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  • Urgent question about omni's in a restaurant

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    Using an emmissive material on a coil is insanity in my opinion. It just seems like overkill for an interior rendering. Are the lights meant to be clear glass so you see the coil inside? If this is the case, I would just make a generic flat 2d piece in the shape of a coil to reduce the amount of geometry. If its not a clear bulb, I would just make an emmissive material on the bulb glass and use a bulb model with as few faces as possible to get the effect.

    I would use omni lights along with rectagular lighting to get fill light and be aware, that the more lights in the model, the longer the rendering is going to take. For a production rendering, you are going to want to crank up the subdivisions on the lights also. I recently had some high detail interiors that used natural light along with omnis,IES, and rectangular lights and each view took 14 hours to cook.

  • Vray Material

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    andybotA

    it is a bug.
    If you copy geometry in SU without vray running, it seems to work. You can use thomthom's vray toys to turn off vray from loading.

  • The Making: Flowing Water tap

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    boofredlayB

    Turn the faucet off you are wasting water.

  • VRay rendering machine specs

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    brodieB

    I would say that those should be some pretty solid machines for a farm. 4gb is on the low end of what you would want for RAM but with good scene management it's usable. If you experience crashes you may need to bump it up but I'd probably wait and see how it goes first.

    A couple things for the modelers to watch for would be using too much geometry (again, if this is coming directly from SU, you'll probably be fine here) and the image resolution you're rendering (a 5000x3000 pixel image takes more ram to render than a 3000x2000). Maybe ask them to do a test using the most complex scene they have and run it at the highest resolution they'd normally run.

    -Brodie

  • How to give matt finish to vray material..

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    @ Dave : Vray is really vary powerful render engine you must try hands on it.. you will get awesome results in vray.
    I even use vray with 3ds max, and now i m trying it in sketch up.. its gr8... you can definitely work on animation using vray.

    @ hvan : Thnks a lot, i worked on it and achieved wat i was looking for.. thnks again..

  • Stained glass

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    More tonal adjustments in Photoshop. This is the final image.

    Chapel_Final.jpg

  • Sketchup Vray material problem

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    Andybot's right. I thought you were looking to get a blurred reflection. I second that tinting the relfection may help a bit. Is that a glass shelf on top? If so, make sure its a full solid group and apply a real glass texture with refraction in order to get the most real results.

  • IES light help...

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    andybotA

    The other factor in this is if you use the physical camera and use realistic values for night-time photography (low shutter speed, large aperture, high iso) you will be able to use more realistic lumen values.

  • My option editor for vray is not working

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    dkendigD

    If you are using version 1.48.66 or later, you can fix this issue by deleting your vfs preferences ini file. It's located in
    Windows 7:
    C:\ProgramData\ASGVIS

    Windows XP:
    c:\Documents and Settings\All Users\Application Data\ASGVIS

    OSX:
    /Library/Preferences/Qt/ASGVIS

    This file is responsible for remembering window size and position, as well as a few other settings behind the scenes. You could also edit the file so that only the part responsible for the options window's position gets removed, but it's easier to just remove the whole thing.

    This issue should not occur in 1.49.01, so if you are using that version, we would appreciate it if you could send us a bug report about this issue: vfswip@asgvis.com

  • Glass rendering problem...

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    V

    Seems like it may be a bug. Do you have any refraction on that glass material? Have you tried to use a glass material from the Chaos website to see if it creates the same issue?

  • Vrimg help urgent

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    andybotA

    That's what I mean, I think the channels may be what is messing up the vrimage. When I have alpha channel selected, the resulting vrimage won't convert correctly to exr. Good to know that it works with only the rgb channel.

  • Vray rendering issue with light/shadow

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    O

    i had the same promblem
    in the camera options you can unmark camera physics
    or you can adjust the 'f' 'iso' 'shutter speed'
    lower a bit the 'f' (to 6) and the shutter (60 to 120) , and raise a bit the iso (400 to 600)
    hope it helps and keep up the good work

  • [Tutorial] DR Spawner V-ray 1.49.01

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    dkendigD

    yes, DR stability is improved in 2.0 in all cases.

  • Render output quality

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    A

    Hi,
    another question,how much memory RAM you have for 5000 pixels renders?
    4G it could be enough?

  • The Making: Modern Minimalist House

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    No one has replied
  • ChaosGroup Forum Vray SketchUp

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    @andybot said:

    Hi Nomer,
    Glad you're making a go at it, trying to get some activity on the CG forum. I'm sure (slowly) plenty of people will be back. See you around.

    Andy

    yeah it became so silent there...

  • Vray Newb - Help!

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    andybotA

    ...or you can delete your refraction layer. (or set it to 1.0)

  • DR Spawner issue

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    I have had those error messages and the DR has worked. As long as it says waiting for jobs, I think it will work. If the machines you are sending the render to are slow and the file is large, then they will take a while before they start rendering buckets.

    My understanding is that the DR spawner is still rather buggy. I gave up on it because it would take forever to start, buckets would be rendering the wrong view, or darker, just weird stuff. It worked sometimes and then others it just did weird stuff. I got a workstation with an i7 multithreaded processor and my render times were cut in half. Thats my best advice for now.

  • HELP RENDERING SECTIONS USING VRAY!

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    @andybot said:

    you have to actually cut your model. Save a copy of your model, run this plugin: http://forums.sketchucation.com/viewtopic.php?t=16038 (you can click on the section cut for the context menu and cut model at section is an option.)

    THANK YOU SO MUCH !!!JUST WHAT I WAS LOOKING FOR

    Let me test this and see how it works....Thanks again andybot πŸ˜„

  • Vray Displacement Problem

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    A

    Yay, this worked. Thank you I subdivided the surface and changed edge lenght to 2 and subdivision to 800. No weird edges πŸ˜„

    floor
    render1
    render2