πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • [Tutorial] How to put a model in a photo

    3
    0 Votes
    3 Posts
    2k Views
    J

    i found a tutorial by Fletch in the KT forum: basically the method is the same, though explained a bit differently.

    favicon

    (www.kerkythea.net)

  • Arch. Modelling from 2D: Optimizing Tools

    7
    0 Votes
    7 Posts
    2k Views
    dazzaD

    @kwistenbiebel said:

    And now if someone would make a user interface for this with all the needed rubies, we have the 'architectural plugin' we talked about. πŸ˜„ (maybe with some extra stuff included?)

    It would take one of the ruby heroes to make a GUI for it....

    Yes Please, that would be awesome!!! πŸ˜„ 😍 πŸŽ‰

  • [Tutorial > Modeling] How to draw road markings

    10
    0 Votes
    10 Posts
    5k Views
    P

    yeah that is how i would normally have acheived this, but i find it can be rather messy, not to mention time consuming.

    i have just tried this method out, and as far as i can tell, as long as the road doesn't have vastly differeing topography, it is more effective.

    of course it is always useful to have more than one method in your sketchup arsenal.

    he he

    pav

  • [TIPS 'ND TRICKS]: dragging textures to material editor

    6
    0 Votes
    6 Posts
    2k Views
    R

    Cool tips guys, always nice to learn new stuff.

  • [Tutorial] How to Model Creases, Folds, Ripples eg a Skirt

    7
    0 Votes
    7 Posts
    6k Views
    J

    Hey, I tried this tutorial a while ago and liked it a lot. Then just today I thought: Hey! let's see what Chris' SketchyFFD can do with this. So I used it to make the skirt a little thinner at the middle, and give it a little whirl, and here's the result:

    skirt.jpg

    First I had to rotate it 90 degrees, then drape a few parallel lines over it, then rotate it back up again. This is in order to make it "sliced" transversely several times, so that SketchyFFD would work. This same slicing can be also done by intersecting the skirt with some horizontal planes on top of each other (I don't know why I always forget I can do that), or with Dale's knife tool included in his SDS plugin, but I don't have it yet πŸ’š.

  • Pommels

    4
    0 Votes
    4 Posts
    1k Views
    boofredlayB

    Nice tut as always Dave.

  • [Tutorial] SketchUp & CAD

    8
    0 Votes
    8 Posts
    7k Views
    I

    @unknownuser said:

    Is that the Spanish version?

    Are you talking about the program? Yes, it is SU6 Pro Spanish (+ translated plugins)

  • [Tutorial] How to Model a Boat Hull and Similar Curved Forms

    2
    0 Votes
    2 Posts
    3k Views
    M

    Thank You Howard, and thank You Josef. πŸ‘
    Now I can go sailing.

  • Depth Maps from SU

    47
    0 Votes
    47 Posts
    18k Views
    L

    Remus is correct...it appeared with the PS CS versions.

    However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's).

    The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it.

    Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel.

    I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects.

    If I have a little time later today I'll post some examples.

  • Playing with curves

    8
    0 Votes
    8 Posts
    2k Views
    R

    IMO I mean: In My Opinion

    OK simon
    Looking at the first jpeg and exactely that I don't want to have with the scale tool so it's why I take care with my curves and don't forget to gtoup them before starting pusgpulling your start shape.

    have fun

    A new video is coming soon on another way to model organic form ( take a look at my avatar, it's my first try with this technique)

    Regards
    RΓ©gis

  • [Tutorial > Modeling] Hidden Seam Tutorial

    19
    0 Votes
    19 Posts
    8k Views
    J

    very useful tip!

  • [Tutorial] Export to Scale

    2
    0 Votes
    2 Posts
    2k Views
    M

    Thank You.

  • [Tutorial > Modeling] Tutorial video for PPS

    7
    0 Votes
    7 Posts
    3k Views
    R

    Hi Alan

    Taking a look at your model this morning and i've found the points on the arch.
    I was thinking they wasn't here. 😳 excuse my answer.

    Doing a little try this morning and IMO I think drawing just points to infer on the archs is more time consuming than drawing lines like I do in the video.
    I can use the lines to infer when I push-pull, sometimes it's more easy than looking for a point.
    Using one method or another is not the most important just the result is important.

    cheers

  • [Tutorial > Modeling] How to Draw a Tyre and Wheel

    6
    0 Votes
    6 Posts
    7k Views
    P

    Was very usefull..

  • How to export vectors from Photoshop. [Tutorial]

    3
    0 Votes
    3 Posts
    13k Views
    O

    Thanks, Alan. Thanks, Alan. Thanks, Alan. I can never thank you enough!

  • Camera rotation

    4
    0 Votes
    4 Posts
    3k Views
    eevaE

    yes, majid, you are right, the orbit tool acts different if you hold down crtl...

  • [Tutorial > Modeling] truncated icosahedron revisited

    15
    0 Votes
    15 Posts
    5k Views
    pilouP

    @unknownuser said:

    The possibilities for beatiful pictures are endless!

    isn't it β˜€flowers.jpg

  • [Tutorial > Modeling] Achieving More Realism

    5
    0 Votes
    5 Posts
    4k Views
    plot-parisP

    unfortunately the profiled sheeting is a "trapezoidal sheet metal". shape and dimensions are taken exactly from the manufacturer's leaflet. but I ended up hiding half of the edges now. it doesnt improve very much, but at least its a bit better.

  • Hints given by SketchUp

    2
    0 Votes
    2 Posts
    3k Views
    Mike LuceyM

    Thanks for these tips Jean. Quite obvious to seasoned
    users but no Newbies πŸ˜‰

    Mike

  • Simple 3D Text Trick

    9
    0 Votes
    9 Posts
    5k Views
    J

    @sorgesu said:

    Jim, this is especially usefull when making components that will be used in other models.
    In that case, you may not want all of your edges to be hidden, just the ones in the component.
    I am in the business of creating 2D face-me components and this script is very useful in quickly hiding without me having to edit the component and select, etc.

    Yes, it makes perfect sense when you say it that way!

Advertisement