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    [REQ] Paneling tools for SU

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    • H Offline
      harnstein
      last edited by

      Just an idea. Having something like Rhino's paneling tools in SU.

      It would be great..!

      I came across this thread of 2010 about parametric modeling http://forums.sketchucation.com/viewtopic.php?f=289&t=30749 which was very fascinating at that time and still is.

      Quoting Jeff Hammond from there

      @unknownuser said:

      I should note though that I wasn't using grasshopper which is more in tune with this topic.

      I was using rhino's paneling tools. If you want a sweet ruby idea, download the paneling tools manual and check out some of the example functions.

      (on a phone but I'll try to get a link)
      Edit:
      http://wiki.mcneel.com/_media/labs/panelingtoolsmanual.pdf

      .

      i was thinking about making a wall of components and adding a "modifier" like twisting to it.
      Result is shown below, not a surprise.

      paneling.jpg

      Would it be possible to make eg. a wall of a number faces which are instances of one single component or are made into instances of one component- and then get twisted, ffd'd or similar while keeping it's reference?

      Or would it be possible to have eg. a wall consisting of faces, which (maybe must) have the same number of edges, faces and vertices and "apply" some component to each face. Like it's stretching each element of the component in relation to the size of it's related elements of each face?

      Another level or will it just stay a dream?

      Just a dream.. ☀

      still sketchin'

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      • pilouP Offline
        pilou
        last edited by

        Use the FFD with groups then change groups in Components 😉
        There is some plugs for that 😉

        Lose2groups by Chris Fullmer
        (Tig on the right)

        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=15211;image

        Here by Tig : Transform each faces in Groups
        make a selection then copy this in the ruby Console

        m=Sketchup.active_model;n=m.active_entities;m.selection.to_a.each{|e|n.add_group(e)if e.class==Sketchup;;Face}; 
        

        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=15223;image

        By Tig : selections in components

        Make a selection of explosed group or components then copy this in the ruby Console

        m=Sketchup.active_model;
        m.start_operation("Faces>Compos");
        n=m.active_entities;m.selection.to_a.each{|e|(g=n.add_group(e.all_connected);
        g.to_component.definition.name="FaceSet#1")if e.valid? and e.parent==n.parent and e.class==Sketchup;;Face};
        m.commit_operation
        

        http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=15209;image

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          And see also all this thread 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • H Offline
            harnstein
            last edited by

            Hi Pilou,

            the problem then would be that you'd be left with as many unique components as you had faces.

            I meant if it would be possible (somehow) to make changes to a group of components eg. twisting
            but keeping their "base information" of one copied component intact?

            Like if you have a component which you can scale but still is the same as the unscaled original one..

            -edit- The goal would be that you can draw a shape and "fill" faces with one component. And if you make changes to the component all components in the whole shape change accordingly.

            Even if it would only work on a base of a eg. four sides only component which is placed on a four sided face according to it's edges / vertices would be great

            still sketchin'

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            • H Offline
              harnstein
              last edited by

              @unknownuser said:

              And see also all this thread 😉

              I did (a couple times 😉 )- and downloaded the ceiling grid ruby as well to see if i maybe have misunderstood sth..

              Hm, but i don't know how this should be doing the job.

              My post was written while you did post this link btw, therefor my post was an answer to yours before.

              Another image to make it a little clearer:

              paneling2.jpg

              If i did it the way you proposed..

              @harnstein said:

              the problem then would be that you'd be left with as many unique components as you had faces.

              ..or am i wrong?

              still sketchin'

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              • mitcorbM Offline
                mitcorb
                last edited by

                The warping you are hoping to achieve may be available in TGI3d

                I take the slow, deliberate approach in my aimless wandering.

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                • H Offline
                  harnstein
                  last edited by

                  Exactly!

                  That's the point, too bad it's there and not here 😉

                  It's this feature, the warper object with a group of components.

                  Maybe it's time for investing some money.. 😉

                  At least when i need it it's good to know that is there.

                  still sketchin'

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Hi, harnstein:
                    I do not own, nor have I tried tgi3d. Perhaps shame on me. But if you earn money for groceries daily by using Sketchup and or any 3rd party tools, I believe you can justify this by amortizing your expense. A tool like this, it seems, pays for itself instantly, if not in the next 10 commissions you may get. What is out there in the next higher price point category?
                    As for Sketchup, I wish most of what is on the wishlist for "Uber" Sketchup. An application that does it all on the fly and as many megabytes as I please, all for the nice neat price of ~$500.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • H Offline
                      harnstein
                      last edited by

                      I downloaded the training edition on tgi3d amorph, it's quite limited in vertices but that's ok.

                      After the first yippieh came the oohh..

                      As seen on the image or better the attached skp-file the warper can give nice results- but "destroys" components as well ("full" method). Only the "affine" method keeps components intact and morphes them somehow- but the result i would consider veery good.. 😉 Not really usable for me at least..

                      paneling3.jpg
                      warpter test.skp

                      Maybe there is no way to eg. have some "reference points" of a component which are placed onto according points of a certain face- and all elements of the components are stretched etc in relation to the reference points. (I think this is somehow how FFD, twisting etc work internally(interpolating)).

                      paneling4.jpg

                      But doing this and keeping these objects "linked" to it's basic component is the problem- maybe this is even out of sketchup's possibilities..?

                      I could live with it before and for sure it would be great to see some of these "extensions" in another SU release. It would really be 👍
                      Who doesn't dream of a program that is simple polymodeling like SU and has the power of rhino, max and maybe some other features from somewhere..

                      ..at least i do. 😉

                      still sketchin'

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Is this what a Bezier 'Patch' or 'mesh' or 'lattice' would do if we actually had one?

                        I take the slow, deliberate approach in my aimless wandering.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          ExtrudeEdgesByRailsToLattice does this from 4 'curves' - triangulating to allow meaningful skewing - you can't twist glass easily etc...Capture.PNG
                          And similarly LatticeMaker on an existing surface's 'mesh' faces, using only the face edges provided...Capture1.PNG

                          TIG

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                          • H Offline
                            harnstein
                            last edited by

                            Yep,

                            twisting glass is a different story, eg. if you have a look at the "Elbphilharmonie"

                            Quote: "The windows themselves are a masterpiece of engineering. Never before have glass panes been separately marked, coated and then shaped at 600° C with millimetre precision. The curvature of each pane depends on the particular area of the building."
                            Necessary? I don't know..

                            Yes, i love the lattice plugins, i use latticemaker / latticizer for all windows at least in the early design process. It's great what you can do with it.
                            And i can get to quite good results building something, eg. a skyscraper and use "twist" on it. (Even if the glass gets twisted which results in hard-to-produce-in-reality elements, but it looks good and it's alright in the designing process)
                            Like this (early stage render)
                            twisted tower .jpg

                            But what about having a selection on faces, eg. of a lofted surface, and "attaching" one certain component to each of these faces, no matter if they are sheared, large or small, bend, whatever. The result would be a smooth surface in the look of the base component.

                            Even if the ability to change the base component later and change all "morphed" instances at the same time would be lost it would be a great tool- wouldn't it?

                            @mitcorb: I'm not sure how to understand what you mean, but bezier patch sounds good 😄

                            still sketchin'

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Bezier patch==Bezier Surface, a deformable grid similar to Blender's Lattice Deformation
                              Starting with this link:
                              http://www.google.com/url?sa=t&rct=j&q=bezier%20patch&source=web&cd=1&ved=0CDAQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FB%25C3%25A9zier_surface&ei=-JVHT9r3EPOrsALRnNnqCA&usg=AFQjCNFRHwkJEdlkp2H0fOfWOhC-5NOtig&cad=rja

                              ThomThom was thinking about this or something like it a while back.

                              I take the slow, deliberate approach in my aimless wandering.

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