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Depth Maps from SU

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  • J Offline
    Jackson
    last edited by 8 Nov 2007, 16:03

    I'd love to see SU export depth maps for applying post-process focal length blurring and other effects- I'm sure it can't be too hard as SU already recognises depth with regard to orbiting and zooming.

    To be honest, I'd expect to see an integrated render engine before this one is even considered.

    Jackson

    Jackson

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    • L Offline
      lewiswadsworth
      last edited by 8 Nov 2007, 16:05

      It does support depth masks, if you know the "secret."

      Of course, this is only useful if you are exporting your 2D image from SU itself, not if you are using a third-party renderer (most of which will generate depth masks, in my experience).

      --Lewis

      (Ok--I'm just being ridiculously mysterious...the "secret" is a Style/Scene combo that uses Fog, whacked-out shadow settings, amd monochrome face rendering...you create the depth mask effect by opening a new Channel in Photoshop and pasting the saved grayscale file into it...then you can use the mask to control intensity of various bitmap editing operations based on distance from the camera. I've been using this successfully since SU6 came out, and I could do it with SU5 with somewhat more difficulty using the Fog Ruby script.)

      poster-Lewis Wadsworth


      slope dist 1.jpg

      col sporcar si trova

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      • L Offline
        lewiswadsworth
        last edited by 8 Nov 2007, 16:07

        Here's another depth mask. (The funny tint has to do with this damn Vista computer they gave me at work, which doesn't have Photoshop. I shrunk the TIFF down and resaved it as a JPG using Paint, and it now has a vaguely pink look. It should be grayscale like the original and the previously posted one.)

        I actually am planning on posting the completed rendering set in the gallery once the image-hosting saga is resolved.

        Are you interested, Jackson, in having me post a copy of the Style/Scene combo that does this?

        --Lewis

        poster-Lewis Wadsworth


        gate depth 1.jpg

        col sporcar si trova

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        • K Offline
          Krisidious
          last edited by 8 Nov 2007, 16:07

          way to go Lewis... I knew there was a good reason to keep you around...

          mind making a tut for that buddy?

          awesome power thinking...

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • L Offline
            lewiswadsworth
            last edited by 8 Nov 2007, 16:09

            @unknownuser said:

            way to go Lewis... I knew there was a good reason to keep you around...

            mind making a tut for that buddy?

            awesome power thinking...

            I'll try to write one tonight...I'll need a functioning copy of Photoshop.

            --Lewis

            poster-Lewis Wadsworth

            col sporcar si trova

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            • J Offline
              Jackson
              last edited by 8 Nov 2007, 16:09

              Lewis,

              That is one of the best example of lateral SU thinking I've seen! Using fog to create depths maps- you genius!

              Yes, can you post the style/shadow settings you used for these please? I was overjoyed when I realised I could use PS's lens blur filter to post-process Vue's renders- it's own focal length blurring is extremely time-hungry and more importantly absolutely CR*P. I'd love to try the same with SU renders.

              You've made my day,
              Jackson

              Jackson

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              • L Offline
                lewiswadsworth
                last edited by 8 Nov 2007, 16:12

                I'll post both the settings and a tutorial as soon as I can, Jackson. I'm a little crippled here working with a computer that has no real bitmap editor. I just demanded that the IT people buy me a copy of Photoshop CS3 XT for my work computer (one of my job titles here is Technology Adviser, so I should have the technology I need, don't you think?)

                poster-Lewis Wadsworth

                col sporcar si trova

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                • K Offline
                  Krisidious
                  last edited by 8 Nov 2007, 16:12

                  CS3 has a working demo... temp fix...

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • L Offline
                    lewiswadsworth
                    last edited by 8 Nov 2007, 16:14

                    @unknownuser said:

                    CS3 has a working demo... temp fix...

                    I actually had to ask a principal to order them to install SketchUp 6 on my computer, so I try not to push my luck...don't worry, I'll get something done soon...I have my own license to PS CS3 XT on my home computer.

                    poster-Lewis Wadsworth

                    col sporcar si trova

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                    • L Offline
                      lewiswadsworth
                      last edited by 8 Nov 2007, 16:17

                      Jackson,

                      I think this should do it for settings...you can play with the fog (a black fog!) Distance cutin/cutoff to tweak the depth impact. Notice the shadow settings: shadows are NOT on, date and time are inconsequential, it's the sliders that matter...essentially they completely flatten shading. Otherwise this is pretty simple.

                      I'll get a full tutorial written tonight.

                      --Lewis

                      poster-Lewis Wadsworth


                      scene_settings.JPG


                      fog_settings.JPG


                      shadow_settings.JPG


                      depth.style

                      col sporcar si trova

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                      • J Offline
                        Jackson
                        last edited by 8 Nov 2007, 16:18

                        Aw, Lewis you beat me to it. I worked them out for myself using fog, no shadows, edges not displayed and hidden line render.

                        This is a PS CS2 lens blurred SU image I just did- very happy with the results!

                        Many many thanks for this brilliant tip,
                        Jackson

                        p.s. expect to see a LOT of lens blurred SU renders from now on 😄


                        Wassily Depth Blur.jpg

                        Jackson

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                        • L Offline
                          lewiswadsworth
                          last edited by 8 Nov 2007, 16:19

                          Glad to help...I wrote something about this in the old SketchUp forums, and no one except jenujacob seemed interested, or else (I assumed) they had already figured it out.

                          --Lewis

                          poster-Lewis Wadsworth

                          col sporcar si trova

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                          • J Offline
                            Jackson
                            last edited by 8 Nov 2007, 16:20

                            Lewis,

                            I definitely missed that one or I would've been all over it. Unfortunately I suppose not that many have PhotoShop CS so that's why it may not have widespread appeal.

                            Jackson

                            Jackson

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                            • L Offline
                              lewiswadsworth
                              last edited by 8 Nov 2007, 16:21

                              It should work with any version of Photoshop that has a Channels palette...which would be all of them. I think it might work on the GIMP and related software like Cinepaint, as well, since I believe there is multi-channel support there too. But I don't think the watered-down Photoshop copies, like Photodeluxe and so forth, can use it.

                              poster-Lewis Wadsworth

                              col sporcar si trova

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                              • J Offline
                                Jackson
                                last edited by 8 Nov 2007, 16:22

                                Sorry, I just meant with regard to PS CS' depth of field lens blur filter.

                                Jackson

                                Jackson

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                                • L Offline
                                  lewiswadsworth
                                  last edited by 12 Nov 2007, 17:29

                                  I'm sort of old school Photoshop...Gausian Blur forever! But I also use this depth mask with adjustment layers, principally Hue/Saturation and Levels, to create the kind of "atmospheric perspective" fading effect that I used to do with watercolors or tempera, in the old analog days of painting.

                                  poster-Lewis Wadsworth

                                  col sporcar si trova

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                                  • K Offline
                                    kdjanz
                                    last edited by 12 Nov 2007, 17:30

                                    Isn't the EPIX format for Piranesi basically a depth map export too? Haven't tried it myself, but I thought that one of the files exported looked similar to what you have achieved.

                                    Kelly

                                    poster-kdjanz

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                                    • L Offline
                                      lewiswadsworth
                                      last edited by 12 Nov 2007, 17:31

                                      @kdjanz said:

                                      Isn't the EPIX format for Piranesi basically a depth map export too? Haven't tried it myself, but I thought that one of the files exported looked similar to what you have achieved.

                                      Kelly

                                      I think you are correct...the EPIX format includes a z-pixel which indicates depth. Photoshop is much more common than Piranesi, though, so this hopefully will help people with PS licenses achieve depth-based manipulations with 2D exports from SU6. The third party renderers and modelers that I have used...Max, VRay, and Blender...will happily generate a true depth map, though, that can be used in conjunction with photorealistic renders from those packages.

                                      poster-Lewis Wadsworth

                                      col sporcar si trova

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                                      • L Offline
                                        lewiswadsworth
                                        last edited by 13 Nov 2007, 12:55

                                        I was writing up a tutorial on this, as Kris requested, and I noticed (in the file I made to demonstrate this effect) a kind of bug I hadn't seen in previous renderings using this techique.

                                        Look at the original image here, direct 2D export (originally a TIFF) from SU6:

                                        original.jpg

                                        Now look at this screenshot of the depth mask mode:

                                        depthm_screenshot.jpg

                                        This is what the depth mask looks like when exported-2D:

                                        depthm.jpg

                                        Obviously the terrain that the chair is sitting on is not showing the proper "depth" shading: it should start out white at the chair, and then shade to grey as it approaches the ramp that the car is sitting on. But it starts a darker grey than the ramp, and stays that way.

                                        It doesn't really impact the final result, where I used the lens blur filter in Photoshop and the depth mask as the target:

                                        dm_in_use.jpg

                                        except that the foreground chair shadow and the terrain textures are seemingly blurred more than they reasonably should be.

                                        Jackson (or anyone else trying this), while you're playing with this technique, could you keep track of where this kind of error in 2D export occurs? Please let me know. I have several other models where this does not occur, and the depth mask exports to bitmap exactly as it appears on screen.

                                        --Lewis

                                        poster-Lewis Wadsworth

                                        col sporcar si trova

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                                        • L Offline
                                          lewiswadsworth
                                          last edited by 13 Nov 2007, 13:01

                                          I've figured out that if you really want to see how a fog-derived Depth Mask is really going to Export 2D, turn off hardware acceleration under Preferences. Big planes orientated near the horizontal seem to be subject to some odd streaking and abrupt shading changes that do not effect vertical surfaces. It's nothing that couldn't be corrected in Photoshop, but it does make this a little less acceptable a substitute for true Depth Map support in SketchUp. Oh well. Should I still write up a tutorial?
                                          http://www.sketchucation.com/scf/download.php?id=1501

                                          poster-Lewis Wadsworth


                                          depthmask_error.jpg

                                          col sporcar si trova

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