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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    BoxB
    Make it a component and save it to a component collection, then select and place it from the component panel whenever you need it.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    P
    please up load your model however a simple method is to split a counter into sections with if statements basic handle turn, then door.skp
  • How to make good textures

    sketchup
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    McGyverM
    Initially after reading the title, I thought you were looking to make textures, but it appears you were looking for advice in a different area... But just in case you are not aware of it, here are three good options for making your own textures... • Filter Forge- https://www.filterforge.com/filters/ Filter Forge is a node based texture generating program that will allow you to render out images of over 11627 available user made filters, modify existing ones, or make your own (depending on the version)... The site also has many lower resolution (516 x 516 pixel) seamless images used as examples of what the individual filter look like that could probably be used in many projects if you are not interested in the actual product. Filter Forge comes in four versions... -Basic: Around $149 USD, This version will render up to 3000 x 3000 pixel images of any of the user made filter collection of filters up to the current version you purchase (for example the current version is 5, but when 6 comes out and people start making filters in 6, you will be limited to ones for version 6, unless you upgrade... This applies to all versions except the subscription version). Basic does not render bump, normal or occlusion maps and you can not alter or make your your own filters with it. -Standard: Around $249 USD, this version too renders up 3000 x 3000 pixel images of the user library collection, but you can make your own or alter other user's available filters from the library. It does not do bump, normal or occlusion maps. Probably the best bargain if you are not in need of the Pro features. -Professional: Around $399 USD, this version will render images up to 65,000 x 65,000 pixels (I have no idea how they tested that, but most computers would just melt doing that). You can render bump, normal, ambient occlusion, metallic, and other specialty maps, make your own filters, or alter existing ones. Professional Subscription: $29 USD quarterly. Same features as above, but in subscription format, not affected by version changes if you stay subscribed. Note that with the above prices I have said "Around $____ USD", this is because if you are patient, you can probably catch a really great sale... Often I have purchased upgrades for 70%-80% off... Also from what I understand all versions (except subscription) have the ability to purchase a permanent license key for more money and that option also will reflect any sales percentage offered. There is a free 30 trial demo available, it is fully functional, including the ability to render out any filters you create or download. Lastly, Filter Forge has a unique gimmick... Users who download very popular filters can earn points to apply to discounts, upgrades, or even a free upgrade... BUT... This is fairly hard because it is subject to usage statistics, not downloads and some users may not wish to share their usage stats.... But in the event someone is great at filter making, it's nice have the option, plus it encourages new filter additions to the library. Filter Forge is available for Macintosh and Windows. •Genetica- http://spiralgraphics.biz/index.htm A node based texture generator similar to Filter Forge but with many unique differences (depending on the version), such as drawing tools, visual styles (similar to Photoshop's "styles") and the ability to create animations. It is available in three versions. I do not own Genetica and the website is pretty flat in what their features mean, so in this instance I can not provide as much info other than what I see and understand. -Basic: $149 USD. Renders up to 3000 x 3000 pixel images of filters... It appears though, that you can make and alter filters with this version... But I can not confirm that. You can render bump, specular, luminance and "other" effects maps. Has drawing tools and visual styles. Pro: $399 USD. Renders up to 6000 x 6000 pixel images. All of the above features, but also gives you the ability to import UV mapped models for texture work (don't understand to what extent), create and edit HDRI maps (sounds kinda cool),render and export HDRI maps, has a hair and fiber lab, batch processing, and renders normal maps. Studio: $899 USD. Renders up to 46,000 x 46,000 pixel images all of the above features, but also includes pixel script, animation ability and animation presets. I've been told they have occasional 40% off or more sales around holidays, unfortunately I've missed all of them, I'd like to get the pro version which appears to be the best bargain. But only if it's around $180-$200, as the ability to create and export HDRI maps would great, hopefully I'll eventually catch a sale. Genetica is only available for Windows... No Mac versions. But that's not all from Spiral Graphics (makers of Genetica).... They have two free programs available that are very, very useful... -Genetica Viewer: http://spiralgraphics.biz/viewer/index.htm Viewer will render out any of the couple hundred free presets from the Genetica Texture Pack in up to 2048 x 2048 resolution, as well as effects maps like bump and specular. It's free and extremely useful, so why not just pick it up and try it out. Wood Workshop: http://spiralgraphics.biz/ww_overview.htm Renders out any of around 100 procedurally generated wood texture presets in up to 3000 x 3000 pixels... And it's free. As with Genetica, Viewer and Wood Workshop are Windows only. And Lastly, not a program, but a great texture resource... Textures.com (formerly CG Textures): http://www.textures.com A collection of thousands of photo textures in seamless and non-seamless varieties... There is a free membership which allows for good, but small- medium resolution images and a premium version you pay for... It is "credits" based downloading and with the free version you get 15 credits per day... Depending on the credit value of the image (based on resolution) that could be four or five images per day... For professionals who need access to dozens of images, the premium plan would make more sense. Hopefully this information was useful to someone.
  • Pan along axis

    sketchup
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    556 Views
    Rich O BrienR
    SHIFT + Middle Mouse Down will activate the Pan tool but not constrained to an axis. To pan precisely you could set up 2 scenes and the camera will transition smoothly from point to point.
  • File Paths

    sketchup
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    Joe WoodJ
    Geeze why does this have to be so complicated? I'm lost, does it hurt to just leave it all as is, with wrong file paths? As long as I can draw and export images it's OK with me.
  • Best Method for working with at project team?

    sketchup
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    3 Posts
    498 Views
    JQLJ
    I think it might be worth looking at Trimble connect in your case. The idea is using the cloud to sync models. You can give him a component or a global project to manage and sync parts of the model or the whole model: https://extensions.sketchup.com/en/content/trimble-connect-sketchup
  • Error message

    sketchup
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    Dave RD
    @hellnbak said: Just for the record, I did mean 0.skp, as in... Dredging up old stuff. There are two different messages that seem to pop up. One is related to creating backup files that get named 0.skb and the other like Paul and I had. Yours seems to make it three.
  • Hourglass Helix?

    sketchup
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    B
    This came out from involute gear plug-in profile (60 Tooth). Thanks CAUL! I hope that I can soon proceed to a 3D printed piece & real world test. [image: c0XZ_60T-Involute-Profile-Worm.jpg]
  • Textures import Sketchup 8

    sketchup
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    3 Posts
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    S
    very very thanks
  • Append character to component/s selection

    sketchup
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    13 Posts
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    TIGT
    Each definition has a unique name. Editable in the Component Browser etc... A definition can have one or more instances placed in the model. If you use 'make_unique' on one [or more] of several instances, then the instance[s] gets a new definition, duplicated from the original, with its name getting an incrementing suffix auto-appended - e.g. 'widget' becomes 'widget#1'... Any instance can also have its own individual name [set in Entity Info] - these instance-names are not directly connected to their definition's name. Unlike definitions instance-names can be repeated and shared by several instances, and even instances of different definitions !
  • Scale issues from Skp to Dwg

    sketchup
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    C
    @unknownuser said: For the 2d vector scale issue, double check the scene you are exporting from is not only set to Parallel projection, but is also aligned perfectly with regards to view alignment. In addition to what Sonder says here, I do recall "zoom extents" is also required to maintain scale on export. Which may help explain the cropping of the scale bar in your first image? Charlie
  • 3D Connexion Mouse Reverse Movement

    sketchup
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    3 Posts
    507 Views
    ArcTeoA
    Yes, I'm using the current drivers. No, I'm actually on Sketchup 2016. I should have mentioned that information in my post. I should probably update my profile info
  • How to make a texture like this?

    sketchup
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    10 Posts
    989 Views
    S
    Try searching for 'Hammered Copper Sheet' or 'Planished Copper Sheet' for the base texture.
  • Import .obj

    sketchup
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    2 Posts
    9k Views
    TIGT
    I know of two that import OBJ's with textures... The Fluid importer is fastest, but costs a few $. My older/slower OBJ-importer is 'free' [you can of course donate!]. There are a few others - I think they only bring in geometry ? An OBJ file that has materials associated with it almost always ships with an MTL file. This defines the materials. It is almost always expected to be in the same folder as the OBJ. To check this read the OBJ in a plain-text editor - near the start it usually sets up the MTL file. Assuming you have an MTL file associated properly with the OBJ... That defines the materials' colors. You can also read that in a plain-text editor. If a material has an associated texture, then the path to its image-file is specified in the MTL code. Usually these image-files reside in a named subfolder, which is given in the path for each material. Occasionally a 'non-standard' MTL expects its image-files to be in the same folder as the MTL itself. Read your OBJ... Find the associated MTL. Ensure it's in the correct place when importing the OBJ. Read the MTL and ensure any needed image-files are also in the correct folder or subfolder... Once it's set up right, then any importer which respects materials should work...
  • How to uninstall an extension

    sketchup
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    2k Views
    TIGT
    The 'SketchUcation Toolset' also has an 'Uninstaller' in its submenu. If you use that tool it renames the 'loader' .RB in your Plugins folder as .RBX so it then no longer loads or even gets listed in the disabled plugins in the 'SketchUcation Plugins Manager'. Provided that the RBX still exists it appears in the 'Unistaller' dialog and can be 'reinstalled' if desired. However if you open your Plugins folder [also possible by using the SketchUcation Toolset's submenu item] and find the now uninstalled RBX version and delete that file it's no longer listed. For tidiness you might also want to find any matching subfolder using the same name [common in many newer Extensions], and delete that too... Of course, to see these changes you'll need to restart SketchUp, because dynamic unloading an extension etc is NOT possible within a current session...
  • Naming Section Cuts?

    sketchup
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    JQLJ
    Sonder, To be fair then I also should be more clear. I have my vertical sections on the same model too because what I do on horizontal sections, I also do on vertical sections. Also vertical sections have the added value of easily show the particular spaces where 3d models need more attention. It makes it easy to navigate to a place where you need more work done in the model and it's easy to get inside it with the active section. I used to do that with temporary sections but I tended to forget to erase those or I sometimes would erase sections I should keep. These are the reasons that make it difficult to disconnect them from the model I'm working with. However, I'm pretty sure this conversation will come to mind when it fits a particular building's workflow. Thanks again,
  • SU Pro 64bit & Make 32bit parallel

    sketchup
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    6 Posts
    685 Views
    sketch3d.deS
    @faust07 said: ...use the 64-bit version and its benefits for normal professional work. there is no benefit besides using render plugins relying heavily on the memory management of SU. actually some video drivers (AMD) and their 64-bit OpenGL support do not work flawless with SU x64.
  • Drawing at an angle to XYZ planes??

    sketchup
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    R
    Thanks everyone, I actually have something working thanks to your help!!
  • Any plugin or any tip to model something similar to this?

    sketchup
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    3 Posts
    412 Views
    pilouP
    Curviloft by Fredo is your friend (If you have the curves! [image: curvi.jpg]
  • Opening file takes too long

    sketchup
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    4 Posts
    790 Views
    A
    @rich o brien said: SU version? OS? Oh sorry, SU 2016 WINDOWS 10
  • Is there a plugin that tells me my component sizes?

    sketchup
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    10 Posts
    905 Views
    hellnbakH
    @sdmitch said: So where are my 3 bucks The check is in the mail. Trust me
  • Texture optimization in 2016

    sketchup
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    4 Posts
    513 Views
    D
    The standard instal of 'Texture Resizer' on a mac uses sips, so it doesn't even call ImageMagick... and it can use Goldilocks automatically... if you had posted on that thread, others who have posted there will get emails and may be able to help... post there and see who responds... AS for editing materials from within SU, I and others have made a few post of how to get that working again... john

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