⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [Plugin] Drop Vertices

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    mariochaM
    @pilou said: Does it possible to imagine a "drop" on X or Y direction ? (sure I can rotate all before but...) In this port are functions for the 3 axis. I tried to stick to the actual extension standards. Re-named it since it does more than just drop. Added LanguageHandler, french. And a contextual menu for the most frequent ones I use. Mc-AlignEnds.rbz
  • [plugin] Clip or Trim Terrain Mesh (Update)

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    sdmitchS
    Because I don't want to? Download from the blog. Send to a compressed folder. change extension from zip to rbz. Install as usual.
  • [Plugin] Curve Maker v1.6.2 & Taper Maker v1.5.2 Updates

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    F
    thanks - fixed all my problems on on 2016- cornu spline is great
  • [REQ] Delete groups with just groups in them

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    PixeroP
    I commented away all that stuff i didn't need and now it was superfast. Less than a second on the same model. Will try with the deleted coplanar edges added and see how fast it is... Edit: Nope, that took a great while. Tried again with just the remove groups part and then Thomthoms CleanUp and that finished in some 30 seconds.
  • [REQ/Q?] Flattening and exporting scenes as skp files.

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    JQLJ
    Hi here is the model: Flatten Faces Simple Model - DWG based - 2013.skp All scenes starting with "V" are the dwg files imported with Tig's "Xref Manager" Plugin (I'm using Sketchup Pro here), the only thing I changed was adding faces to those components wich could eventually help me design on top of them. The process is done by hand and very labourious to setup as one has to export each dwg individually, create a lot of scenes and layers, correctly manage them and then insert dwgs and align them with model. Alternativelly, one could import all dwg files and lay them flat in the XY plane, wich would allow for less work. This is also similar to what CADup does and is closer to what I used to do when I worked with CAD too. All this work could make sense on VERY complex buildings wich Layout can't really handle if they are 3D, but with this system it would handle easilly. The file has 3 kinds of scenes: Standard sketchup 3D section scenes wich have no prefix. They show the model, an active section and the corresponding SectionCutFace; 2D Scenes with isolated SectionCutFaces wich have the "X" prefix; And also 2D scenes with the imported DWG files wich have a "V" prefix. Each "X" and "V" scene has a corresponding layer wich is visible only on that scene. I have also changed the layout file to correspond to this setup: Simple Architectural Layout - DWG Based 2013.layout [image: zuDz_SimpleArchitecturalLayout-DWGBased2013_2.jpg] [image: qRq3_SimpleArchitecturalLayout-DWGBased2013_3.jpg] [image: tb6c_SimpleArchitecturalLayout-DWGBased2013_4.jpg] [image: AeHY_SimpleArchitecturalLayout-DWGBased2013_5.jpg] By now my hopes are no longer very high, but I'd really wish this, or something similar would be possible to develop... Thanks for all your input so far!
  • Req: Solid tools which don't destroy components

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    Dave RD
    @pbacot said: I can't make sense of what this has to do with groups, but whenever I have worked on a component without opening it, e.g. scaling, it has only changed that particular instance. But as Dave has says there seem to be a number of requests to change this for Solid Tools and it should be achievable, as proved by Jim's plugin. Peter, making other changes to components without opening them, Scaling them, for example, doesn't make any changes to the geometry inside. Although the Solid tools don't open the component for editing, they are making changes to the geometry within. This is more like editing a component to add or subtract geometry. It is reasonable to expect any tool which change the geometry within a component to make those changes to all instances of the component. Any other tool that modifies a component's geometry does that. The native Solid Tools are inconsistent in that regard.
  • [REQ] Apply materials randomly...kind of

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    JQLJ
    @pilou said: Not a big deal! Not a click of a button either... I have used 20+ materials to randomize on wooden beams, wood planks, wooden windows and façade pannels before... It's a stupid work to have just to make a render look good and I hope I'm doing it anymore.
  • [Plugin] Boolean helper update 08122011

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    B
    Hi, I don't know if this plugin is still being worked on but I'm unable to scale down a model after saving it. The message I get is "Scale up your model first, and then use the 'Scale down at once' button" Using SU2016 if that makes a difference.
  • [PLUGIN] Click-Cuisine Kitchen IKEA

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    D
    @bilgilib said: ...It is not really nice to pay for a next.gen virus if you purchase a plugin that needs to go online to check for new components, updates, license or anything, then you need to inform your anti virus software that it's ok... 'anti' virus software always presumes guilt without actually doing any real 'testing', it simply looks at list's it has from you or people that pay them for whitelisting... john
  • [REQ] Unhide all edges

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    PixeroP
    Thanks!
  • How to install surveytool plugin in SketchUp 2015?

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    A
    I never properly thanked Box, TIG, and Krisidious for your prompt and generous help over a year ago. I was on a tight work deadline. Needless to say, it worked. I was reminded of my oversight recently when I upgraded to Windows 10 and Sketchup 2016, and I was faced with the same problem. I forgot my prior inquiry on Sketchucation, but found it very helpful when I ran across it again! It took me a minute to realize that I had asked the question initially. I did the same thing all over, downloading the file and placing and it in the Plugins folder. It seems to work just fine. I'll be at Sketchup Basecamp 2016 in a few weeks. Will any of you be there?
  • Roof Plugin Question

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    M
    And don't forget Chuck Vali's amazing RoofNui plug-in https://valiarchitects.com/sketchup_scripts
  • Anybody knows this plugin?

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    K
    The real name of this plugin is Curve Scale by sugar
  • [req] evenly spacing objects

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    F
    sam da mitch has a plugin for this http://sdmitch.blogspot.co.uk/ but i prefer slick movez https://extensions.sketchup.com/en/content/2dxy-smoves
  • [REQ] Grasshopper for Sketchup

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    C
    Is this what you were talking about? http://sketchucation.com/forums/viewtopic.php?f=80%26amp;t=64302
  • [REQ] 2D component intersection

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    G
    @jql said: That is a very interesting plugin glro, it's also very interesting how you modeled that scafold as you seem to have done that based on a line or "bone" system. Have you done that based on some plugin? The base concept is indeed similar to this request however the fact that it compares bounding boxes doesn't fit in this case as it's the actual faces and edges I would wish to compare. This is something I have to do by hand on all my projects, but follows a very simple rule, so it could be fit for a plugin. It would save me literally hours of work, so it would be worth a lot to me. Here's a real example I made in sketchup: [attachment=0:1d3fe13i]<!-- ia0 -->example.jpg<!-- ia0 -->[/attachment:1d3fe13i] the example scaffolding is made totally with components, no edges, no surfaces; so it is possible to use the bounding boxes; the axis line is needed to position precisely the components one onto another The example you show is made of lines, hatches, ... traditional 2D drawing elements; i wouldn't know how to deal with that; maybe the rules you mention might be translated into code lines.
  • [Plugin] Drape Cpoints

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    TIGT
    Why do you need an update ? The current versions should work...
  • [Plugin] Sine Circle

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    D
    should I add this feature? does anyone have any feedback... [image: cP7P_Castlelation_Demo_02.gif] john
  • Vertex Tools - fixed and or duplicate extrude

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    fivebythreeF
    Exactly Rich, thanks for suggesting it as such.
  • [REQ] Rope/wire plugin

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    JQLJ
    @nektares said: Maybe this, on first step just draw a rough aproximation of where you want the rope to go. on step two adjust it and then convert it with bz toolbar to catmull spline and then the final step just tube along path or follow me along the generated catmull spline. [attachment=0:25tsseem]<!-- ia0 -->rope_test1.jpg<!-- ia0 -->[/attachment:25tsseem] The times I tried the same workflow tube along path worked better.

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