⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

Subcategories

  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Modeling Workflow from Location

    sketchup
    7
    0 Votes
    7 Posts
    402 Views
    J
    @chris fullmer said: I foten take the best info I can get. In your case, that is the .shp files that are outdated. Then go through and identify all the areas that are innaccurate. Then see if Google Earth has image info for those blocks. If it does, then use G.E. to trace the footprints of all the buildings. Also update any city block outlines that need to be updated. And also any road centerlines that need to be updated. Just make sure to keep everything organized well. Keep the same layers that you got from the .shp files. They probably gave you a block outline, road centerline, and hopefully bldg footprint files. So when you add your data, just follow the same scheme so that it is all organized correctly. Then you can export your block layer (or component) out as a .shp file. And same for all the other layers you have changed. To recap: Take base .shp file info Determine the blocks, parcels, roads, buildings that need to be updated. Use Google Earth Images as a new base for those areas. Just trace what Google Earth shows Export everything as .shp files. And that is probably how I would approach it. If there are areas that Google Earth is not current on either, you will just have to go out and measure it by hand if possible. Thanks so much Chris, Used older version of SketchUp (version 5 with .shp plugin) to read the shapefile, and saved it to a skp file. It shows building foot prints, and that is all. They are like a component, and I can double click on them to open them, and then right click to edit, and pull up a building. The zip file I got from the city has other files besides the shapefile. How do I read those, and glean the information from them? Can I overlay a graphic pulled in from GE with the shapefile now turned .skp file, or the reverse so I can reference one with the other? The city says the GIS file I recieved is all they have, and would be more then happy to get updated information, and also mentioned getting that information of GE would be accurate enough for them. Is that true? And can I export a Sketchup model out as a shapefile? OK! The biggy Chris. Can I get you to create a plugin that could automate all of that? LOL! I heard you could! Chris
  • Version 6

    sketchup
    2
    0 Votes
    2 Posts
    517 Views
    Rich O BrienR
    http://sketchup.google.com/support/bin/answer.py?hl=en&answer=60107 Here you'll find the v6 Pro that'll resort to the free version once the trial period is over!! And here you'll find a discussion on this very subject http://forums.sketchucation.com/viewtopic.php?f=79&t=24045
  • Easy method to Make Cartoon drawing

    sketchup
    4
    0 Votes
    4 Posts
    526 Views
    brodieB
    Yeah, hidden line is the way to go. You'll also have to go into your style editor menu and turn off the sky/ground and change the background color to white though. -Brodie
  • Argh! Curves!!

    sketchup
    12
    0 Votes
    12 Posts
    623 Views
    ely862meE
    Is this what u re looking for? [image: nknv_spring.jpg] [image: leaV_springs.jpg]
  • ADDING DETAIL TO A GLOBE

    sketchup
    9
    0 Votes
    9 Posts
    595 Views
    simon le bonS
    In complement of Jean's "Idea", Here is a Youtube video which shows how it is interesting to make your globe a component before adjust the pushpull shapes of doors and windows. This way, you enter the component before make an intersection with the model and then you have no cleaning job to do [flash=560,340:3vpqnq8y]http://www.youtube.com/v/SUYN_Uqzvec[/flash:3vpqnq8y] (re:I have found this video on a thread where TIG was explaining to someone how to weld two tubes together but I don't recover this trhead.) ...I have found it again: [Plugin] Extrude Edges by Rails v1.1 simon
  • Changing the Geometry...

    sketchup
    4
    0 Votes
    4 Posts
    429 Views
    TIGT
    @mynameismatt89 said: Thanks for the plugin in TIG, I'll have to check it out. Though the ExtrudeEdgesByRails plugin isn't what I am looking for. What I am trying to do is after using the simple loft plugin, or your plugin, I want to edit the hidden geometry of the shape. In all of the images attached to your thread, and in all the shapes that I have created, the hidden geometry is triangulated surfaces. What I am trying to find is a plugin that will allow me to change the hidden geometry from these triangulated surfaces into a different shape (a series of hexagons for example) so that when I convert the hidden geometry to a series of tubes (using a plugin like "convert arcs, circles, curves, lines to cylinders") I am left with a mesh that is made up of a series of hexagons, not triangles. The "Terrain Reshaper" plugin allows something like this, but you can only convert the mesh to a different size and shape triangle, no other shapes. Is something like this possible? I have I not worded what I am looking for properly? Thanks, Matt The 'hidden geometry' is typically smoothed edges. You can make a mesh with my tool that is not initially smoothed but you can 'un-smooth' surfaces by selecting then and using the right-click context-menu smooth and putting the slider to the left so nothing is then smoothed - you can also un-smooth specific edges by having hidden-geometry switched on and using the eraser tool with shift+ctrl held down - any smoothed edges you rub over are made un-smoothed [the eraser tool can also be used to smooth [eraser+ctrl] and hide [eraser+shift] edges - to unhide a hidden edge select it when hidden-geometry is on and right-click context-menu 'unhide']... Many meshes need triangular faces to work because a four [or more] sided shape might have 'coplanar' edges and therefore it cannot have a face - a three-edged shape will always take a face. There are tools to erase coplanar edges - it's an option in EEbyR - using them will take out any unneeded triangulation. You can see if an edge is vital to any faces by erasing it, if faces disappear it is forming a boundary edge and cannot be dispensed with - if all faces remain then it was simply dividing the face into two coplanar pieces and so that edge can be erased safely. My tip on converting smoothed edges back to solid ones then allows you to convert then to tubes with other tools as desired. If you have for example a sphere made of triangles and manually change the edges of hexagonal units you can select those only and make the other inner smoothed part a glazed bubble... If you delete internal edges that are vital to faces you will get a hole as faces cannot survive the amputation... However, if the remaining edges of the hexagon are coplanar you might force a new hexagonal 'flat' face to be created by drawing over some edges, or making one subdivision and smoothing it...[image: FvoG_TrangulatedDome.png]TrangulatedDome.skp
  • Scaling Question

    sketchup
    3
    0 Votes
    3 Posts
    290 Views
    TIGT
    Fredo's Sacle Tools has Taper Tool that could do this - is this the type of thing ?[image: VpMg_FredosScaleTools-Taper.png]
  • Expanded Toolbar?

    sketchup
    2
    0 Votes
    2 Posts
    245 Views
    GaieusG
    Hi Whitney, Yes, the Mac way of handling toolbars is totally different from the Windows system. We can have several rows but they get screwed up many times. You have neatly fixed toolbars but cannot display them all at the same time.
  • Component names in menu

    sketchup
    10
    0 Votes
    10 Posts
    465 Views
    TIGT
    To change a Component's name you can select an Instance of it and Get Entity Info [right-click, first item on context-menu to open the E'Info dialog which shows info for anything you select], and you simply change the name in the 'Definition-Name' pane - it will rename the Component with that new name - note that changing the 'Name' pane gives specific names to individual Instances of that Component and not the name of the base definition itself. This Entity Info method is probably easiest, as you have it picked in front of you and therefore know what it should be called. You can also change the name of a Component Definition within the Model-tab of the Component-Browser as suggested below - select the component and change it's Definition-Name, you can also edit the description there too: BUT, this method is OK as long as the components are clearly identifiable - but the E'Info method above avoids any guesswork, when you have perhaps lots of doors called Group#1, Group#2 etc that might look similar in the preview icon, picking one off the model itself is less prone to error...
  • DWG to SU7 question

    sketchup
    2
    0 Votes
    2 Posts
    238 Views
    R
    http://forums.sketchucation.com/viewtopic.php?f=15&t=22161
  • How to move the Value Control Box to the left?

    sketchup
    3
    0 Votes
    3 Posts
    365 Views
    P
    Thanks Gaieus, I will play around with that. Yes that works. When you activate the "Measurement" Toolbar then you can put the VCB where you want it.
  • Component copy along a circle??

    sketchup
    13
    0 Votes
    13 Posts
    3k Views
    pilouP
    For a circle Don't very well understand : why not use copy Rotation by 15° then *23? (with a circle 24 segments by default) [image: VmHh_23.jpg]
  • Putting image on background

    sketchup
    3
    0 Votes
    3 Posts
    345 Views
    H
    Yep, that solved it Thank you very much
  • SU to Revit

    sketchup
    9
    0 Votes
    9 Posts
    3k Views
    thomthomT
    @mambo.harts.u said: @tig said: If you import a SKP as a massing element in Revit you can then go through and change walls to walls, floors to floors and curtain-walls etc - it does work... Really? the last time I tried, i did imported a massing element which is a cube with round edges... It's there but I can't edit it. as if it was "grouped" in sketchup terms. Do you know what to do? I'm using revit 2010 and sketchup pro 6. Thanks! Yes, it was part of the introduction course I did for Revit. I don't rememeber exactly what you did though. But I'm sure it'd in the Help files.
  • Segmented Curves

    sketchup
    20
    0 Votes
    20 Posts
    2k Views
    TIGT
    @joe wood said: Oh! is that it, my viewer is displaying the segments, but the CNC machine won't?! I'm using DWG TrueViewer 2010 as my viewer. http://usa.autodesk.com/adsk/servlet/pc/index?id=6703438&siteID=123112 right on, I'll send that new dxf to my cnc guy and see what he says! Looks like you've saved me from a lot of sanding, all my joints thank you I also looked at the DXF with DWGTrueview201o and it does 'look' steppy BUT if you do a plot preview it's a pretty smooth Arc as far as your screen resolution will allow - that's how it should arrive at the CNC... Hopefully the CNC will take the DXF's Arcs as ice smooth Arcs - but I can't promise for someone else's bits of kit !
  • How to delete Scenes without the deletion altering my model?

    sketchup
    3
    0 Votes
    3 Posts
    313 Views
    O
    Chris, Thank you for a detailed solution and explanation of the way Sketchup perceives scenes. I tried toggling the hidden attributes but the model would keep on reverting to earlier versions. I was able to solve the problem by Select All > Make Component > Copy of my 'healthy' frame and opening a new file and pasting there. The scenes did not copy into the new file, and starting with a blank Scene list I was able to make the animation. Thank you for your help, it led me to some realizations about Sketchup!
  • ! Help

    sketchup
    8
    0 Votes
    8 Posts
    592 Views
    D
    http://tranz.it/load.php?id=xILh8DHUlEG4pnW2433431
  • Creating a ramp on a curve

    sketchup
    22
    0 Votes
    22 Posts
    7k Views
    TIGT
    I've added an example of using EEbyRails to make a simple OR complex ramp on a curve - see here http://forums.sketchucation.com/viewtopic.php?p=206584#p206584 All you need is a curve for the cross-section [profile] and curves for the two side rails - rotated in 3D so that the landing is as you want [probably level?]...
  • Found a nice trick by accident

    sketchup
    7
    0 Votes
    7 Posts
    854 Views
    jeff hammondJ
    ah, ok.. the move tool.. i thought you found some weirdness with push/pull. my entry in battle of the 'nother way to do it' (but this one wins ) select the face then choose the move tool... put the move tool cursor on an edge further up the rafter.. press and hold shift.. push the mouse button and extend..
  • How can move some elements without move beside unselect ele

    sketchup
    12
    0 Votes
    12 Posts
    717 Views
    TIGT
    I have a shortcut key assigned to make group and component from selection - even if one item [links to Edit Menu item not CM] - G=Group and B=Block[Component] - the 'standard' of G=Component is just illogical!!!. A key is quicker than the context-menu anyway...

Advertisement