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  • VRAY Farm Hardware

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    brodieB

    Hopefully someone will correct me if this is at all off-base. I'm not a native Vray user although I do own the software and am getting into it. I'm primarily a Maxwell render guy but my understanding is that they essentially utilize resources in the same way. With that said,

    RAM doesn't increase render speed. That's an important and misunderstood idea. It seems like it should, and oftentimes I.T. people will tell you it does, but when it comes to rendering it just doesn't. The only benefit to RAM in rendering is that it determines the size of scene you can render. Let me clarify. You've got a normal size exterior scene. It will take the same time to render with 8gigs of RAM as it will with 64 gigs of RAM. Let's take another scene, a full masterplan development, tons of polygons, lots of trees, etc. The machine with 8 gb of RAM won't run it SLOWER, it just won't run it - it will crash. The machine with 64 gb on the other hand will be able to render even a huge scene. Besides polygon count, it also determines the resolution you can render. You might be able to run a huge scene at 1000x600 or a small scene at 6000x4000 if you don't have enough ram.

    So to answer the question of how much RAM do you need, you'd have to first ask, what's the largest scene I'll ever render? If all of your scenes are being run from sketchup then sketchup will almost certainly reach a poly limit before Vray runs into a RAM issue. I wouldn't be surprised if you could get away with 4gb of RAM since you're only going to be able to use low poly trees and mid poly cars without sketchup being horrible to work with. If you use 3ds max or another program that deals much better with high poly scenes then you can easily run out of RAM at render time.

    I would suggest that 8gb would be a safe minimum. I've used more than that on my 18gb machine but usually that's because I'm running other programs at the same time on my workstation or because I'm not limited to only Sketchup geometry.

    So then, the speedof the rendering comes completely from the CPU. Get the fastest CPU with the most cores you can afford.

    Maxwell (and presumably Vray) is pretty linear in this regard. In other words if you're looking at a 4 core processor at 3.4ghz vs. a 6 core processor at 2.9ghz you can pretty much tally up your total ghz for each cpu. The first cpu has 13.6ghz total (4 x 3.4 = 13.6) and the second has 17.4ghz (6 x 2.9 = 17.4) so you can bet that the second processor will be faster at rendering (and you can bet that it'll be faster by about 25%). So of the 3 options you gave, the 1st options is head and shoulders the best, although perhaps this information will lead you to look to other options.

    Couple notes.

    *If you were talking about workstations it makes sense to consider getting a cpu with a high clock speed since modeling only uses a single core. Since you're dealing with a farm, that doesn't apply to you though.

    *Hyper threading throws a bit of a tweak into the cpu calculations. I've seen between a 10%-20% boost in performance above what I anticipated because of HT

    *Rendering is one of the few functions which will tap out whatever cpu power is available. It will run every core of the cpu at 100% for however many hours your rendering goes for. That said, be cautious about overclocking as it could reduce the life of the cpu and perhaps cause instability, both of which can cost time and money.

    -Brodie

  • Vray materials not compatible!

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  • Next Release?

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    T

    @thomthom said:

    Have you completed the form for migrating to the CG forum? Then you should have access to the beta forum.

    I have not! I should do that before I'm 64, I hope we wont still be beta testing when we're all 64 πŸŽ‰

  • Vray Specular Reflection Glossiness

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    A

    Problem solved. I added specular to filter slot and it worked. I used to put specular in slot that below reflection glossiness and specular worked there. So I thought this must be specular slot but I was wrong. I did more search on google. Find out that I can put specular in filter slot and then I tried glossiness. It worked fine.

  • V-ray 1.49 and SU8 Pro. Does not compute....

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    D

    Just thought id give you all an update, got 2 new computers (one just for renders) and vray now seems to work for me all fine on both computers πŸ˜„

    No idea what the problem was though... 😞

  • Helps

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    V

    Whatch Fernando's 4 part video on material creation.
    http://youtu.be/4KvYhq-dX_0

  • Floating License Query

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    K

    Thanks for your reply thomthom.

    Really enjoying learning the software and whilst my first attempts don't match up to some of those on here, I'm pretty pleased! Hopefully I'll be able to keep learning and contribute more to the forum in the future.

  • VRAY for sketchup 7 pro (64bit)

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    holmes1977H

    @iamel said:

    sketchup ON 64BIT .

    Oh how we all WISH

  • Help with color difuse map

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  • Pool material and underwater lighting

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    @holmes1977 said:

    Cheers mate, your the best

    thank you very much for much appreciated encouragements

  • HELP - render wall material

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    @andybot said:

    If you get a good bump map - you can use that either in the bump or displacement slot. You could also try playing with the noise and stucco texture in the vray materials textures. As far as color, you can create an additional diffuse layer to adjust color only, and use the Alpha color trick to make your first diffuse layer transparent (and use the bump map as your texture to control the mapping.) Hope that all makes sense

    Andy

    Thanks heaps Andy, Ill have a play tonight when i get a chance and let you know if it works... you wouldnt happen to have a vismat you could share so I can study it to be sure im doing it right?

    appreciate the response!

  • Best way to do post production in Photoshop

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    holmes1977H

    Thats how I believed it worked. But I maybe wrong

  • HELPPPPPPPPPPPPPP

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    L

    Well, at least it seems you've found the problem. You shouldn't have to delete anything, just remove the texture map from the material. Otherwise, you should be able to right-click on the material and remove it. Want to post a screen capture of one of the materials that doesn't work?

  • Photomatching Issue

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    A

    Has anyone had any success in figuring out how to fix this issue with VRAY and SU 2015? I have used photo match to setup multiple camera views.

  • Asgvis dead - VrayFSU Dead too?

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    dkendigD

    Thanks andybot and valerostudio πŸ˜„ ::sips frappucino:: mmmm... Okay, that's enough of this today, I wrote my huge chunk of text for the day, time to get back to programming!

  • New to Vray, need help w/ settings

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    chonC

    Hello,

    as you wrote it, the last user manual covers only the new features since 1.48 versions of VRfSU.

    The previous one, complete, seems to be important. Downloadable on Chaos website. πŸ˜‰

  • Interior scene - dark spots in darker areas

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    J

    thank you very much! 😍 i increased the sample value to 50 in the irradiance map menu and everything is fine now, i left all the settings on my usual values so the render time is still fast, with the 0/2 IM rate or the 3000 subdivs in LC the render time was too long

  • Vray manual 1.49

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    D

    Oh thanks alot and so sorry haven browse enough to see the topic earlier on πŸ˜ƒ

    @thomthom said:

    http://forums.sketchucation.com/viewtopic.php?f=322&t=38133

  • Texturing advice

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    holmes1977H

    http://www.chaosgroup.com/en/2/index.html
    Go to the download section, then go to vismats.
    There are lots of great materials there, with bump and displacement maps.

    If you dont know what these are. Its time to read the Vray manual. It should also
    be in the download section. Good luck.

  • Big mirror problem

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    andybotA

    That was my experience, I was checking parsing time, and it ended up being about identical with layer off versus geometry deleted. There may be issues if there are extra materials that are in that off layer, it may be that processing materials could slow things down too.
    Found the thread. Man, I wish they would fix the old links!
    http://www.chaosgroup.com/forums/vbulletin/showthread.php?62797-Lights-and-Render-Time
    Maybe I'll bump this for Fernando, I am very curious to get an answer from someone who knows...