@jql said:
That is a very interesting plugin glro, it's also very interesting how you modeled that scafold as you seem to have done that based on a line or "bone" system. Have you done that based on some plugin?
The base concept is indeed similar to this request however the fact that it compares bounding boxes doesn't fit in this case as it's the actual faces and edges I would wish to compare.
This is something I have to do by hand on all my projects, but follows a very simple rule, so it could be fit for a plugin.
It would save me literally hours of work, so it would be worth a lot to me.
Here's a real example I made in sketchup:
[attachment=0:1d3fe13i]<!-- ia0 -->example.jpg<!-- ia0 -->[/attachment:1d3fe13i]
the example scaffolding is made totally with components, no edges, no surfaces; so it is possible to use the bounding boxes; the axis line is needed to position precisely the components one onto another
The example you show is made of lines, hatches, ... traditional 2D drawing elements; i wouldn't know how to deal with that; maybe the rules you mention might be translated into code lines.