They display randomly. Some look good, some are way small, some are front, ISO, side, top, views, and so on. I tried the custom thumbnail thing. I selected a component and context-clicked to set a thumbnail. It went to a folder the component wasn't in. The same goes for other components. It kept on going to the wrong folder.
Latest posts made by kupono
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Component Thumbnails different sizes and perspectives
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RE: Find center of circle or arc
Thanks everyone. I especially like the protractor tool idea. Still don't know why inference sometimes doesn't work (on an actual circle), alas.
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Find center of circle or arc
This happens to me intermittently but often enough to be a real irritant. I can't find the center of a circle or an arc. Auto inference doesn't work and a selection of extensions does not seem to work either. I'm not sure if this is due to my particular setup or not.PVC/ABS 4" to 2" Reducer
Sketchup pro 2021
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RE: [Plugin] GreyscaleMode
Jim, This is a fantastic! Thanks.
Dave, Thanks for the help. -
RE: [Plugin] GreyscaleMode
Same error as Bruce. I did as suggested for Bruce: removed files in the plugin folder, then renamed zip to rbz, installed, exited, restarted,and got the same error. I see grayscale in the Plugins Manager, but not a sign of it in Tools, Extensions, or context menu.
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RE: [Plugin] GreyscaleMode
Excited to find this on Smustard, but it's not working for me on SU Pro 2016. It errors on loading. Me or has it not been updated?
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RE: LO Pro 2016 Dimensioning bug or template corruption?
Wow!Fantastic. Sometimes I can't see the birds for the trees. Thanks
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LO Pro 2016 Dimensioning bug or template corruption?
I have dimensioning problems, but only when using a particular document template. All other templates used to create a new LO file seem to dimension fine. I've gone through the template and deleted everything, then purged all external file links in document setup. Basically I've got a blank template--still new files created with it do not dimension properly. Attached is a png of a 20'x40' rectangle top view, parallel projection, dimensioned in both SU and LO. I've also attached the offending layout file. Can anyone duplicate this behavior?
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RE: Hatches look great in SU, but fuzzy in LO. Why?
I found this link on how to align pattern fills in LO: http://help.sketchup.com/en/article/3000027. It doesn't quite work as you'd expect though. Unlike the texture:position feature in SU where you move the texture to align it over a face, here you have to move the shape over the pattern-fill to align it.
I wanted the batt-insulation hatch to fill the stud bay from left to right.
- I drew a rectangle and filled it with the pattern
- I scaled the pattern
- I traced over my viewport to make a shape the size of the stud bay
- I brought the shape forward then laid it over the first rectangle so the pattern was aligned properly
- I applied the fill to the shape. The applied pattern follows the alignment of the fill in the first rectangle.
- I moved the stud bay shape back into it's original position with the fill aligned properly.
I sure wish there was an easier way to get decent hatches in LO.
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Hatches look great in SU, but fuzzy in LO. Why?
This whole hatching thing in SU and LO is driving me crazy. Looking at other posts I can see that I'm not the first or only one.
Using a tileable hatch graphic imported as a material looks great in SU, but when the scene is brought into LO at 1/4" = 1', the hatch is distorted and fuzzy (even when exported as a pdf). At 1:1 it looks okay--not great, but acceptable. The hatch gets progressively fuzzier the smaller the scale. It looks like this approach is a bust. I know Jolran's been working on a vector based plugin, Hatchfaces, for some time, but it looks like he's stalled. Perhaps the inclusion of pattern-fills in LO has stolen his fire for the project. If so, too bad. It was promising.
The LO pattern-fill an an attribute of the Shape Style is welcome but cumbersome as you have to redraw the shapes you want to fill with the line tool. I tried to explode a viewport (from vector mode) then fill the resulting shapes, but I get strange results. The resulting intersecting lines don't seem to always create a shape that you can apply a fill to. My guess is that the line tool creates a continuous polyline that defines a fillable shape, while exploding a viewport sometimes does and sometimes doesn't.
It appears that the LO pattern-fill is the only game in town that will deliver clean hatches. I created a batt-insulation graphic and imported it into LO. It displays nicely except it's not aligned properly. I don't see a way to position the hatch as you can with textures in SU.
Any thoughts on any of this?