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  • FFD tutorial request

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    P

    Simple as that! Thank you

  • Coffee Table Tutorial

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    pbacotP

    I agree.

    So to learn a bit more I tried this: make a cube into a component. Open component and hide all lines on two sides. Then duplicate and scale/mirror in four symmetrical components that are touching on two sides. Then sculpt one component. You do have to hide more lines afterward underneath (still working on only one component) and you can remove the kissing faces so they don't z-fight. You can do these operations on a copy that has been moved away from the rest.

    It's pretty fun to draw this way. Sorry I couldn't film a tutorial. Mine would be so slow to watch anyway.

  • Req: Fryrender Tutorial

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    R

    Youd probably have better luck over at the fryrender forum: http://www.randomcontrol.com/forums/fryrender/phpbb2/

  • UVTool ,small tutorial

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  • [Tutorial > Modeling] Saving time by reusing completed works

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    I

    I have done a similal thing and made roof & wall sections at variuos roof pitches.

    The sections are a little over detailed so I can position them exactly where I want, but then I delete the internal bits of the roof construction that I dont need and normally just retain the perimeter (or group any brick veneer). I then copy and paste the perimeter of the floor slab to each group so I can use the tool to complete most of the work as seen here http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=13958&st=0&sk=t&sd=a&start=60#p109543

    SECTIONS_Roof & Wall

    SECTIONS_Roof & Wall

  • Interior Skechup-Podium VideoTutorial

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  • [Tutorial > Modeling] Standing Seam Metal Roof

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    G

    Karl,
    Thanks for the tutorial, I used on a project today.
    Glenn

  • Dimension tip

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    pilouP

    Tricky tip ☀

  • Adding Semi-transparent Reflection to images with Photoshop

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    Al HartA

    Good idea (Tutorials section) and thanks to Boothy for creating the original tutorial

  • Myspace page whit tutorials

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    D

    THANKS to YOU.

    See You.

  • [Tutorial] How to animate a revolving door

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    pilouP

    I believe that you can make the same very more easily with the Morisdov plug 😉
    Proper animation: the thread
    the plug

    (Plug installed)
    Make your door object
    Set some positions (Menu Plugins/Transformations/Set Position 1...): the number of position = the number of the scene!
    Create some scenes
    Enable Menu Plugins /Start Animation observer
    Play animation et voilà 😄
    Of course the animation of the plug is independent of the Camera movement so crazy animations can be created 😉
    If you load the file follow : just Enable Menu Plugins /"Start Animation observer" before launch Play Animation!

    revolving.skp

  • Web Export help

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    arqpadaoA

    Iglesias
    Meu problema é justamente não conseguir colocar o arquivo html no blogspot, já tentei várias vezes e não estou conseguindo, obrigado. Tentei traduzir para o espenhol, mas ficou muito ruim. Espero que entendas um pouco de português.
    abraços

  • [TUTORIAL] Making holes through pipe (cylinder)

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    GaieusG

    There should be only screen text on the first page/scene.

  • Radio Control Model Plans using sketchup

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    B

    very good, davereap. 👍

  • [Tutorial] How to make a plane by BBZWBBZW

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    T

    Thank You!

  • 0 Votes
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    G

    . . .

    bw_car_088490_A_03.jpg

  • [Tutorial > Layers] Layer Manager

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    R

    Basically layers control the visibility of things in SU. If you have geometry on one layer which you then turn off that geometry will be hidden. Its important to remember that visibility is all the layers control, they dont work like photoshop where things on layers are separated.

    The basic workflow with scenes is to draw everything on layer0, then when youve drawn some things, turn them in to groups and move them to their respective layers. Its very important that you draw everything on layer0 to start with, as otherwise youll get geometry all over your model, and its a real beast to sort out.

    Just to give you an example, say i was doing a quick interior. Id first draw all the walls, doors and windows, group them and then put them on a layer called 'walls.' Id then start adding 1 arrangement of furniture, id put all this on a layer called 'furniture 1'. Lastly id do another furniture arrangement, and put all that on to a layer called 'furniture 2.' This would allow me to show the model to the client and switch between the 2 arrangements of furniture simply y toggling which layers are on and off.

    To answer your second question, you dont need to use scenes with layers, although you can. As default i think SU is setup to save the visibility of scenes when you add a new scene, so if you ad a new scene when youve got a few layers hidden, those layers will be hidden each time you go back to that scene. This can provide a quick way of switching between views, which is pretty cool.

    If we go back to our previous example, you could save a scene with 'furntiure1' visible and then another scene with 'furniture2' visible, then youd be able to quickly switch between the 2 layouts with minimal messing about in between.

    Lastly, the organiser is a different thing entirely. Its is basically just a folder tree sort of arrangement to display what groups and components you have in the model. If you want to use it it is very important you name all your groups and components, as otherwise it just become a large incomprehensible mess. It would be quite OT to go in to any more detail here, so i'll just link to the rather useful google vid here: Very un-usefully the vid has disappeared grumble, all i can suggest is to have a play around with it, its fairly self explanatory.

    p.s. this might be more appropriate in the newbie forum.

  • [Tutorials Index]

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    GaieusG

    LayOut Tutorials and Tips & Tricks

    http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=12650
    Transparent background in LO and extracting image (with this transparent background)

  • Drawing 2D spirals via the Curve Maker plugin

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    simon le bonS

    Dear Max,
    Clever and instructive explanation.
    And certainly a very useful tool. (i have fought some time ago with that spiral shape and haven't found in this time such a tool
    http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/horseshoestair_Final5.jpg
    )

    ;-)simon

  • 2 x 4 Crate Tutorial

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    cadmastrC

    I have never used it, but there is a freebie program out there called "Wink" that does things like Camtasia does.

    Here is the link:

    Link Preview Image DebugMode Wink

    favicon

    (www.debugmode.com)

    Please remember, this is only according to what I have heard. Check out that website for more information.

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