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  • Proxy renders

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    Yes, I have heard the same. I also heard that RT will be there too! Cant wait.
  • Reverse displacement :(

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    @thomthom said: Can you post a sample file? I have not seen this behaviour. Also; exactly what version number of VfSU do you use? brick problem.rar
  • More detailed render

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    Higher res! Go to something like 7000 pixels and let the thing cook overnight. I find its better to have a very high res and use the default Image Sampling of .01 than to descrease that number to something like .005 or less and render at 2000 pixels. Then run a unsharp mask filter in Photoshop and reduce the size down to what you want. That's my opinion.
  • Sketchup to 3DS Max viewport problem

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    brodieB
    I probably wouldn't trust a generically created sketchup camera too much. If you were in ortho mode or 2 point perspective that could certainly throw things way off. Even if not, though, there's nothing native within SU to determine where the focus point should be. And even if you find a way to get a focus point, will that translate through a .3ds file? I don't know. SU's ACT camera plugin doesn't have an option for focal distance. I can set a focal distance with my Maxwell render plugin but it doesn't translate through .3ds. -Brodie Edit: I agree wholeheartedly with Earthmover. You should be using perspective to navigate. And 3ds Max's SU importer is quite nice. It preserves all of your components as 3ds Max instances and textures translate very well. There was a SU importer for 2010 but I think it had to be downloaded separately whereas it's integrated into 2011.
  • CPU fluctuations

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    fuzzionF
    I tried making something simple. And lo and behold, 100% cpu usage was reached! There must have been something dodgy with that previous file. This was the bugged, final render that took 3 days to output. [image: Zn4T_hesus_9_hard.jpg] This is a just for fun SU output render [image: XqrV_jesushouse_resive.jpg] This proves that the previous file was bugged and that everything is working back to usual. [image: vssu_100.png]
  • Vray for sk: blue background

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    It's blue because your sunlight GI is going to be bluish in color, especially on white faces. See this video which explains how to reduce the bluish toning. http://youtu.be/cPxtadpyM20
  • 0 Votes
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    have you seen this tutorial http://www.nomeradona.blogspot.com/2011/09/tutorial-how-to-create-pool-water-in.html
  • Twinkle Twinkle

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    stefanqS
    Try first to disable "Refractive GI Caustics" under indirect illumination roll-out. Looks like caustic artifacts. Cheers!
  • Vray question: glass reflection

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    I couldn't find that tutorial I was thinking of but here is one that's a bit of a 'cheat'. http://www.sketchupartists.org/tutorials/sketchup-and-v-ray/glass-reflection-effect-sketchup-and-v-ray/
  • Vray Render Black Screen

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    No one has replied
  • What's killling my model?

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    V
    The other thing I was able to determine was that my edge length was set very low (4) for the resolution I was rendering (4k pixel wide render). As soon as I turned it up to 10 it was much faster calculating. Can you guys share what settings you typically use in order to get the best speed and best looking displacement. I know its all dependant on the map and what you are looking to get from it, but in general for a high res image. Is it something as high as 10 or higher?
  • How do I make this waterside with vray/ps

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    @vidy said: hello ray, maybe you can check this one out: http://alexhogrefe.squarespace.com/photoshop-landscape-tutorial/ regards, That is a really good link! thanks alot! I'm still curious about making this water in vray. Anyone?
  • Interior Lounge Tips Please

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    @vidy said: @junior_architect said: Use classes (cant believe I didnt use this before!). can you be more specific on this step.. what is exactly "classes".. is it a code?? like ruby? thanks I am the last person to speak to about programming, but I will give it a try. The concept of classes in programing is to organize things by shared characteristics. For instance all lumber is rectangular and long. So you can define a class called lumber. Now each time you want a board in your drawing you refer back to your class definition and just add the unique elements like length and type of wood. By storing that in the class and not in each individual instance of a board your code become much shorter and more concise. This decreases the program overhead that has to be handled by your computer. If your not a coder, then just remember class is an inherited characteristic that can be used by subclasses.
  • How to render single line geometry...

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    I would use pipe along pathhttp://forums.sketchucation.com/viewtopic.php?t=1709 and give the line a very small outer dia and 0 inner dia. Then apply a dark gray or black material to it. The other way would be to mess around with a toon material, but you still need a face of some sort to apply the texture to.
  • From ASGVIS to CHAOS GROUP

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    dkendigD
    Thank you!
  • Model doesn't load with Sketchup Vray

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    thomthomT
    I recommend you contact ChaosGroup support on this matter as they should be made aware of any crashes related to their product.
  • RT Coming to VR4SU?

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    A
    totally agreed
  • Tutorial: Animation Vray SketchUp

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    no problem my interest level is also high. i hope not my cholesterol
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    Hi, thanks for the special mention. Resources are everywhere. I am blogging everythig particularly those useful things for us as visualisers. I also found out that, there are so many guys who share their stuff to others and and no one knows about them. Together with my tutorials and how others approach visualiser, I am like a treasure hunter. so yeah fell free to look at those treasures from other excellent people like Andy...
  • Vray Paralell projection

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    andybotA
    save as png format and make sure you have your alpha channel selected (in the VFB options) Then you will have a transparent background in your image.