3d, in particular, it's ease of use and Rift and Touch. Kudos to the entire Enscape Team.
windows .exe file:
https://www.dropbox.com/s/dj2njpsftib7dls/Urban_Infill.exe?dl=0
Here is a recent example of an urban infill house. Really digging Enscape3d, in particular, it's ease of use and Rift and Touch. Kudos to the entire Enscape Team.
windows .exe file:
https://www.dropbox.com/s/dj2njpsftib7dls/Urban_Infill.exe?dl=0
@valerostudio said:
Will we be able to add the critical UV Channel needed for Unreal Engine importing?
Ditto for Unity. Having a separate channel for UV's would be great.
works great now to see if I can create a ruby with an icon so the script can be run by clicking an icon. I also may want to add an identifier tag to the components IE: VR-Scene name or even VR-cam-## and then the numbers would be progressively created based on the scene order.
We are trying to create an import script for Unity that would create jump or teleport positions based on SketchUp scene cameras. So when a model is exported in FBX format and then Imported into Unity the unity script would automatically place a teleport location at each "proxy" for a camera. This way if you have a SketchUp file with scenes for kitchen, dining, bedroom, hall, basement, etc. when exported and then imported into Unity we can use the Xbox controller on the Rift to teleport you to those preset camera locations in the model.
I'll see if I can take it from here but I may come back and ask for your help.
thanks again for getting me this so quickly.
wow thanks for this. I found Adam Billyards Scene Tweaker plugin....but it does not create an object at the camera location. http://sketchucation.com/forums/viewtopic.php?t=29964
I'll give your script a try.
thanks again for the freaky fast response.
Is there a plugin for sketchup that places a proxy or dummy group or component at the x,y,z coordinates of all of the scene camera locations? I don't need the camera view frustrum or camera paramenters, just a proxy object (dot) that is named the same as the scene tab.
does this exist already?
It's been several years since my last post here...I've never left Sketchup but free time for the sketchUcation community has just net been in the cards....BUT I came back just because of this plugin...PLEASE PLEASE make this plugin happen it will be so handy for many of us who run into texturing problems with Sketchup and Game Design and Virtual Reality content creation.
Oh and Count me in for the Beta Team!
They are still working out the kinks on the Mac version. Have to give them credit for communicating with an end user and sending me test builds to see if it is working. Hope they get this working on the macs as I already have a use for it.
@fluid said:
We just released FluidImporter 2 for Mac OSX, together with a new website specific for the FluidImporter. Check it out here http://www.fluidimporter.com
Just purchased and installed in both SU2014 and SU2013 Mac and the import option for OBJ does not appear. IE: the plugin is not functioning as it is supposed to.
Got it loaded on my mac I'll kick the tires on it later. Thanks for the Mac version
If you want a mac tester I'm volunteering.
prader- at - nvizeon - dot - com