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  • ThreadMaker

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  • [Plugin] Universal Importer - v1.2.6 - 30 July 2024

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    panixiaP
    @artemisglt You just select the diffuse map and call it a day. (you can add the other maps after the import if you really need them)
  • [Plugin] LordOfTheToolbars - v3.0a - 21 Apr 26

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    N
    Hi Fredo. This critical compatibility issue has been documented for several months. It entirely blocks the workflow between LOTT and D5 Render for all users. An urgent patch is required to restore basic functionality. Please prioritize this fix.
  • Mixed Periods

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    Mike AmosM
    Looking bloody good.
  • Medeek Wall Plugin

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    medeekM
    Tutorial 87 - Curved Stairs (9:20 min.) https://youtu.be/K4T9yU4MPc8
  • Orgelf's works. second topic.

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    pilouP
    Un remake du cheval de César (le sculpteur) (en plus académique Pour ton orgue du chat tu ne peux rater le mien! https://moiscript.weebly.com/ziclaviers.html
  • Pour changer un peu...

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    pilouP
    https://www.youtube.com/watch?v=Ru3fB2l1RSo
  • Sketchup Wall Plugin - Muzwalls V2.0.3 Update Release

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  • Accurate wall spacing in an array of walls

    SketchUp Discussions sketchup
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    M
    We would be very happy if you could also try muzwalls and give us a feedback https://muzwalls.com
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  • Living inside the Squid Games

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  • Hippo3D, Cad workflow inside the Blender 3D

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  • Free de 2026

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    pilouP
    J'étais parti pour animer un dessin de cathédrale (ce qu'il peut faire) mais j'au un peu dérapé! https://moiscript.weebly.com/anime-svg.html [image: 1780163560107-gifretard01.gif]
  • Free of 2026

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    pilouP
    https://moiscript.weebly.com/anime-svg.html [image: 1780163168988-gifretard01.gif]
  • I am searching for two plugins

    Extensions & Applications Discussions
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    HornOxxH
    @alexpacio2013 said: @HornOxx For the first question, try this plugin that distributes components along a path, both in a distributed manner and with spacing. Additionally, you can also rotate and resize the objects during distribution. ---> robo spacing tool WUNDERBAR !!! An absolutely fantastic recommendation, Alexpacio — and on top of that, a tool I’ve never come across anywhere before. I’m already looking forward to exploring its capabilities beyond the mundane task I’m currently working on. Best! [image: 1780149844931-191c27ca-99c9-42d3-85c1-9f7e42052781-image.jpeg]
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  • Modelling a tramway

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    jo-keJ
    [image: 1780141162217-1123-su.jpg] [image: 1780141189546-rhb1123-pp-st-resized.jpg] [image: 1780141249626-depot-d%C3%BCw002.jpg] [image: 1780141289740-depot-d%C3%BCw-pp-st-resized.jpg]
  • MSPhysics 1.0.3 (16 October 2017)

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    T
    I was playing with amslib and msphysics plugin for an week and I have successfully compiled ams_l8b.so and msp_lib.so compatible to the SketchUp 2026 and fixed many warnings and errors.. it is now working good, but still I have to test all functions, if someone of you want to help me out to text all these so it will be easy and take less time, here is my Whats App + 923 143 142 423 I will send you a copy of working amslib and msphysics.
  • Message from Majid

    Corner Bar
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    majidM
    Taaa mates! Let's hope for a more peaceful world for our family/children. It seems that the severe blockage persists for many websites, including university websites. While searching for any relevant PhD/research/job positions, I thought I might ask to have my CV and Portfolio shared within your network, please. Here is the link to a folder where I uploaded my documents: https://drive.google.com/drive/folders/1QwVOqOP-u2oY_4b3AOdaFjKZoYeymvkX?usp=sharing or: Feb 14.zip
  • [Plugin][EVAL] TIG-CutNfill

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    TIGT
    The EXTG and PROP terrains must have the same overall footprint. When you have the skirt fitted onto a simplified EXTG group it should still report as 'solid' in Entity info, copy that group to one side and edit that copy. Draw three Guide lines to help locate a new skirt later, on the group's axes. Delete the top terrain, but keep the vertical skirt and bottom face. Next copy the PROP group to one side and edit the copy. This time delete the skirt and bottom face, but keep the terrain geometry. Exit the edit and select the EXTG-copy group and Edit>Cut it to the clipboard. Reopen the PROP-copy for editing. Edit>Paste-in-Place. The EXTG-copy skirt group in now inside the PROP-copy terrain group. If the skirt-group doesn't line up with the terrain's axes, then Move it into place using Shift to restrain the movement in the Red/Green axes only. The guide's intersection should help with this relocation [if needed]. Explode the skirt-group so that the PROP-copy now contains only geometry. Erase any Guides left behind too. The PROP-copy should now contain its terrain top and skirt/bottom copied from EXTG. Exit the edit and check the PROP-copy in Entity Info - chances are it won't be a 'solid'. We now need to make it a solid... Use Thomthom's SolidInspector2 on the PROP-copy to see where the errors are reported. They will be highlighted in Red. Fix the ones that it reports as 'fixable'. If there are other 'non-auto-fixable' errors - e.g. complex holes or inner faces - then you need to dip in and out of SolidInspector2 and the model itself [into PROP-copy group > edit] and manually fix these issues in turn. Use pan/zoom to position yourself over the issues that need fixing... It's best to have sun/shadows on so you can see holes more easily and the Default-materials showing, with the back-material being set to a distinctive color - e.g. bright green. These might be 'flaps' or 'shelves' that need deleting, missing faces that need healing by drawing over edges to force a face to form, or adding diagonal lines to triangulate geometry and force facets to form [it's best to triangulate resistant faces to infill facets, even if the larger hole's perimeter appears 'planar'.] As you do this you might accidentally form internal 'partition' faces and you'll need to delete those too using a section plane to look inside the form can help in this regard. Remember that a manifold solid can only contain edges and faces. That is no nested groups or components. Every edge must support exactly two faces. That means - No 'faceless' edges [i.e. stray lines]. No edges with only one face [e.g. flaps, shelves or hole-perimeters]. No edges supporting three or more faces [e.g. two 'boxes' sharing a common edge for 4 faces]. Faces should be consistently oriented 'outwards' with the back-face materials 'inside' the form. Once you have a solid form reported in Entity Info you are good. Replace PROP with PROP-copy and try CutNFill again on these simplified forms - the skirts should now match so that hurdle is avoided...