Elegant method! 😎
But seems a rotation on the good axis + elevation gives the same result with the "Grow" script by Tig with just one click 😉
Just built the first piece with an integer angle for have any problem of junctions 😉
Just a question : How many segments or coordinates can manage SU before slowdown?
Zbrush can manage some millions of polys, I am no sure than SU can make the same 😄
Tin method is very consuming but tricky 😉
Waiting next Tin episode with delight ☀