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  • The ideal place for beginners to get help using SketchUp

    9k Topics
    60k Posts
    J
    Does trimble still support Sketchup viewer for iphone?
  • No decsciption available

    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available

    821 Topics
    4k Posts
    P
    @myztery need hinge and finish side concept curve hinge layout.skp
  • File Paths

    sketchup
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    Joe WoodJ
    Geeze why does this have to be so complicated? I'm lost, does it hurt to just leave it all as is, with wrong file paths? As long as I can draw and export images it's OK with me.
  • Best Method for working with at project team?

    sketchup
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    675 Views
    JQLJ
    I think it might be worth looking at Trimble connect in your case. The idea is using the cloud to sync models. You can give him a component or a global project to manage and sync parts of the model or the whole model: https://extensions.sketchup.com/en/content/trimble-connect-sketchup
  • Error message

    sketchup
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    Dave RD
    @hellnbak said: Just for the record, I did mean 0.skp, as in... Dredging up old stuff. There are two different messages that seem to pop up. One is related to creating backup files that get named 0.skb and the other like Paul and I had. Yours seems to make it three.
  • Hourglass Helix?

    sketchup
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    B
    This came out from involute gear plug-in profile (60 Tooth). Thanks CAUL! I hope that I can soon proceed to a 3D printed piece & real world test. [image: 60T-Involute-Profile-Worm.jpg]
  • Textures import Sketchup 8

    sketchup
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    3 Posts
    567 Views
    S
    very very thanks
  • Append character to component/s selection

    sketchup
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    13 Posts
    1k Views
    TIGT
    Each definition has a unique name. Editable in the Component Browser etc... A definition can have one or more instances placed in the model. If you use 'make_unique' on one [or more] of several instances, then the instance[s] gets a new definition, duplicated from the original, with its name getting an incrementing suffix auto-appended - e.g. 'widget' becomes 'widget#1'... Any instance can also have its own individual name [set in Entity Info] - these instance-names are not directly connected to their definition's name. Unlike definitions instance-names can be repeated and shared by several instances, and even instances of different definitions !
  • Scale issues from Skp to Dwg

    sketchup
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    9 Posts
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    C
    @unknownuser said: For the 2d vector scale issue, double check the scene you are exporting from is not only set to Parallel projection, but is also aligned perfectly with regards to view alignment. In addition to what Sonder says here, I do recall "zoom extents" is also required to maintain scale on export. Which may help explain the cropping of the scale bar in your first image? Charlie
  • 3D Connexion Mouse Reverse Movement

    sketchup
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    3 Posts
    686 Views
    ArcTeoA
    Yes, I'm using the current drivers. No, I'm actually on Sketchup 2016. I should have mentioned that information in my post. I should probably update my profile info
  • How to make a texture like this?

    sketchup
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    S
    Try searching for 'Hammered Copper Sheet' or 'Planished Copper Sheet' for the base texture.
  • Import .obj

    sketchup
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    2 Posts
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    TIGT
    I know of two that import OBJ's with textures... The Fluid importer is fastest, but costs a few $. My older/slower OBJ-importer is 'free' [you can of course donate!]. There are a few others - I think they only bring in geometry ? An OBJ file that has materials associated with it almost always ships with an MTL file. This defines the materials. It is almost always expected to be in the same folder as the OBJ. To check this read the OBJ in a plain-text editor - near the start it usually sets up the MTL file. Assuming you have an MTL file associated properly with the OBJ... That defines the materials' colors. You can also read that in a plain-text editor. If a material has an associated texture, then the path to its image-file is specified in the MTL code. Usually these image-files reside in a named subfolder, which is given in the path for each material. Occasionally a 'non-standard' MTL expects its image-files to be in the same folder as the MTL itself. Read your OBJ... Find the associated MTL. Ensure it's in the correct place when importing the OBJ. Read the MTL and ensure any needed image-files are also in the correct folder or subfolder... Once it's set up right, then any importer which respects materials should work...
  • How to uninstall an extension

    sketchup
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    TIGT
    The 'SketchUcation Toolset' also has an 'Uninstaller' in its submenu. If you use that tool it renames the 'loader' .RB in your Plugins folder as .RBX so it then no longer loads or even gets listed in the disabled plugins in the 'SketchUcation Plugins Manager'. Provided that the RBX still exists it appears in the 'Unistaller' dialog and can be 'reinstalled' if desired. However if you open your Plugins folder [also possible by using the SketchUcation Toolset's submenu item] and find the now uninstalled RBX version and delete that file it's no longer listed. For tidiness you might also want to find any matching subfolder using the same name [common in many newer Extensions], and delete that too... Of course, to see these changes you'll need to restart SketchUp, because dynamic unloading an extension etc is NOT possible within a current session...
  • Naming Section Cuts?

    sketchup
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    8k Views
    JQLJ
    Sonder, To be fair then I also should be more clear. I have my vertical sections on the same model too because what I do on horizontal sections, I also do on vertical sections. Also vertical sections have the added value of easily show the particular spaces where 3d models need more attention. It makes it easy to navigate to a place where you need more work done in the model and it's easy to get inside it with the active section. I used to do that with temporary sections but I tended to forget to erase those or I sometimes would erase sections I should keep. These are the reasons that make it difficult to disconnect them from the model I'm working with. However, I'm pretty sure this conversation will come to mind when it fits a particular building's workflow. Thanks again,
  • SU Pro 64bit & Make 32bit parallel

    sketchup
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    6 Posts
    941 Views
    sketch3d.deS
    @faust07 said: ...use the 64-bit version and its benefits for normal professional work. there is no benefit besides using render plugins relying heavily on the memory management of SU. actually some video drivers (AMD) and their 64-bit OpenGL support do not work flawless with SU x64.
  • Drawing at an angle to XYZ planes??

    sketchup
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    7 Posts
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    R
    Thanks everyone, I actually have something working thanks to your help!!
  • Any plugin or any tip to model something similar to this?

    sketchup
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    3 Posts
    521 Views
    pilouP
    Curviloft by Fredo is your friend (If you have the curves! [image: http://s6.postimg.org/ic9mupbip/curvi.jpg]
  • Opening file takes too long

    sketchup
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    4 Posts
    926 Views
    A
    @rich o brien said: SU version? OS? Oh sorry, SU 2016 WINDOWS 10
  • Is there a plugin that tells me my component sizes?

    sketchup
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    10 Posts
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    hellnbakH
    @sdmitch said: So where are my 3 bucks The check is in the mail. Trust me
  • Texture optimization in 2016

    sketchup
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    4 Posts
    682 Views
    D
    The standard instal of 'Texture Resizer' on a mac uses sips, so it doesn't even call ImageMagick... and it can use Goldilocks automatically... if you had posted on that thread, others who have posted there will get emails and may be able to help... post there and see who responds... AS for editing materials from within SU, I and others have made a few post of how to get that working again... john
  • 2016 - from pro to free

    sketchup
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    0 Votes
    5 Posts
    830 Views
    Z
    Fixed
  • Failure to save file error

    sketchup
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    18 Posts
    3k Views
    T
    @atrodler said: Did you ever find a fix for this? I've been going through the same thing, following your (and some others) threads here and on reddit. Extremely frustrating bug. I'm getting the exact same results as you. Currently having to export textures in .dae format anytime I need to edit one. Then re-import, resize, replace, purge old, etc etc etc.

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