Problem solved. I added specular to filter slot and it worked. I used to put specular in slot that below reflection glossiness and specular worked there. So I thought this must be specular slot but I was wrong. I did more search on google. Find out that I can put specular in filter slot and then I tried glossiness. It worked fine.
Really enjoying learning the software and whilst my first attempts don't match up to some of those on here, I'm pretty pleased! Hopefully I'll be able to keep learning and contribute more to the forum in the future.
If you get a good bump map - you can use that either in the bump or displacement slot. You could also try playing with the noise and stucco texture in the vray materials textures. As far as color, you can create an additional diffuse layer to adjust color only, and use the Alpha color trick to make your first diffuse layer transparent (and use the bump map as your texture to control the mapping.) Hope that all makes sense
Andy
Thanks heaps Andy, Ill have a play tonight when i get a chance and let you know if it works... you wouldnt happen to have a vismat you could share so I can study it to be sure im doing it right?
Well, at least it seems you've found the problem. You shouldn't have to delete anything, just remove the texture map from the material. Otherwise, you should be able to right-click on the material and remove it. Want to post a screen capture of one of the materials that doesn't work?
Thanks andybot and valerostudio π ::sips frappucino:: mmmm... Okay, that's enough of this today, I wrote my huge chunk of text for the day, time to get back to programming!
thank you very much! π i increased the sample value to 50 in the irradiance map menu and everything is fine now, i left all the settings on my usual values so the render time is still fast, with the 0/2 IM rate or the 3000 subdivs in LC the render time was too long
That was my experience, I was checking parsing time, and it ended up being about identical with layer off versus geometry deleted. There may be issues if there are extra materials that are in that off layer, it may be that processing materials could slow things down too.
Found the thread. Man, I wish they would fix the old links! http://www.chaosgroup.com/forums/vbulletin/showthread.php?62797-Lights-and-Render-Time
Maybe I'll bump this for Fernando, I am very curious to get an answer from someone who knows...
No need for that. Just increase the multiplier for the HDRI map. 20-50 depending on the map. The reason is because an HDRI isn't as intense as the Sky light.