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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    M
    thank You I can't believe I am benifiting something from 2013
  • No decsciption available
    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Wrap design around surface ? i´m stuck

    sketchup
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    312 Views
    tibetT
    hi driven, thanks for your tip, it´s a cool plugin ! it looks great , but videos doesn´t work. i contacted kirill2008, hope to get some good news soon cheers ! [image: zujcp1.jpg]
  • FOUND IT...Help finding tutorial on using "wedges"

    sketchup
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    D
    http://www.youtube.com/watch?v=pv7dULmJUiU this one? did you Google for sketchup aircraft tutorials john
  • Linear array

    sketchup
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    6 Posts
    395 Views
    TIGT
    If you have ill-advisedly set 'X' OR '*' as a shortcut then typing x10 or *10 will jump out of the copying and go to the X-tool or *-tool. The alternative is therefore to type 10x because if its at the end the X is still taken as part of the array command... Of course after the first copy is made, then you must press <enter> after typing the number+x otherwise how is the tool to know when you have finished typing...
  • Components along path problems

    sketchup
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    21 Posts
    1k Views
    mitcorbM
    Thanks, Dave. Just lack of practice, no excuse.
  • Transform a component into a face-me component

    sketchup
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    5 Posts
    774 Views
    Z
    @thomthom said: Here's a little plugin to configure components from the context menu: http://forums.sketchucation.com/viewtopic.php?t=35667 Looks good
  • Remote viewing of Sketchup sessions in real time??

    sketchup
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    12 Posts
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    J
    Just ran across this beta Chrome extension for remote desktop - haven't had a chance to try it though. https://chrome.google.com/webstore/detail/gbchcmhmhahfdphkhkmpfmihenigjmpp
  • Save model in PNG without background . anyone?

    sketchup
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    20 Posts
    3k Views
    GaieusG
    I told you knew!
  • [REQ] Paneling tools for SU

    sketchup
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    13 Posts
    3k Views
    mitcorbM
    Bezier patch==Bezier Surface, a deformable grid similar to Blender's Lattice Deformation Starting with this link: http://www.google.com/url?sa=t&rct=j&q=bezier%20patch&source=web&cd=1&ved=0CDAQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FB%25C3%25A9zier_surface&ei=-JVHT9r3EPOrsALRnNnqCA&usg=AFQjCNFRHwkJEdlkp2H0fOfWOhC-5NOtig&cad=rja ThomThom was thinking about this or something like it a while back.
  • Too many materials

    sketchup
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    7 Posts
    369 Views
    C
    Thanks a lot for the fast replies, I just went to model info-statistics-purge unused. From 263 materials that I had, now I have only 11 I just can't figure out why I haven't thought about it. You guys rock, thanks.
  • Curviloft and arcs breaking up.

    sketchup
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    0 Votes
    12 Posts
    961 Views
    Mike AmosM
    OK, broken the problem down, it is apparent that quite randomly, sketchup is breaking an arc (curve, whatever you want to call it) into its constituent lines. I know of the weld tool but frankly this is getting too much. Is there a way to stop this from happening or is it an inherrent sketchup problem? This occurs BEFORE I do anything else with the geometry.
  • Custom plug-in folder location &amp; transfer toolbars

    sketchup
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    2 Posts
    383 Views
    J
    Hi Adam, 1 - Yes. After SketchUp is finished loading, open the Ruby Console from the Windows menu. Type in: require_all("e:/plugins") (Assuming your portable plugins are on a device named e:\plugins.) 2 - Not exactly. You should be able to save and restore your toolbar positions on the school computer. After you load your portable plugins and organize your toolbars, use the Save Toolbar Positions item in the View > Toolbars menu. Then next time you load your portable plugins, you can use the Restore Toolbar Positions item. Note: not all plugins will work correctly from a location outside SketchUp's default plugins folder.
  • Garbage backup files on desktop?

    sketchup
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    15 Posts
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    D
    I've never had a .skp or .skb file stored on the Desktop except if I explicitly pointed to that location.
  • Modelling irregular shapes in Sketchup

    sketchup
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    6 Posts
    4k Views
    E
    thanks for all the replies. It's fascinating. It'll take me a while to master it. thanks again
  • Big Problem with obj export/import

    sketchup
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    0 Votes
    5 Posts
    2k Views
    TIGT
    There is a link to an 'earlier version' on the download page.... BUT the latest version should be very similar, both time-wise and it now avoids issues with flipped instances etc...
  • NOX free rendering program

    sketchup
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    0 Votes
    3 Posts
    413 Views
    M
    Seams to work only with Blender and 3D Max is that true?
  • &quot;Visibility&quot; Problems in Sketchup

    sketchup
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    8 Posts
    550 Views
    pbacotP
    Tricia, Check out the Construction drawings thread in the LO section of the forum. You might try making a floor plan that is at the height you want the symbols to be, then hide it when not placing symbols, or to review, showing the final plan below. This way you have a plane to work on. Z-fighting is a fact but I usually see edges OK in a situation like this (I couldn't replicate your effect). Peter
  • Plugin to add wall thicknesses

    sketchup
    4
    0 Votes
    4 Posts
    380 Views
    L
    lol well I didn't think it was possible to model myself into a corner lol. Thanks, So you recommend doing the angled walls manually? I don't get why non of the plugin worked for it
  • Components created where Axis is altered

    sketchup
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    3 Posts
    645 Views
    utilerU
    Cheers Dave, yeah that's what I do to change it back. Sometime when you're churning away you forget you've change the axis orientation which affects groups and components made at this time.... maybe it's something for thomthom's axis tools.... say a context click and maybe a 'reset axis orientation around components axis location'...? That would be cool. Thom?
  • Hide Rest of Model: but still see parent context?

    sketchup
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    6 Posts
    445 Views
    Dave RD
    I feel your pain and sympathize with you. Often when I talk to woodworkers about using SketchUp they tell me that they would make components of things that have multiples in the model such as the legs and aprons of a table. The top, on the other hand would be made into a group because there's only one top. That's fine, I guess. But in my work, there wouldn't be just one table top. The entire table model would get copied off to one side and an exploded view created from that copy. If the top needs to be edited after the exploded view and I had made it a group, I would have to either edit both copies or edit one and copy it to replace the other. Since I would make the top a component, I don't even have to think about it. [image: 5785139027_a35496db66_z.jpg] Yes, you can get snagged by the Make Unique but with a little practice it becomes second nature. Of course there's also the old saying, "Don't draw anything twice." Components can be saved out into a library for future use so that makes them a "labor saving device."
  • Problem with &quot;Views&quot; toolbar after axes move

    sketchup
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    5 Posts
    452 Views
    C
    thanks wind-borne for the pointer and muchos thanks to our great coders who once again provide a solution! i may well be overlooking something but this seems like a basic flaw in functionality within SU? i mean, world axes are world axes - if you change them, then everything relating to them should surely change accordingly? discovered this issue recently while working on a site where the buildings don't all have the same orientation. when i tried to produce the usual ortho views of one particular building ... oh oh

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