🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
  • Animator comparison

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    fredo6F
    agrazdi, Animator is not finished yet and still in Beta. Actually, it will be chargeable when more advanced. There is also a difference between Simulator and Animation applications. With Simulators, you design kinematic and physical constraints and relationship, and then you can freely move some objects or cameras, and record the effect as a video. Say, you design a car movement with wheels, and then you can drive it on any road.So it is very powerful. With Animation, you have to create your scenario, by arranging movements of objects and cameras along a timeline, regardless of physical constraints. Say, you drive the car on a given road. You get exactly what you want, but if you wish a variation, you need to modify the animation elements. Fredo
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  • Turning lines into reveals

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  • Best practice when working on huge models

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    pbacotP
    Sometimes I like to work on components in a separate file using "Save as" and "Reload" in the contextual menu (for example a whole building as part of whole site). Partly to speed work but also to more easily isolate while working on that portion. Sometimes this also helps work because the axis of the component is the model axis in the sub-file.
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    Wo3DanW
    @jgb said: Whenever I draw a line that is just slightly off (by design) the red, green or blue global axis, SU snaps the endpoint just off my mark with the "Constrained by..." message, and won't let me move it. As mentioned in your other thread where you wanted to change the bounding box and component axes to run along the component's geometry, you can take away the disturbing factor by temporarily redrawing the axes. Then snapping to your target shouldn't be a problem. If this happens a lot, create a scene with only the "odd" drawing axes saved. p.s. it is important to know that the use of the scene with its saved axes is not restricted to just one context. Open a (nested) group or component and you'll still be able to use the scene!
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    jgbJ
    Yes, Wo3Dan, you do. And thank you..... I tried that in the past and most times it works. But you sparked a thought that is a solution. Within the bounds of the component I draw a grouped cube, and align it as I want the components axis to be. Change Axis of the component to the grouped cube works every time! Then I delete the grouped cube. It can be a bit tedious for a lot of off axis components, but it works better and faster than playing with change axis a dozen times. The primary reason I need accurate axis alignment is I use Move/rotate and Rotate to orient copies of the component in several positions, where the rotation axis is not quite on the global axis, like changing flap angles on a dihedral swept wing. I also use hidden lines to extend the bounding box so that the main rotation axis is dead on the geo-center of the bounding box. That way I only need the Move/rotate tool to simply pivot the object; instead of the Rotate tool, having to find the center of rotation and its RGB attitude every time I need to change the components attitude. Now... if only I can remember to do that instead if instinctively just change Axis!!!!
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    T
    That was it! Thanks so much.. this one has been bugging me for years literally.. I wish I would have asked this question a long time ago.. Many thanks!
  • Models

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    D
    I didnty find anything there
  • Single group to multiple groups

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    T
    That worked great! Thanks! Stuart
  • Slicer 5 error message

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    BoxB
    You need to read up on Groups and Components. But triple click on the oval to select all of it, right click and select Make Component, then use slicer. [image: tA5I_Slicer.gif]
  • SUp to Cinema 4D?

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    Joe WoodJ
    Hey Rich, Gus is totally stoked with the new measuring tool he has Thanks for suggesting that!
  • Copy and paste not working between files

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    Dave RD
    @zain01 said: Hi Box, yes tried that, turns out somehow the wardrobe door i was trying to move was the problem, somehow it got corrupted or maybe the mb count was to high, it did have quite a big psd texture on it, must try it without the texture and see if that works but i just ended up redrawing it. thanks Maybe you just didn't wait long enough. A few months back I was working on a project which included a huge component that I had drawn in a separate file. I used Copy and Paste to insert the component into the main model and it took a good 30 to 40 seconds to appear.
  • Help Needed to make Solid

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    D
    Thanks Box.That looks like a good solution to my problem.Much appreciated
  • 2D Export w/ Safe Frame

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  • Plugin to fix the face

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    sketch3d.deS
    ThomThoms CleanUp³
  • How to use Flowify on Circular face

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    pilouP
    You must make a very tiny seam on the circular form! (center to perimeter or from anywhere to the perimeter) Because form must have 4 "sides" ! So another solution here a big one seam! But you see easily the "4 sides" of the curvated surface! [image: file.php?id=146671] [image: file.php?id=146672]
  • Historical Reconstruction Project Question

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  • Section Fills in 2018

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    Dave RD
    The section fill doesn't create a group on its own. If you use Create group from slice you do get a group and of course it's only the outline. There's no face. It can be difficult to see and select that group if there's a fill and especially if the fill color is black. You can change the fill color, of course, or you could select the group in Outliner. I'm not seeing any issues with the fill updating when moving the section cut. The group from slice doesn't update but then it never did. [image: BuXD_section.gif]
  • Referencing DWG in Sketchup and export to GE

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    SJS66S
    @pbacot said: PITA Ha, hate to say it but I had to google it....lol. Just to save other dummies like me doing the same PITA = Pain In The Arse