⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    TIGT
    V8.0 is released https://sketchucation.com/pluginstore?pln=2Dtools Or via the ExtensionStore dialog. It fixes a glitch with v2026 whereby some MAC users could not get the TAB key press/up to work to open dialogs in some tools, and some PC users had to press/up 4 times to make TAB work. But <=2025 users had no issues. I've now improved the onKeyUp methods to optimize TAB use in v2026, but it can still be flaky for some users. including me needing 4x press/up! So as an additional option I've added one press/up on the Shift key which will also open the dialogs, in certain tools like LineStyle and Hatching. The Help pages explain this dialog opening more fully. Please try and report back issues...
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • [Solved] Sketchup makes multiple files, if I turn textures

    sketchup
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    TIGT
    @unknownuser said: Thank you TIG. Now it works fine. But what are the lot of lines in the second and third picture you posted and how can it happen, that one texture is showing wrong? Did I done something bad? When you export a SKP it's likely that many of the faces will have more than three sides. Many third-party applications that will be importing the exported data expect it to be 'triangulated'. Many, like renderers, do not show the edges so this triangulation is unseen in their output. If you re-import the OBJ file back into a SKP it will include all of the additional lines needed to triangulate the faces. These can be removed manually or if part of a mesh 'smoothed' or erased as coplanar-edges... Because of the expectation of triangular faces by such apps the OBJexporter [and many other similar tools] triangulate the faces in the SKP as they are exported. In your case you have only a few faces, but there are thousands of edges. Therefore to make a face out of triangles requires a lot of lines adding to the geometry - not an issue when used in a renderer but when used back into a SKP it needs 'fixing'... An OBJ file [and several other exporter file formats] can only include texture data that is UVmapped in '2d' - positioned/rotated/scaled etc - this is because it can use just 3 UVmapping values. However, a texture in a SKP can be sheared/skewed etc in '3d' so that it is 'distorted' - and then its UVmapping has 4 values to describe how it is 'twisted' ! BUT the OBJ file format cannot include for this, so instead we have to spot the 'distortion' and make an extra 'distorted image' file and then define that for that face's texture, with a basic UVmapping set [this is because the 'distortion' is in the texture's file itself, rather than how it is changed by the face's UVmapping data in the OBJ file]. So how we detect the texture's 'distortion' becomes critical... Your 'problem texture' probably resulted when you adjusted it to align along that face - you must have added a slight 'shear/skew' to it in '3d', rather than the usual '2d' 'flat' mapping used for rotations etc. Thus the v1.9 exporter considered that texture to be 'distorted' and therefore it then exported a virtually identical image-file to use just for that face. Its UVmapping then failed as there was no appreciable 'real' distortion to compensate for. When I recoded the distortion-checker in v2.0 I reduced its "sensitivity" - so now when it sees that 'problem texture' it regards it as NOT being distorted... and therefore it uses the usual base-image file and the required distortion-free UVmapping that works just fine... I think I now have a reasonable compromise between making a distorted image-file - needed IF the image has been 'intentionally' skewed/sheared etc - and the alternative of using the base-image even when very slight [unintentional] distortions are detected [and which are so slight that the UVmapping can be assumed to be '2d' not '3d' anyway]
  • Cleanup problem

    sketchup
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    thomthomT
    Oh, btw, I've started adding support for Fredo's update checker for my plugins. So that's one way to get some of the versions.
  • SU Workshop for autistic young adults

    sketchup
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    leedeeteeL
    Thats great Mike, thanks very much for the input. Will take a look at the links. Thanks again.
  • Total newb here and needs a model

    sketchup
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    T
    The fbx works If a clean interior model is made – real world scale and its mapped – in the case of walls – 1 or two metre squared it will import nicely into Armada and have all the features - same with furniture. Beware of the Ambient and diffuse settings ramp them up to white and the specular down to black – - the box I sampled showed very dark. Also set all the pivot point coordinates to 0,0,0 or the model will be off set – and you may not even see them in the virtual As I said earlier I need somebody to show the sketch up community how its done – We are now developing an online version of Armada [WebGL ] that looks very promising. So a user can say commission a sketch up modeller to knock something up that can be uploaded to the users web site and the public can immediately traverse it - in the case of a gallery that is – assets also. [image: 76856617.jpg] @gaieus said: Yes, that would've been my other step now - to soften edges (although inside SketchUp, with such sharp edges as 90 degrees it would look weird). The 3DS exporter has an option to weld vertices - but on the cost of not keeping the UV co-ordinates.
  • How to import a model from Blender into SketchUp??

    sketchup
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    GaieusG
    I believe Blender can export to a variety of 3D file types like fbx, 3ds or dae (kmz?). Any of these can be imported into SketchUp.
  • Slicing thru a component with a plane

    sketchup
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    TIGT
    Redinhawaii Your example needs NO Plugins at all to punch a simple hole through an object! Make sure that the 'punching-face' is in the same 'context' as the object that's to be punched, and therefore it is 'on' the 'front' face of the object. Then just PushPull the 'punching-face' though the block to make the desired hole, stopping the extrusion on the back-face by a pick or by 'sensing' the inference to the back face-plane [z-fighting]. If the back-face of the block is NOT parallel with the front-face [although it does look like it is is your example!] then make the extrusion so it stops beyond the back-face, then select the new faces made in the extrusion and use 'intersect' [context-menu] to cut that extrusion at the plane of the back-face; then erase the unwanted parts or the extrusion. Done. NO PLUGINS NEEDED AT ALL. You can do everything you have asked about... manually AND more easily than with a 'tool'... [This was a heart-felt message from Plugin Developer ! Please learn the basics...]
  • Imported groups shift position?

    sketchup
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    TIGT
    So 'never-paste-in-place' if you might want to reload SKPs later IS the lesson hard learnt... I had erroneously assumed that you were using import [or modeling a component in the site-plan with a 'svae_as'], so that the origin stayed true between the files...
  • Images/Render

    sketchup
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    GaieusG
    Indeed there is a big difference between (unexploded) image entities and faces textured with an image material. Not every renderer can render image entities and even if one can, it is still better to explode it as image entities may take forever to antialias (see Twilight for instance).
  • Modeling for EPS export

    sketchup
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    T
    I was hoping for a way to improve the modeling, not the line work, in sort of the same way that many plugins will allow you to adjust the raster image before exporting. I find that no matter how much I play with the rudimentary lighting controls , I get unsatisfactory images that I must totally recolor to get anything slightly realistic.
  • Sketchup faster on mac book pro under Win or Lion

    sketchup
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    S
    Thanks aerilius for the fast answer and the info. I didn't have time to find out more about this topic but tried to export a big Modell into jpg with high resolution and was impressed by the result... Many times faster under win 7 than under lion???
  • Photo Match

    sketchup
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    A
    Thank you, thank you, thank you.
  • [SOLVE][SU8] Trouble spotlight pointlight with kerkythea

    sketchup
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    N
    @toto85980 said: which I place into my spotlight component and behind the glass ; and I got the render I'm looking for, but the Kerkythea render take more time. I'll shared my skp component if you have any idea to perform my render ... I don't know how to set a fake emit light material on my object. [attachment=2:3tb4kf8q]<!-- ia2 -->spotlightsample.jpg<!-- ia2 -->[/attachment:3tb4kf8q] If you put a light behind the glass, glass will turn light to caustic light, that will render quite lot slower. Please read trough Kerkythea tutorials at http://www.kerkythea.net/forum/viewtopic.php?f=16&t=5720 They will guide you trough the basics.
  • Force display of perpendicular inference

    sketchup
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    dukejazzD
    Have you tried Three line tool by Chris Fullmer Using line_normals to start a normlize line direction clf_vertical_line_maker_loader.rb or Guides Axes Normal by TIG Can add 3 guide lines normal to picked face or workplane. clinesaxesnormal.rb Work Plane by TIG Adds true working plane(s) and grid(s) in your model. WorkPlane.rb Once you find the normal you can use the axes tool set normal to new z to force display of perpendicular inference Like you said Gaieus "align the axes to a certain line and then use the other axis inference to draw a perpendicular one."
  • Error in visualization the correct scale of textures

    sketchup
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    GaieusG
    If you used components or groups, the texture will also scale down with them. If there are components, you can right click and "Scale definition". If they are groups, you will need to turn them into components first.
  • Create face from line

    sketchup
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    brookefoxB
    The cumbersome offset was what lead me to inquire, Dave. srx has got a promising ticket, though, and I thank you both very much.
  • Sketchup I pad

    sketchup
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    A
    @box said: Does anyone know of a similar system/application that will work this way on an Android device? I mean as a viewer. This is a really good Android app for viewing Skp models, http://limitlesscomputing.com/sightspace
  • Use the native rectangle tool to draw from center point out

    sketchup
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    Jean LemireJ
    Hi folks. A square created with the Polygon tool can be scaled to become a rectangle. Just ideas.
  • Anyone Using a 3D Mouse?

    sketchup
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    S
    i may be a bit late to the conversation, but I use both the small version (at home) & the pro version (at work). They work great, but use them a lot more when Im in 3ds max, or when I need to get really close on my model in SU and the mouse just isnt cutting it. I honestly dont use many of the shortcut buttons on the pro version so if your on a budget, the $99 one will do just fine. Hope that helps
  • [SOLVE][SU8] Trouble making screw following tutorial

    sketchup
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    GaieusG
    Pilou often links from that Kitto Raup and that guy has some very good video tutorials mostly made with the native tools that we often neglect nowadays as we are overwhelmed and spoiled by those plugins. (Similarly, Jean Lemire often posts simple solutions achievable with the native tools instead of suggesting some "easy looking" way with plugins).
  • How to make a Solid Component from a Solid Group?

    sketchup
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    T
    Actually your roof.rb is a good starting point for an editable rafter tails addition, where the editable rafter tail components only extend from the exterior building envelope to the width of the roof overhang. Is spring in the air yet?

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